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#1
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This is a brutal game.
Does anyone else agree? We took some of the most incredible hits with no penalties whatsoever on the offenders. I like a little bit of fighting in FIRST games, but it's getting pretty brutal out there. We severely cracked and bent the faceplate of a small CIM motor. Somehow wrecked a big CIM motor (we think due to somebody repeatedly hitting us when we were already flipped over.) We bent 1x1x1/8" wall box tubing beyond belief.
And remember, this is coming from the person who said "If you don't like contact, your robot is not built well enough" And I still think our robot is built well enough. Is this game being played rough at your regionals? Are ramming or destructional strategy penalties being given? I haven't seen a single one. |
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#2
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Re: This is a brutal game.
Does your team have bumpers? I think FIRST added the bumper idea so that robots can better protect themselves from contact. Granted they are optional, but it was just another option that teams have to keep their robot from being damaged.
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#3
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Re: This is a brutal game.
It is definitely more rough-and-tumble than last year, but I loved playing and loved watching it. Maybe Portland was "nicer" than some other regionals, but I saw a lot of shoving, nudging, and leaning, but only a very few cases of brutal ramming. Frankly, I saw more high-speed ramming last year than this, and last year no one had big, cushy bumpers to protect themselves. I want to run this game again -- I wish there were off-season events in the northwest.
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#4
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Re: This is a brutal game.
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#5
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Re: This is a brutal game.
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#6
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Re: This is a brutal game.
Portland was most likely just as rough as other regionals. I believe that the reason it's more rough is due to the time factor. With short scoring periods, a simple 10 seconds of time for a reliable top goal shooter is enough to seal a game. Therefore teams are realizing that they need to have active and constant defense, otherwise the other team can win without contest.
As to robots being damaged, we personally experienced this in the finals. Our bot had flipped (the first and only time it flipped) near the other team's ramp, and they were going to try and climb their ramp, However, the only way that they could do that was to move our bot. However, their choice of moving methods wasn't the nicest. (they repeatedly ramed us, not pushed) The result of this was a breaking of two welds, and a shearing of multiple bolts. I now point out that this was while we were ON THE GROUND. I'm not complaining about the amount of contact, I actually like how it requires us to design stronger bots. FIRST is giving us more challenges every year, and it seems that this is one of those. |
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#7
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Re: This is a brutal game.
It's a tough, defense-oriented game with lots of pushing, and due to high shooters causing high COGs, lots of tipping. Since there's a period devoted entirely to defense, it's only to be expected that tough - occasionally excessive, but I didn't see that too much at Pitt - defense will be a norm.
I personally love the interaction this game provides. There are so many aspects to focus on, and defense is highlighted more this year than last year. I can't speak for any other year since this is only my team's second year in FIRST, but I love the pushing and shoving. |
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#8
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Re: This is a brutal game.
My answer to this question is plain and simple no. The defense seen is this game is something that has been missing for a long long time. Defense is something you have to be ready for, and no matter how tough your robot is you are going to take some hits, your robot is going to get hurt. I think that FIRST went out of their way this year to implore teams to build tough robots, with bumpers, etc, etc. I think that no secret was made of the fact that this was going to be a rougher game. I mean they created a dynamic which encourages teams to play defense (thank you FIRST). The matches (especially finals) I've witnessed this year are some of the best I have seen since the pre-2000 era largely because teams are playing defense this year and they can do so without fear of 30 point penalty, a DQ, or some controversy for flipping. I also think that truly blatant things are getting called for the most part I have witnessed some well founded penalties for teams that basically ram another robot from the other side of the field these penalties are justified as far as I am concerned. Being and old-schooler I am glad to see a return to a dynamic where defense is excepted and can again be a viable strategy.
To this end I'll just offer a little advice. First be prepared for defense, if you have a great robot and a great shooter you are going to get d'ed up hard...be ready for it. Also be weary of all offensive strategies. I saw a few alliances at UTC who put together three stellar shooters. They lost to an alliance with really defensive style of play. Proving that perhaps in this year's game "the best offense is a good defense" is not necessarily the case. Lastly loosing to a defensive alliance is a different experience. It stings a little more because with an offensive loss it was for the most part under your control. In the case of loosing because you got d'ed up by two robots that is perhaps something you have less control over. I think it is a different feeling. So in conclusion I love the new style of play, be ready, and GOOD LUCK!!! Justin Last edited by Justin : 12-03-2006 at 19:37. |
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#9
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Re: This is a brutal game.
We were one of the robots at the florida regional who focused mainly on defense. This wasn't our original strategy, we had designed and built a shooter independant of the harvesting system, but beacuse of weight issues we had to scrap it. Onto the point - The threat of the opposing alliance having a robot that can easily punch 5+ balls into the center goal is enough to bring about a little push-and-shove to knock them off target. We may have been too brutal at times in the eyes of other teams, but for the most part, a lot of the shoving we did with our robot was needed to help win the match. One thing that was nice about having a very robust frame for this year's game was if a team on your alliance could score, but even the slightest hit would ruin their chances, you could play bodyguard for them. A little more of a feeling of teamwork came from that kind of play... Overall, yes this was a more brutal game, but I was happy to see much less flipping than I noticed last year.
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#10
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Re: This is a brutal game.
Wow you guys are competing in regionals already? Sacramento regional start 3/24, still 2 weeks away.
Geez i feel so isolated from FIRST since we finished the bot. |
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#11
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Re: This is a brutal game.
Our bot had aluminum square tubing as a crash bar protecting our front roller and we bent 3 of them. We tried extruded fiberglass, but it bent too easily (we destroyed our bottom roller and it prevented us from being fully operational for 2 rounds until we could get it fixed), and then we put some angled steel across the front, and even bent that. Tis a physical game.
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#12
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Re: This is a brutal game.
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#13
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Re: This is a brutal game.
I have been to both BAE and UTC and I don't think the robot interaction too hard. The bumpers are a must have.
IMHO the referees are calling great matches. If there is too much ramming or excessive pinning it's being called. |
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#14
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Re: This is a brutal game.
Maybe it's just because I come from a bygone era of FIRST, but I don't really think that this year's competition is more violent than anything I've seen in the past. 2002, in particular, continues to represent a high water wark of physical robot interaction in my experience and Aim High stands no chance of approaching it.
Our robot was battered and bruised considerably during the event, though it never once stopped functioning. We saw bent omniwheels, repeatedly bent 3/16" Al plate, sheared 1/4" stainless steel bolts, and our entire chassis was nearly cracked in half. I designed for less contact than the machine saw in competition, but it was by no means the worst damage I've seen to a FIRST machine. We fixed it and moved on. Strategically, we were focused on scoring and probably saw less contact with other machines overall than did some of our alliance partners. We were never tasked with playing defense, though our drivers certainly didn't avoid a fight, either. To me, it seems on par with previous years and nowhere near as bad as it has been in the past -- not that I felt 2002's level of contact was excessive, mind you -- and imagine there are some rather easily ratified solutions for the increased celebrity the topic has seen recently. Obviously, there are more people participating now than ever before and so there are more voices crying about even the most inconsequential of topics. Also, I'd not be surprised to learn that as FIRST continues to grow and veteran teams vanish from the landscape, the median level of experience across all FIRST teams is decreasing. As a result, we're likely to continue seeing machines that are designed by teams with less practical experience in the FIRST arena. Quote:
![]() Last edited by Madison : 12-03-2006 at 19:18. |
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#15
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Re: This is a brutal game.
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