Go to Post Honestly, no one at a FIRST competition is gonna judge you. Chances are, there are least 20 people dorkier than you. - JohnnyB [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
View Poll Results: How important is it to collect loose balls from the playing surface?
Not important -- clearly irrelevant 5 4.20%
Somewhat important 25 21.01%
Very important 46 38.66%
Critical factor -- you have to be able to collect loose balls 36 30.25%
What? I thought this was about tetras? 7 5.88%
Voters: 119. You may not vote on this poll

Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 01-12-2006, 10:45 PM
Rick TYler Rick TYler is offline
A VEX GUy WIth A STicky SHift KEy
VRC #0010 (Exothermic Robotics)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Redmond, Washington
Posts: 2,000
Rick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond repute
Question Poll: Loose Balls

Will loose balls be a significant factor in this game? Please share your thoughts.
__________________
Exothermic Robotics Club, Venturing Crew 2036
VRC 10A, 10B, 10D, 10Q, 10V, 10X, 10Z, and 575

Last edited by Rick TYler : 01-12-2006 at 11:24 PM.
  #2   Spotlight this post!  
Unread 01-12-2006, 10:50 PM
Jonathan Norris Jonathan Norris is offline
Jno
FRC #0610 (Crescent Robotics)
Team Role: Mentor
 
Join Date: Nov 2005
Rookie Year: 2004
Location: Toronto
Posts: 1,080
Jonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond repute
Re: Loose Balls

I feel that It will be very important, because you will not have to drive 50+ feet to restock your supply of balls. Human loading will not be as efficient as it may seem, most likely longer than last year (yes they are very different).
__________________
Co-Founder of Taplytics.com
2013 World Champions (1241, 1477, 610)
Crescent Robotics Team 610 Mentor
K-Botics Team 2809 Founding Mentor ('09-'11)
Queen's University Mechanical Engineering, Applied Science '11

Crescent Robotics Team 610 Alumni
  #3   Spotlight this post!  
Unread 01-12-2006, 11:12 PM
Shu Song's Avatar
Shu Song Shu Song is offline
Melodious Footware
AKA: *Crash!* Shuuuuuuuuuuuu
FRC #0639 (Code Red Robotics)
Team Role: Mentor
 
Join Date: Mar 2003
Rookie Year: 2002
Location: Ithaca, NY
Posts: 539
Shu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud of
Send a message via AIM to Shu Song
Re: Loose Balls

I must disagree with the above point. Teams will try to make their bots as basket like as possible to catch more balls thrown at it. If the bot is right up against the player station, it's almost a 100% chance to get it in the bot. There will be minimal balls on the ground from teams trying to get it to their bot. Throwing the ball to the vicinity of the robot and having it suck the ball up is much more time consuming than just throwing it <i>in</i> the robot.

So with minimal balls from misthrows to the robot, the only other way a ball can end up on the ground is if a robot misses a shot. I acutally expect a lot of those shots to miss. But the defence will likely be on ball collection mode as well as obstructing other robots. So a whole mechanism to quickly pick up balls from the ground doesn't seem cost:score (that's a ratio) effective.

So I dare say that a few of the better bots will NOT have floor loaders this year.
__________________
Code Red Robotics - Team 639
Ithaca High School| Ithaca | New York | USA | Earth | Sol System | Milky Way | Universe | Some Alien's Locker

WINNER of the 2005 Finger Lakes Regional, thanks to teams 191 and 494.
WINNER of the 2004 Canadian Regional, thanks to teams 33 and 1112
WINNER of Delphi: Driving Tomorrow's Technology Award at the 2007 Finger Lakes Regional.
  #4   Spotlight this post!  
Unread 01-12-2006, 11:14 PM
Alekat's Avatar
Alekat Alekat is offline
Registered User
AKA: Alex
None #0701 (RoboVikes)
Team Role: Alumni
 
Join Date: Feb 2004
Rookie Year: 2003
Location: California
Posts: 234
Alekat has a spectacular aura aboutAlekat has a spectacular aura about
Send a message via AIM to Alekat
Re: Loose Balls

I(as human player) plan on spending most of my time scoring points, not loading my robot. They can pick up my missed points and shoot them.
  #5   Spotlight this post!  
Unread 01-17-2006, 08:14 PM
santosh's Avatar
santosh santosh is offline
Registered User
AKA: 2415
FRC #2415
Team Role: Mentor
 
Join Date: Nov 2004
Rookie Year: 2004
Location: The world
Posts: 796
santosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond repute
Send a message via AIM to santosh
Re: Loose Balls

I think it will be vry important. Although you can load by the human player, I think there will be a ton of balls on the floor from missed shots, which I think there will be a lot of. Also when the human players try to load the balls into their bots, I think it may be more difficult thn most people expect.

Quote:
Originally Posted by Alekat
I(as human player) plan on spending most of my time scoring points, not loading my robot. They can pick up my missed points and shoot them.
Also, if you are the human player and you are trying to score, imagine how hard that would be. first off, you have to get it in a corner goal 50 ft away . 50 feet isnt too bad, but your sight will be obstructed at most times in my opinion. Also there will be tons of bots bloking the goal. Not to mention the cfact that the goals ar elike 10" tall and the ball is 7". Not an amazing amount of tolerance on your shots there
__________________
2004 - 2007 = 1002
2007 - 2011 = Founding Mentor of 2415
6 regional wins, 3 EIs, 3 Chairmans
kiddies kiddies kiddies
  #6   Spotlight this post!  
Unread 01-17-2006, 11:52 PM
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,561
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: Loose Balls

Let's take a look at this problem from the very beginning of the match. Each alliance gets 40 balls to dispose of at their will (10+ MUST be at HP station though).
In a perfect world, all 3 robots could hit 3 pointers, and hit every 3 pointer they made (and every HP would get their ball into the robot every time). Therefore, no ball would ever end up on the field.
But this isn't a perfect world, there will be error. And seeing as you should always assume the worst when preparing strategy, we'll pretend that your alliance isnt perfect, but by some fluke you end up against 254, 71, and 233 (or some other "perfect alliance"). You will NOT be hitting 100% of your shots into the center goal, while they will. Therefore, if you cannot pick up your missed shots, a few options (and their results) appear:
a)push them into the "your" corner goal. Because the opposing alliance is hitting 100% of their shots, when their HP re-introduces the ball, it will be scored for 3 points, while the corner goal only gave you 1.
Net Result: -2 points
b)Leave them on the floor. Now we reach the point where we look at the opposing alliance's robot capabilities once again. In a "perfect alliance" all 3 robots would be able to load balls from both the HP and the ground. Therefore the opposing robots would gather the balls and shoot them for 3 points.
(In a non-perfect world, an alliance may lack the capability of loading balls, and would leave them in the exact same predicament as you for point swings per ball and how to distribute it, making this a very viable solution to leave the balls on the field in those matches)
Net Result: -3 points
c)push the balls into "their" corner goal (the one with your HPs). This will score 1 point for the opposing alliance, but give YOUR HP control of the ball, which, in the best case can result in a 3 point score for you (not counting the minimum of 1 point cost to grant the ball to your HP, and the amount of field movement time to get from your HP station to your effective firing range). But, for every shot you miss with that ball before you hit the shot, its a loss of 1 point that is not counter-acted in any way.
Net result: +2 (AT BEST)

Therefore, only one real reaction can give you ANY positive points from leaving balls on the field, and even then, not as much as the 3 point shot scored without missing by the opposing alliance. So, let's pretend that both alliances shoot 100 shots per match. If you miss even one shot, and you react in the fashion that will give you the greatest net gain, your score will be 300, and theirs (because of the 1 point you scored for them) will be 301.

Okay, let's interject a bit of reality to the opposing alliance. They will be missing shots too (or so everyone hopes...), or your defense should hopefully be able to force them to. Now the amount of balls on the field is far greater, and the action of the balls will have a far greater swing on the outcome of the match. For every ball they are allowed to introduce straight to the robot, they save the mandatory point cost of having their HP aquire the ball, and save the possible time of having to most to a range where the HP can shoot it (depending on the design and capabilities of the HP).

Beyond even all the net gains of each ball that is missed, there is the whole concept of ball "hoarding" when you have the lead.
__________________
Being correct doesn't mean you don't have to explain yourself.
  #7   Spotlight this post!  
Unread 01-18-2006, 10:13 AM
Taylor's Avatar
Taylor Taylor is offline
Professor of Thinkology, ThD
AKA: @taylorstem
FRC #3487 (EarthQuakers)
Team Role: Teacher
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Indianapolis, IN, USA 46227
Posts: 4,569
Taylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond repute
Re: Loose Balls

In reading the posts on this thread, it seems to me that most people think the only way HPs can get balls is from the corner goals. Keep in mind the center goals will be feeding back to the HPs as well, so as long as your team is scoring, the other side will never be starved.
New and interesting strategy: build up a ton of points at autonomous mode, get the early lead, stock up on balls and play pre-shot-clock-era basketball where you just hold them until the absolute end of the match. If this means scoring for your opponents, as long as you've got the lead, that's OK. Offense wins games, defense wins championships. Yeah, your RP will be hurt because by design the games would be low-scoring, but if you've got all Ws, who cares?
One more thought: you don't have to have a ball in your hopper (or magazine or whatever) to have control of it - it could be in your alliance station, or you could simply corral the balls in a corner, have 1 or 2 bots in that corner making a fence and defending the balls from the opposition.
So for this strategy, loose ball manipulation would be critical.
__________________
Hi!
  #8   Spotlight this post!  
Unread 01-18-2006, 10:37 AM
Rick TYler Rick TYler is offline
A VEX GUy WIth A STicky SHift KEy
VRC #0010 (Exothermic Robotics)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Redmond, Washington
Posts: 2,000
Rick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond reputeRick TYler has a reputation beyond repute
Re: Loose Balls

Quote:
Originally Posted by boiler
New and interesting strategy: build up a ton of points at autonomous mode, get the early lead, stock up on balls and play pre-shot-clock-era basketball where you just hold them until the absolute end of the match.
We war-gamed this strategy, and it works well, especially if you have a mixed team with a good shooter and a good defense bot. We hypothesized a robot with an amazing ball sucker, a big hopper, and a powerful 2-speed drive train following the suck-and-dump-once-at-the-end strategy. It worked really well, especially if the sucker could transfer balls to the shooter (a ball ejector on the top that could drop balls into a top-mounted hopper on the shooter). Regardless of the quality of the strategy, our students thought that this 'bot would be boring to build and went with a shooting strategy instead. I know of at least one old 3-digit team that is building a bot like this, and is even giving up ramp-climbing to focus on ball-hoarding.
__________________
Exothermic Robotics Club, Venturing Crew 2036
VRC 10A, 10B, 10D, 10Q, 10V, 10X, 10Z, and 575
  #9   Spotlight this post!  
Unread 01-18-2006, 02:48 PM
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,561
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: Loose Balls

Quote:
Originally Posted by boiler
In reading the posts on this thread, it seems to me that most people think the only way HPs can get balls is from the corner goals. Keep in mind the center goals will be feeding back to the HPs as well, so as long as your team is scoring, the other side will never be starved.
New and interesting strategy: build up a ton of points at autonomous mode, get the early lead, stock up on balls and play pre-shot-clock-era basketball where you just hold them until the absolute end of the match. If this means scoring for your opponents, as long as you've got the lead, that's OK. Offense wins games, defense wins championships. Yeah, your RP will be hurt because by design the games would be low-scoring, but if you've got all Ws, who cares?
One more thought: you don't have to have a ball in your hopper (or magazine or whatever) to have control of it - it could be in your alliance station, or you could simply corral the balls in a corner, have 1 or 2 bots in that corner making a fence and defending the balls from the opposition.
So for this strategy, loose ball manipulation would be critical.
That would be an amazing strategy if you were ahead by 26+ points, but otherwise, or your opponents lack the ability to get 3 robots onto the platform. Additionally, you could go for the ramp, which would force the opponent to score very rapidly to make up for the difference, but in many situations they may be able to do so, or at minimum prevent you from getting ramp points (or in a worse case, pin your robots on their ramp).
Because the platforms can potentially be worth 50 points (25 for them, 25 for you), any strategy forsaking the platform can be very risky.
Additionally, because of the fact that any balls score re-circulate back into play, a large lead in this game will be hard to accomplish. I predict that almost every "blow-out" will involve the winning team having more "platform points" than the loser. This is also magnified by the fact that "ball hoarding" is a viable (if yet risky during the final period) strategy. And because of that the 2/3 periods may become very very defensive. (They may also be incredibly offensive depending on robot capabilities and how the back-bot acts-and how the other alliance reacts to the backbot).

This game has more potential for different styles of play than any I have ever seen, and it will be hard to see which strategies work and which don't until you see what the robots' capabilities are.
__________________
Being correct doesn't mean you don't have to explain yourself.
  #10   Spotlight this post!  
Unread 01-18-2006, 02:18 PM
insub2 insub2 is offline
Registered User
None #1227
 
Join Date: Jan 2005
Location: Grand Rapids
Posts: 21
insub2 is an unknown quantity at this point
Re: Loose Balls

Quote:
Originally Posted by Alekat
I(as human player) plan on spending most of my time scoring points, not loading my robot. They can pick up my missed points and shoot them.

while throwing the 7 inch diameter ball, the human player has to stand 4 feet behind a 6 foot wall then it is another 54 feet to a corner gaol that is only 10 inches by 48 inches. a shot i would think to be extremely dificult. and santosh raises another point, ROBOTS! they'll be in your way. so, to sum up, i don't think human players will be scorring many (if any) pionts.
  #11   Spotlight this post!  
Unread 01-12-2006, 11:22 PM
Jon K. Jon K. is offline
n.e.r.d #6
no team
 
Join Date: May 2002
Rookie Year: 2002
Location: Kokomo, IN
Posts: 1,437
Jon K. has a reputation beyond reputeJon K. has a reputation beyond reputeJon K. has a reputation beyond reputeJon K. has a reputation beyond reputeJon K. has a reputation beyond reputeJon K. has a reputation beyond reputeJon K. has a reputation beyond reputeJon K. has a reputation beyond reputeJon K. has a reputation beyond reputeJon K. has a reputation beyond reputeJon K. has a reputation beyond repute
Re: Loose Balls

Quote:
Originally Posted by Shu Song
I must disagree with the above point. Teams will try to make their bots as basket like as possible to catch more balls thrown at it. If the bot is right up against the player station, it's almost a 100% chance to get it in the bot. There will be minimal balls on the ground from teams trying to get it to their bot. Throwing the ball to the vicinity of the robot and having it suck the ball up is much more time consuming than just throwing it <i>in</i> the robot.
Might I just note however, that isn't quite as true as you may think. Upon a close inspection of the rules it states in rule
Quote:
<G33> HUMAN PLAYER Shooting Zone - The HUMAN PLAYER must remain behind the STARTING LINE
and within the ALLIANCE ZONE when they are entering a ball onto the field. Each violation will result
in a 5-point penalty.
so you start out at least 4 feet away from the back of the Polycarb and players station. Thusly making it a very difficult shot to just lob into a bot next to the players station. This will definitely require a lot of work and practice to achieve.
__________________

#6

Alumnus of FLL 2000 ~ Alumnus of FRC173 2002-2005 ~ Mentor of FRC173 2006-2007 ~ Mentor of FRC 3780 2014
FIRST Volunteer since 2003

Manufacturing Manager
AndyMark, Inc.
http://www.andymark.com
  #12   Spotlight this post!  
Unread 01-12-2006, 11:36 PM
Kelvin Ng Kelvin Ng is offline
Registered User
None #1558 (ACCIDENT Robotics (Albert Campbell Collegiate Institute stuD)
Team Role: Alumni
 
Join Date: Jan 2005
Rookie Year: 2005
Location: toronto, ON
Posts: 92
Kelvin Ng is on a distinguished road
Re: Loose Balls

Hmm, although I agree with Shu about there not being many ball missing while loading from the corner goals, there may be a problem with tossing the balls to the backbot.

supposing one of the offensive robots successfully unloads all its balls into the corner goal. The human players may decide to toss these balls to their backbot. However, the robot that has just unloaded has several options:

a) play offense and gaurd their shooter so they may score without interference
b) play defense on the backbot and prevent it from loading balls.

if the backbot is left alone (I'm assuming this won't happen for very long, or very often), it may be possible for human players to toss balls in attempts to load their backbots. However much training they receive and how accurate their shots become, loading the backbot by throwing balls in its general idea will become exceedingly difficult if it is gaurded. If the backbot is gaurded, there may be alot of missed balls after all. A way to get around this would be:

a) have a ball collection device
or
b) load a defending robot, then have it swap spots with the backbot.
__________________
2006

2005 - Waterloo Regional Highest Rookie Seed
2005 - Theory6 (1241) Top Rookie 2005

Last edited by Kelvin Ng : 01-13-2006 at 12:26 AM. Reason: misinterpreted post
  #13   Spotlight this post!  
Unread 01-13-2006, 12:24 PM
dhitchco's Avatar
dhitchco dhitchco is offline
Awards/Photo/Video &quot;wizard&quot;
AKA: Doug Hitchcock
FRC #1511 (Rolling Thunder)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Rochester, NY USA
Posts: 333
dhitchco has a brilliant futuredhitchco has a brilliant futuredhitchco has a brilliant futuredhitchco has a brilliant futuredhitchco has a brilliant futuredhitchco has a brilliant futuredhitchco has a brilliant futuredhitchco has a brilliant futuredhitchco has a brilliant futuredhitchco has a brilliant futuredhitchco has a brilliant future
Re: Loose Balls

How important will it be to design a bot to pick-up loose balls? Ask yourself, how many loose balls will there be in a match? Loose balls come from the following:

1) They fall out of robots that have been pre-stored with (up to) 10 balls at the beginning of the match. This is not a likely source of loose balls even if a robot gets jostled.

2) They fall onto the field from failed shots at the upper 3-point goal. This is likely to be the biggest source of loose balls to be gobbled up

3) The fall onto the field in the process of your bot trying to push/dump them into the side goals. This also is a high-probability source for loose balls

4) The fall onto the field after being put into play by the three human players (either missing a side-goal shot or missing their own 'bot refill). Also a pretty high probability of happening.

5) They are put onto the field by the field judges after they have bounced/flown out of the field. This could be caused by any number of random events. My best guess is that at least 10 balls per match will get re-introduced to the field of play by the judges....

So, overall, I'll guess that any design which does NOT take into account the need to pick-up loose balls on the field will always have to make a LONG trip home to be refilled and/or will simply be missing out on the need to bve a "hunter/gatherer".....
__________________
The THUNDER just keeps getting LOUDER in 2008....
Team 1511 now supports over 15 FLL teams

RollingThunder....Winner of the 2007 Chairman's Award at Finger Lakes Regional and Spirit Award at Boston.....Winner of 2006 Finger Lakes Regional Engineering Inspriation and Boston Imagery awards.......Winner of 2005 World Championship Rookie All-Star (plus FLR Rookie All-Star, Buckeye Top-Seeded Rookie, GTR Champion, Spirit, and Inspiration)

"Gracious Professionalism is a WAY of life".....

Last edited by dhitchco : 01-13-2006 at 12:26 PM.
  #14   Spotlight this post!  
Unread 01-13-2006, 12:34 PM
Kevin Sevcik's Avatar
Kevin Sevcik Kevin Sevcik is offline
(Insert witty comment here)
FRC #0057 (The Leopards)
Team Role: Mentor
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Houston, Texas
Posts: 3,569
Kevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond repute
Send a message via AIM to Kevin Sevcik Send a message via Yahoo to Kevin Sevcik
Re: Loose Balls

The way I see it is that if your entire alliance depends on balls from the human players, then you've pretty much resigned yourself to playing catch up. Every ball you have in your player station is a point the other team has scored on you, after all. If the other alliance exclusively shoots three pointers, then the best you can do is match their points. Hrm. I should make a note of this if we're against an alliance than can't scoop. Should just concentrate on hitting every 3 we fire and starving them....
__________________
The difficult we do today; the impossible we do tomorrow. Miracles by appointment only.

Lone Star Regional Troubleshooter
  #15   Spotlight this post!  
Unread 01-13-2006, 12:47 PM
Stu Bloom's Avatar
Stu Bloom Stu Bloom is offline
I REALLY want to be Andy Baker
FRC #1018 (RoboDevils)
Team Role: Mentor
 
Join Date: Dec 2002
Rookie Year: 2002
Location: Indianapolis, IN
Posts: 662
Stu Bloom has a reputation beyond reputeStu Bloom has a reputation beyond reputeStu Bloom has a reputation beyond reputeStu Bloom has a reputation beyond reputeStu Bloom has a reputation beyond reputeStu Bloom has a reputation beyond reputeStu Bloom has a reputation beyond reputeStu Bloom has a reputation beyond reputeStu Bloom has a reputation beyond reputeStu Bloom has a reputation beyond reputeStu Bloom has a reputation beyond repute
Send a message via AIM to Stu Bloom Send a message via Yahoo to Stu Bloom
Re: Loose Balls

Quote:
Originally Posted by Kevin Sevcik
The way I see it is that if your entire alliance depends on balls from the human players, then you've pretty much resigned yourself to playing catch up. Every ball you have in your player station is a point the other team has scored on you, after all. If the other alliance exclusively shoots three pointers, then the best you can do is match their points. Hrm. I should make a note of this if we're against an alliance than can't scoop. Should just concentrate on hitting every 3 we fire and starving them....
Well good luck with that strategy ...

We're thinking with the defensive interaction allowed this year and all the other factors feeding into a consistent aiming and firing mechanism it won't be a simple task to routinely make those 3 pointers ...
__________________
Stuart Bloom
Mechanical Engineer
Rolls-Royce Corporation
FIRST Team 1018 - Pike HS RoboDevils
My activity for 2012:
  • Boilermaker planning committee
  • Israel Head Ref - DONE (and it was FANTASTIC!)
  • Boilermaker Regional (with 1018) - DONE
  • Midwest Head Ref - DONE
  • WORLD Championships (with 1018) - DONE
  • IRI Head Ref - DONE
  • CAGE Match Head Ref
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
POLL: have small balls been abandoned? Solace General Forum 44 09-04-2004 05:53 PM
New Jersey Regional Status Aignam Regional Competitions 144 07-21-2004 05:04 PM
Thoughts on the competiton balls Petey Regional Competitions 26 03-14-2004 09:31 AM
Team 188 Pictures - four big balls anyone? archiver 2001 6 06-24-2002 01:03 AM
Will ANYONE mess with the black balls? archiver 2001 0 06-23-2002 10:35 PM


All times are GMT -5. The time now is 02:01 AM.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi