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Unread 26-01-2006, 20:54
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Hopper?

I was just wondering how many teams are going to expand out to the 5 sq ft max for a hopper to human load. A couple of mentors from our team feel it is essential to have a hopper instead of picking up balls off the floor. Any suggestions?
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Unread 26-01-2006, 21:25
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Re: Hopper?

Hoppers are definitially a good wasy to store, and possibly load balls this year.
However, have you thought of how many balls you'd acutally be able to hold having that big a hopper?
My team has found that there is more than enough room in the original robot footprint to hold a fair amount of balls.
If you built a hopper just within the original footprint (max) size, you could hold over 186 balls. Remember that there are only 80 in each match, and your robot only needs to be able to hold 10 for autonomous.
So, unless youre planning on hoarding all 80 balls, you probably don't need to extend much, if at all.

edit: a few more thoughts...
You aren't limited to not getting floor balls w/ a hopper. There are easy ways to accept both HP balls and floor balls in the same storage space.
Also, back to the idea of expanding. Note that in order to expand, your robot will need an extra mechanism to expand once the match begins. It doesn't nessicarily have to be powered, but it will mean a large (possibly) mechanism, more weight, etc.
My team has built our "small" hopper. It's not very big...I think its around 18"x24"x20", and I think it'll hold 15-20 balls. That should be plenty for us. Consider these kind of things when designing your own.
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Last edited by Sachiel7 : 26-01-2006 at 21:31.
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Unread 26-01-2006, 21:28
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Re: Hopper?

thats what we claimed, how many balls do you need to carry around during a 40 sec match? not 80.
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Unread 26-01-2006, 21:36
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Re: Hopper?

Quote:
Originally Posted by PARhodes
thats what we claimed, how many balls do you need to carry around during a 40 sec match? not 80.
Well... If you can hold a fair amount of balls then it makes it really hard for the other alliance to score. If the other alliance can't score they can't win...
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Unread 26-01-2006, 21:41
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Re: Hopper?

Well, don't forget the tournament ranking/scoring. Even if you win, you're walking away w/ your opponents unpenalized score.
Yes, I think holding alot of balls may be advantagous, but my question is, what are you doing with the balls? Shooting them into the center goal?
If so, you also want to take into account your scoring speed. If you can only score 10 balls in 40 sec, there's not a big point to holding 20 balls in the last 40 seconds unless youre really desperate to keep your opponent from scoring. Just my opinion...
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Unread 26-01-2006, 21:42
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Re: Hopper?

but truely how many balls do you need to hold at a time. i doubt you can hold 80 balls and still have a relaible shooter while remaining in the size contraints.
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Unread 26-01-2006, 21:44
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Re: Hopper?

I believe the primary advantage of being able to expand your hopper is that it makes it much easier for your Human Player to toss balls in from far away.
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Unread 26-01-2006, 21:47
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Re: Hopper?

Quote:
Originally Posted by Greg Marra
I believe the primary advantage of being able to expand your hopper is that it makes it much easier for your Human Player to toss balls in from far away.
It does make it easier yet how effective will human loading be?
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Unread 26-01-2006, 21:52
Jonathan Norris Jonathan Norris is offline
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Re: Hopper?

Quote:
Originally Posted by PARhodes
It does make it easier yet how effective will human loading be?
Thats exactly what other people said last year, human loading is going to be very big this year. It may not look overly important but it will be the most effective way to load.. you just wait .
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Unread 26-01-2006, 22:07
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Re: Hopper?

Quote:
Originally Posted by Jonathan Norris
Thats exactly what other people said last year, human loading is going to be very big this year. It may not look overly important but it will be the most effective way to load.. you just wait .
Last year our team (as well as many others) rarely used human loading (our human players put a total of 1 tetra on the robot in over 14 matches).

In my opinion simply throwing the balls near your robot should be good enough. A bigger hopper will mean you can throw balls in easier, but throwing them near your robot on the ground and quickly picking them up is just as effective, plus it gives you the bonus of being able to get balls when your human players miss shots (and you can steal opponent's balls).

If you do go for human player loading, it would be wise to expand the hopper though (you don't necessarily have to expand the whole thing even, just the top so the balls will roll in).
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Unread 26-01-2006, 21:53
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Re: Hopper?

Quote:
Originally Posted by PARhodes
It does make it easier yet how effective will human loading be?
it depends on how far away your robot is....

when on defense you have two robots near the human player, so they are more easily loaded then the BackBot which is behind the mid-field line...

the bigger the target the easier it will be for the HP to toss a ball into the robot.

If your robot is easy to load all three HP in your alliance can be loading it up as a team !

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Unread 26-01-2006, 22:02
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Re: Hopper?

ok i understand it would be easier. now would you change you entire design after is 1/2 built just becuase these mentors now want a hopper?
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Unread 26-01-2006, 22:08
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Re: Hopper?

Quote:
Originally Posted by PARhodes
ok i understand it would be easier. now would you change you entire design after is 1/2 built just becuase these mentors now want a hopper?
NO. No. Nonononono. Build guidelines: 1) Always decide what you want your robot to do before you design it. 2) Always design before you build. 3) NEVER EVER change your design in a big way after you start building it.
In this case, if you want a hopper, just leave the top open. If you have time/weight/space on your current design, then add something to help snare HP throws.
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Unread 26-01-2006, 22:12
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Re: Hopper?

thats what i said. they just now feel it is essential to add a hopper.
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Unread 26-01-2006, 22:33
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Re: Hopper?

Quote:
Originally Posted by EricH
NO. No. Nonononono. Build guidelines: 1) Always decide what you want your robot to do before you design it. 2) Always design before you build. 3) NEVER EVER change your design in a big way after you start building it.
I'd like to disagree. If our robot had looked the way we designed it our rookie year, we would probably not have moved, as it was very complex. One of the best (albeit rarest) traits of an engineer is to actually be able to grasp the thought that "The robot has to be in a crate in x number of days" and to be able to react accordingly. IMHO it is best to, by the time you have walked out of your first meeting of season, acknowledge what you want your robot to do. Pick say 2 or 3 very important things, and say "we WILL do these well!". For example this year, you could have said, our robot will shoot balls, make it up the ramp, and collect from the floor. Three achievable, quantifiable goals. If you walk out saying we will be incredibly good at everything, you'll probably end up not getting as far as team who picks a few things and excels at them.
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