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#1
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Turrets
I just have a few questions sbout turrets. my team is not to sure on where to start, so any suggestions would help. Thanks RoboDriver1718
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#2
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They will work out fine if you know how to use them right?
![]() Last edited by TomZ : 13-01-2007 at 13:57. Reason: Unprofessional |
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#3
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Re: TURRETS
One thread to be looked at dealing with turret design if you are really serious can be seen here:
http://www.chiefdelphi.com/forums/sh...ghlight=turret Good luck with your design! Last edited by Elgin Clock : 13-01-2007 at 13:59. |
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#4
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Re: TURRETS
Team 118 has been using turrets for the past two years (2006, 2005) and they have worked well with the game and our designs.
Here is a picture of our robot last year. We used a globe, if I am not mistaken, to run the turret. ![]() Pavan |
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#5
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Re: TURRETS
Thanks this may help us if we use he ideas or something, Thanks RoboDriver1718
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#6
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Re: Turrets
Kinda off-topic, but I like that Aim High shooter. Looks like what we did with our harvester, only taken up a notch. Props!
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#7
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Re: Turrets
Quote:
Our shooter was great. The goal of having a turret was that we could shoot from any orientation on the field but due to the wiring (my bad), we could not go a full 360, but we could get a good 180 in each direction almost. Pavan. Last edited by Pavan Dave : 13-01-2007 at 15:08. |
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