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#1
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To ramp, or not to ramp?
When I first saw the game this year, I was sure we would have to design around getting up the ramp to be competitive. After all, getting three robots up would get you 25 points (9 high-goal shots!). But the more I think about it, it's really doesn't work out this way strategically.
During the final round, if you are good shooter, you'll want to be firing on your goal (right behind the enemy ramp) right up until the buzzer. It seems as though not going for the ramp would give you considerably more time to score, and it seems as though it wouldn't be too hard to position yourself as to block one of the opposing robots from getting on the ramp while scoring. The more I think about it, the ramp, much like the lower goals, are rather easy to block, and were probably included in the game to provide rookie scoring options. |
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#2
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Re: To ramp, or not to ramp?
That's the way I see it... my team went with the goal of at least being able to get up if need be, but personally I think that it may be more profitable to keep shooting.
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#3
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Re: To ramp, or not to ramp?
I think that the following are two distinctly different questions;
1) Should a team get up on the ramp? 2) Should a team be able to get up on the ramp? We decided early on that we wanted to be able to climb the ramp. How often will we use that capability? That remains to be seen. Matt B. Team Phoenix |
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#4
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Re: To ramp, or not to ramp?
Hasnt anyone else thought of the possibility of shooting into your goal from the ramp?
I sure hope we won't be the only ones... ![]() |
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#5
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Re: To ramp, or not to ramp?
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#6
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Re: To ramp, or not to ramp?
What i think he means is shooting from your platform (the one you score on for you alliance) to your hoop, which is completely across the field.
If this is right then i do believe it would be rather impossible. Since you can only shoot the ball at 12m/s or ~39ft/sec |
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#7
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Re: To ramp, or not to ramp?
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and i htink theres another option of being able to force up another robot. that will bring points too. if some teams will have no capability of going up, maybe another robot can "spot" them |
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#8
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Re: To ramp, or not to ramp?
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I agree that this year, there may be teams who are only capable of helping push other robots up the ramp, or being pushed up themselves. However, I don't think this is something that particularly has to be designed for, as to push a robot up the ramp really all you need to be able to do is move. In addition, being able to push robots up probably isn't as helpful as being able to ramp yourself, because if you can only push robots up, and assuming there is another robot on your alliance that needs help being pushed up, you are likely to get a maximum of two robots on your alliance platform, whereas if you could ramp yourself then you could push the other robot up, then move onto the ramp yourself, giving you the possibility of getting... 15 more points, I believe it is? |
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#9
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Re: To ramp, or not to ramp?
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#10
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Re: To ramp, or not to ramp?
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With the allowed speed FIRST is giving you, which is like 26.8 mph then this might be hard to fire from your ramp to your goal!!! I dont know but this is just an opinion!!! And to get a ball from your ramp to your goal will deffinately need more speed than is allowed!!! |
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#11
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Re: To ramp, or not to ramp?
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#12
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Re: To ramp, or not to ramp?
Ok, I think I need to clarify something here,
At least two people have posted to this thread assuming we're talking about shooting from our alliance plaform into the opponents goal. To those of you, I encourage you to re-read the arena section of the manual. You will notice that your alliances scoring goal lies across the field, while your alliances platform is right in front of your driver station. If you wanted to shoot into the opponent's goal, then you'd need to shoot the hoop right behind your robot. I agree, its a difficult feat, but we want to see if we cant find a way to do it. (by staying within the rules) |
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#13
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Re: To ramp, or not to ramp?
Getting back to the endzone ramp is a tough call this year. Ordinarily, you would be able to scan the field quickly to tell if it advantageous to go back and get the points needed.
2003: You can scan for the number of bins in the scoring zones 2005: Scan the field for triple plays This year seems to be a lot more tricky. In order to make the call and decide whether to go back or not, it would be very helpful to know your score and your opponent's score. You could argue that you can estimate, I don't know about the rest of you, but I think that 2 mins can go very fast when you are only paying attention to your own robot (which you will really have to). For me, deciding to tell my drivers wheter or not to come back to the endzone for the bonus points will come with experience as I learn the game from on the field. GO 1403!!! |
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#14
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Re: To ramp, or not to ramp?
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#15
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Re: To ramp, or not to ramp?
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I think the ramp is only a worthwhile idea if your alliance can get 3 robots on the platform and your opponents cannot. If your opponents can as well, running back to your own side to get 25 will allow them no hassle in doing the same thing, negating your score. However, if your team can get the 25, and they may only be able to get 5 or 10, it may be a good idea. |
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