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#1
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Defensive Strategies
So, what ideas do people have for defense?
There's the obvious stuff; stay in front of the corner goals for ground shooters, and for center goal shooters, try to bump em off as best you can. What else? |
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#2
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Re: Defensive Strategies
Build an incredibly aggressive ball-sucker. Depriving the other team of balls is a good way to decrease their scoring. Use your ball-sucking skills to hand balls over to the best shooter on your alliance either by dropping one or two balls in front of their collection mechanism, or by gently poofing them into an open-top hopper. Sometime in the 4th period dump all your balls into the low goal for a little 15-25 point pop.
You could also try running up the ramp at high-speed, flying through the air to smash into the plexi in front of the opponent's driving station, distracting them and perhaps causing them loss of bladder control. Your robot may only be able to do this once, so pick your time wisely. ![]() |
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#3
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Re: Defensive Strategies
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but seriosly, try to interfear with the main objectives of the opposing bot as muc as possable. if you were uber GODly masters of programming sensing and the force you could try to shoot the opponents balls in mid-air (have fun with that). you mainly have the basics though. try to see it as what would be to most irksom thing that could happen to you when you are playing offense. remember land mines are defensive weapons. |
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#4
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Re: Defensive Strategies
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#5
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Re: Defensive Strategies
The best defence has gotta be just continuous ramming another robot so they don't get an opportunity to shoot. Since this isn't basketball where a defence-man can't touch someone who's in the process of shooting, this strategy would be equal to just hugging the player with the ball all the time so they can't shoot or pass (which isn't allowed is b-ball). So I really don't think many robots will have to specially equipped for defence.
Whats more important is defence strategy; choosing which robots to stick on, or choosing whether to play defence at all. You could just sit back and load up on all the balls your opponents score and when the period ends, got back and score all those points back. The most interesting defence period will most likely be the last period where both teams can score and there are no backbots. There are so many strategies for that depending on bot's weakness and strengthes and the score situation. So all in all, just ram the robot trying to shoot. <edit>replace all instances of "ram" with "impact from short distance"</edit> Last edited by Shu Song : 13-01-2006 at 00:21. Reason: change the wording |
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#6
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Re: Defensive Strategies
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Might I just note rule G 22 on page 7 of Section 4 The Game, where it specifically says no ramming... Granted this strategy works well when just simply stated as pushing, but just remember everyone RAMMING IS NOT ALLOWED. |
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#7
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Re: Defensive Strategies
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#8
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Re: Defensive Strategies
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#9
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Re: Defensive Strategies
We had the idea of attaching a large CIM to a fan blade and trying to blow the ball away from their trajectory. Yeah, like thats gonna happen. We also had the "idea" of attaching all 15 available motors ( i think there are 15 ) to a fan, and just floating around the field.
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#10
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Re: Defensive Strategies
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you know....anything is possible ![]() |
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#11
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Re: Defensive Strategies
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BTW, if you could have a floating robot, load it up and slam dunk! =D |
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#12
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Re: Defensive Strategies
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#13
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Re: Defensive Strategies
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#14
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Re: Defensive Strategies
Ramming like that is what i call sniper ramming.
But anyways... Use your defensive robots, all of them to plot/prepare for offensive period. It's surprisingly simple. |
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#15
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Re: Defensive Strategies
you need to think out of the box.
First everybody is worry about the 3rd robot scoring. what would happen if a defence robot can push 2 robots at the same time around leaving the other robot 1 on 1.If you where to block a side goal while waiting there you could be filling it with balls no one have said anything about the ramp. this is going to be big. it is worth 25pts if you get three robots up there. I like that because if you push your opponent up on to the ramp you can hold them there until the end. (by the way the ramp I think will flip robots over if being push to it) that will make it easy to move a turtle on its back up the ramp. go to where the points are and you will win. |
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