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#1
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How is everyone designing their basket for holding balls?
My team is making a harvester and we think that a great strategy is to transfer a very high number of balls from a harvester to a good shooter quickly and safely. We think most teams will have some kind of mechanism that picks up balls from the ground, but transfering ball by dropping them on ground next to an ally shooter is not very efficient or safe, also the balls are free for opposing robots to take or move. I think most teams will have an open basket of some sort to allow human players to toss balls in. So here is the question
What shape and how big are your basket openings and how high are they positioned? And where on your robot is it?Obviously if your basket is at the 5 feet limit it is very difficult for a harvester to pass balls to you because of the height limit. I think it would help everyone to have some sort of a standard for this. This way harvesters knows what they can expect in designing a transfer mechanism and the shooters can expect good allies that can supply them with balls without worrying how they can take those balls. So again, What shape and how big are your basket openings and how high are they positioned? And where on your robot is it? |
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#2
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Re: How is everyone designing their basket for holding balls?
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whoa. attempting to standardize basket openning sizes. good idea for the HPs . but sorry, so far we have no plans to have any top opening... hm.. although it may be boring, it could be a good plan. i unno... but so far we will not be joining that idea. |
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#3
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Re: How is everyone designing their basket for holding balls?
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-Pavan |
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#4
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I don't recall the rules stating what condition the balls need to be in when fired
Ever heard of a paper shredder? ![]() |
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#5
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#6
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Re: How is everyone designing their basket for holding balls?
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but once we start integrating the basket with the shooter, and the ball collector, things might change! I don't know if we can realistically create a side loader that would work.... but it is an interesting idea! --Mike |
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#7
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Re: How is everyone designing their basket for holding balls?
we are going with a open top loader, human player loading is gonna be kinda important.
our storage system is a secret. |
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#8
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Re: How is everyone designing their basket for holding balls?
open top, though HP loading is not going to be very easy. storage system is secret, sorry
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#9
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Re: How is everyone designing their basket for holding balls?
I'm not asking for your storage system. If you have an opening for human players to throw balls in, how big and what size is it? and how high above the ground will be the top.
I just need to know about the top opening, which is the info needed to figure out how to effectively transfer ball from a harvester robot to a shooter robot. If this could be standardized it would make the competition a lot more interesting and another very important factor to consider when picking alliances for champianship. If a good harvester robot is picking the alliance then the shooter I'd pick not only would have to accurate and fast, but also convinient for me to dump all the balls my harvester have collected so the team can score much higher points with those balls. Same for a shooter, you maybe be able to shoot fast and accurate but as a shooter you are only so limited with size restriction and time you don't have time and opportunity to collect all the balls you want to shoot. So you would pick a harvester that is capable of this on your alliance. This is an aspect of alliance team work that can become a huge advantage. Last edited by MrBamboo : 24-01-2006 at 22:20. |
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#10
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Re: How is everyone designing their basket for holding balls?
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Don |
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#11
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Re: How is everyone designing their basket for holding balls?
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Currently my team is trying to design a ball release system with dynamic height changes, so not only would we be able to dump all the balls we harvest into the corner goal, we can adjust it so we can dump them all into an ally shooter. However I was afraid a majority of shooters will have a 5 feet tall basket making such manuever impossible. I want to see how many teams have considered this factor and how many teams will actually have a basket opening that is say 4 feet or lower. Last edited by MrBamboo : 24-01-2006 at 22:28. |
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#12
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Re: How is everyone designing their basket for holding balls?
We're not using a basket so... that idea doesn't work well for us.
You may want to consider only transferring a few balls at a time, because depending on the size of the shooter, shooter robots may not be able to hold that many balls, and dumping 30 into them could cause problems. |
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#13
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Re: How is everyone designing their basket for holding balls?
ours is pvc and we can roughly hold (this is only my guess) about 60+ balls
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#14
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how are you going to hold 60+ balls?
Have you found a rule that will let you expnd your robot on the playing field? |
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#15
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Re: How is everyone designing their basket for holding balls?
If your shooting/collecting mechanism aren't taking up too much space you can probably hold atleast 60 balls in the 28 by 38 by 60 size limit if the rest of your robot was just a big box. Also the rule says you can expand up to 5 feet by 5 feet so that's an option to increase container capacity.
However it depends on how you make it since balls don't usually stack up nicely ![]() |
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