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#1
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end game defense
If your opponent has a dynamite 2 @ 12 bot, what do you think about having one of your alliance bots drive within the home zone and play defense, take the 30 points in penalties and keep them from scoring the 60? Net 30 to the good if you don't have 2 @ 12 capability on your alliance.
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#2
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Re: end game defense
I think intentionally incurring penalties, even if it results in a net advantage in the final score, is a Bad Thing. It's an abuse of the rules. If I were in charge, I'd probably give a yellow card to any team doing it.
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#3
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Re: end game defense
I believe it is part of the game. A net gain in team-to-team point ratio is just that... a gain.
You shouldn't get there by being graciously unprofessional, but I see nothing against GP in following the rules. If the game design committee didn't want this to be an option, they would have made it a DQ offense. There will always be people that don't like it, just as there were people who didn't like getting on an opponent's ramp last year, but it is part of the game. |
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#4
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Re: end game defense
My team thought of this, but I don't think teams will do it. First you're breaking the rules which most people dont' want to do even if there is a finite penalty you can get for it. Secondly just by driving around the endzone you don't guarantee that you'll stop the other team. If you get those penalties and the other robots get lifted then you're really in trouble. Its better to just try to play your defence just outside the home zone and hope to stop at least one of the robots from getting back. The risk of loosing even more points is just too high.
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#5
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Re: end game defense
It is absolutely a part of the game and absolutely a viable strategy. To suggest otherwise I don't think gives the GDC enough credit. After all, there wouldn't be such a specific penalty if they didn't think long and hard about it. Is a basketball player slow to get back on D wrong to foul the guy and give him two from the line? Of course not.
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#6
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Re: end game defense
The yellow and red cards were adopted from soccer (football). As a soccer ref, if I see a team deliberately breaking the rules, someone would get a caution (yellow card) for unsporting behavior. Specifically, for "bringing the game into disrepute".
Teams can deliberately break rules to their advantage, but if they do so they have to accept the consequences. I hope we have enough yellow flags in queuing. Which brings up a point - somebody's gonna have to keep track of who is on a yellow card. I'll bet that's a new head queuer function. |
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#7
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Re: end game defense
Gary brings up a very interesting strategy. We can all talk about GP and how it is encouraged throughout game play. But seriously, if you're going for a regional or national championship and it comes down to you blocking an opponent from getting on their partners back, I think GP goes out the back door.
Yellow and red cards are for excessive rough playing. But I don't believe that sitting in front of a ramp, or actively blocking another robot can be considered rough playing. Ramming them into a corner, shoving them repetitively against the rack, full-field runs into a robot... penalize them all. But blocking, that's just part of the game. The national and divisional finals in '06 had plenty of strong defense, but I didn't see anyone crying about GP. Getting trapped on top of the ramp was a brilliant strategy. I see the prevention of getting on this years ramp as an equally great strategy. Now, do you have to be IN the endzone to be an effective blocker? Probably not. Will I cry if someone is in there defending me? Nope, I'll be out scoring more ringers or dropping a spoiler. Thanks for the extra 30. BEN |
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#8
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Re: end game defense
Ideally, most of the alliance would be trying to make up the 60 points by placing additional ringers and/or spoilers on the rack, but this may not always be possible. When it isn't, who says you have to wait until the opponent is in the home zone to try and stop them? You can get the same 30 point difference by keeping one of the opposing robots OUT of their home zone, and away from the lift bot. If the lift bot is out and driving around, you can negate all 60 points by keeping them out of their home zone.
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#9
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Re: end game defense
My personal opinion is that purposely violating a game rule for your own benefit would not fall under the category of a gracious professional behavior.
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#10
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Re: end game defense
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http://www.chiefdelphi.com/forums/sh...&postcount=119 http://www.chiefdelphi.com/forums/sh...&postcount=133 The rule being discussed is different, but I think the same logic applies. I'm certain you will see teams intentionally driving into their opponent's home zone after the start of end game, and I would not expect to see it frowned upon. |
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#11
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Re: end game defense
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Now, inevitably, someone brought GP into this discussion. This has nothing to do with GP I would argue. GP is about how you and your team conduct yourselves at all times (on and off the field) and includes elements of sportsmanship, keeping a calm demeanour, and all-around resourcefulness. I'm sure there are a couple people out there that can't get their minds around the fact that the practices of defensive play, descoring, or in the case of this game, using spoilers, are perfectly legitimate. I guess what we need to do is step back and analyze whether doing this violates the spirit of any part of Gracious Professionalism: Can we agree that there's nothing ungracious in principle about deducting your alliance a few points to deduct a few more from the opposition? Think about it; it could just save you, and even if it doesn't, you should be applauded by the other alliance for thinking on your feet rather than whined at because they foolishly thought their strategy was safe. If you agree with that much you're over the biggest hump, because I'm sure you'll all agree that there certainly isn't anything unprofessional about it; quite the opposite, it's a calculated move that might only be performed by the most reactive strategists on the field. It's more than safe to say the GDC put in a very specific rule with a very specific penalty, knowing fully well that in certain situations it would get used. They can add. If they wanted it to be a bigger deal, they would have made it so. Un-GP play on the field in my opinion would be intent to damage, or actually trying to make the opponent take a penalty. There are however, specific rules against both of these, which is not the case with <G25>. |
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#12
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Re: end game defense
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#13
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Re: end game defense
All of the discussion here has been focused on <G25> and the associated penalties. But what about <G03>? It states:
<G03> END GAME - The final 15 seconds of the TELEOPERATED PERIOD is called the END GAME. During this period, no ROBOT may be in an opposing ALLIANCE HOME ZONE. (emphasis mine) The intent of this period is to permit ALLIANCES to attempt to score bonus points without undue interference. An audio signal will sound five seconds before the start of the END GAME period, and again at the start of the END GAME period. This clearly speaks to the "intent" of the GDC for the End Game period. Violating the intent of the GDC could well be considered an egregious violation of the rules. I would not be surprised to see yellow cards handed out for "intentional" violations of <G03>. Or perhaps a further clarification of this rule may occur? |
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#14
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Re: end game defense
Quote:
Last edited by Lil' Lavery : 13-01-2007 at 16:22. |
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#15
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Re: end game defense
"Penalty" does not mean "if you pay x points, we will make an exception in the rules for you." If the rules were made to allow an exception, the rule would clearly state that you can pay points in order to do certain things. Forget GP: Whether the penalty or punishment for an action is a number of points, a card, or disqualification, the action still breaks the rules.
Would the referees let it go if they see a team repeatedly break a rule? |
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