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| View Poll Results: Are you shooting on the run? | |||
| Yes, we are very confident in our ability to score while moving |
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16 | 20.78% |
| We are attempting it but it is not as reliable as we would like |
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23 | 29.87% |
| No, we shoot only while stationary |
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29 | 37.66% |
| We are not shooting at all |
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9 | 11.69% |
| Voters: 77. You may not vote on this poll | |||
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#1
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Shooting on the run
I know that our team is definitely going to try to make goals while the robot is moving in any given direction.
How many other teams think this is viable? |
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#2
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Re: Shooting on the run
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#3
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Re: Shooting on the run
I find it hard to believe that all teams can shoot at the center goal (at least at our regional I expect many teams, especially rookies, to go for the two lower goals).
... this is an anonymous poll! ![]() |
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#4
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Re: Shooting on the run
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Also, I'm curious why this went in the programming forum, or did I misread that? Paul Dennis |
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#5
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Re: Shooting on the run
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#6
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Re: Shooting on the run
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#7
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Re: Shooting on the run
we defintly will be able to. but accuracy wise... i dunno if we'll actually do it in a match.
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#8
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Re: Shooting on the run
I doubt we'll do this (at least using camera control, our drivers can try it if they REALLY want to, but I wouldn't advise it). We don't have an accelermotor, and if we don't use the encoders either, trying something like this would be near impossible.
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#9
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Re: Shooting on the run
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#10
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Re: Shooting on the run
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#11
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Re: Shooting on the run
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![]() But on a more serious note, would you not also need to know where you are in relation to said projectile? And in FIRST, is knowing your exact position on the field less than trivial (esp. with non Kevin-ized accelerometer code)? Good luck to all, Robinson Last edited by gnirts : 15-02-2006 at 01:28. Reason: minor grammar (they don't teach it like they used to...) |
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#12
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Re: Shooting on the run
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You must know your speed in your current direction, relate this to how fast you are moving to/from the goal, and change your shooter speed/rotation to account for it. Is your shooter or rotator going to be able to move/change speed fast enough to keep up? By the time it gets in position, your robot might be well past the point that required those parameters. Also, what happens if your robot is not moving at a constant speed? You must now make a part of your code to account for acceleration in addition to velocity, even more of a pain. As an added bonus, a strong hit from another robot always has the possibility of throwing off your data (you may think parallel to the goal is 5 degrees past the original angle you thought of), compromising the whole system. All of these calculations and compensations are possible. I don't think there is enough time in 6 weeks to do them all and test them properly though. I say less than 5 teams are able to do this well, and at least 4 of them will be from teams that used the camera very effectively in autonomous last year. |
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#13
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Re: Shooting on the run
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You need to also know the current direction, but the gyro is so easy to setup this couldn't be a problem. Acceleration is, in my mind, irrelevant, because the ball does not retain the acceleration of the robot once it has left the turret, just the velocity of the robot at the point it left. And being bumped by a robot won't occur continuously, nevertheless it will be a factor that is impossible to account for. [If you need help with either encoders, gyro, or the GTS there are plenty of help posts and Kevin's code is well documented and clear] However, your point about never being able to move the turret accurately and fast enough to have it in the position to fire after doing the calculations is my worst fire. I can't test any of this stuff because our robot is ages away from being ready. In my mind, its the the most difficult problem to overcome. Of course, any one who has mode can feel free to give us some hints. ![]() Good Luck, Robinson |
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#14
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Re: Shooting on the run
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