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#1
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lamancy in the games
has anyone been noticing the lameness of the games in the years? three years ago the box pushing game.. was exciting it was so much fun then the shooting baskets and the balls along with hanging on the bar had so much enthusiasm but when last year came around, at times it could drag on with the capping, but began getting interesting twords the end of the season, but this year so far has almost been unpredictible because at times its interesting but at others its just another 8 hours in the stands. has anyone else came to the conclusion of each game every year has some relation to the first logo...? triangles (tetras) circles (balls) squares (boxes) now as of i can tell there is no pattern to get a head start idea but idk its kinda interesting how first doesnt go out of First's Comfort zone.... haha
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#2
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Re: lamancy in the games
It's not just a comfort zone...it's also what they want to use. Balls are the most useable and most easily identifyable resourse for FIRST to use as a game componet. IT's not what they use...it's HOW they use it. Have you ever seen a game in which we needed to actually shoot balls out of our robot? Thats new. Thats what makes this year different and exciteing. I'd likt to see a game in which we'd have to shoot pool noodles out of our robot, but because shooting pool noodles isn't easy, they use the most simplest of componets to use....balls.
They only used Tetras once and Bins once. I don't see any replication of them. Not only that, but it would be rather difficult if FIRST took a new object into the game every year, they would soon run out of ideas as to what to use. IT's not a bad thing that they use the same ojbects. It even helps when remembering older years and older models to help amp up. FIRST does seem to have this logo-like trend...but until they use Tetra's and Bins in the next 2 years, I won't be convinced. The games themselves are always exciteing. The only Game I was bored in was Stack Attack cause it as just a demolition derby. |
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#3
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Re: lamancy in the games
Perhaps the FIRST logo was designed to recapitulate the game components rather than the reverse?
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#4
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Re: lamancy in the games
http://www.chiefdelphi.com/forums/sh...ad.php?t=45730
http://www.chiefdelphi.com/forums/sh...ad.php?t=43538 http://www.chiefdelphi.com/forums/sh...ad.php?t=37214 All the discussion you ever wanted to read on trends and the logo.... But seriously, I find this game one of the more difficult to understand games (before you retaliate remember, you've had this for 12 weeks now). We had some people come it with us and it took them all day Friday to finally understand the game. While it might be fun to watch the robots shoot balls into the goal, most people want to see destruction which is not what FIRST is about. You have to take everything with a grain of salt because remember, its not as much about watching the game, its about building a robot and learning from it. |
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#5
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Re: lamancy in the games
Lame? So I take it your robot wins every match, hands down, because there is no challenge? Your team wins every regional? Every championship?
I recommend you get out of the stands and engage yourself in whats going on. At any given event your robot spends about 20 minutes on the field and about 20 hours in the pits (being maintained, modified, tweaked). If your robot is perfect there are always plently of other teams that need help keeping their bots running. Usually when people are bored its because they are not connected with whats going on. |
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#6
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#7
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Re: lamancy in the games
Im trying to think of a sport that uses game objects that are not round or square or triangles........... I got nothing
when you put the fundemental geometric shapes in your logo, its not easy to come up with something else A hyper-cube? Highway cones? A pile of sand? Boomerangs? Arrows? Bowling pins? a box of kittens? Ugly bags of mostly water? |
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#8
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Re: lamancy in the games
well, FIRST could do a water game because technically water doesn't have a shape, it is the shape of its container.
a water game....someone please hurt me for saying that |
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#9
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Re: lamancy in the games
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Oooh please not this again. |
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#10
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Re: lamancy in the games
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In Afghanistan, the game of buzkashi is played with a headless goat. |
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#11
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Re: lamancy in the games
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maybe for the FIRST 15th anniversary game they could combine all the games from the last 14 years into one 10 minute match? It would be like a Goldburgh-machine competition! (lamacy would be less than 3%) Last edited by KenWittlief : 29-03-2006 at 13:04. |
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#12
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Re: lamancy in the games
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#13
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Re: lamancy in the games
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#14
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Re: lamancy in the games
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#15
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Re: lamancy in the games
(My comments may be a little bias because this is the second game i have ever seen.)
This game is more exciting then last year for sure. There are so many different ways to play it that it is very exciting. There are shooters corner scorers defenders, and countless inovative designs for each way. Last year all teams did was cap goals over and over again. There was very little in the way of Change form match to match. This year there is so much need for scouting for your aliance. Last year all that mattered was who could cap more. |
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