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Unread 25-01-2007, 13:46
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Creating a skeleton

Is it at all possible to create a "skeleton" or summing like that in 3ds. More specifically, can u tell the program that those two cylinders are in fact an arm?

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Unread 25-01-2007, 15:08
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Re: Creating a skeleton

I think you are talking about what we call "Rigging".
Rigging is the set-up of the "bones" of your character, something essential to animate it. Yes, you can tell to 3dsmax that an arm moves with two, or three articulations, etc.

Try looking the 3dsmax tutorials about "Rigging", "bones" and "Inverse Kinematics", etc.

Good luck! =)
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Unread 25-01-2007, 16:39
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Re: Creating a skeleton

just for help, you may want to check 3dtotal.com under free stuff, free models, skeletons. There is a free skeleton there.

http://3dtotal.com/
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Unread 25-01-2007, 23:11
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Re: Creating a skeleton

Basically, you can set ANYTHING as a sort of skeleton used as a rig

Teapot as the torso of the body? Sure! go ahead! XD
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Unread 01-02-2007, 12:07
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Re: Creating a skeleton

How hard would it be to make a simple skeleton? like, human skeleton, the bones, and skull?
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Unread 01-02-2007, 12:12
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Re: Creating a skeleton

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Originally Posted by theanimator17 View Post
How hard would it be to make a simple skeleton? like, human skeleton, the bones, and skull?
do you mean create a skeleton to use as a model or a skeleton to use as bone objects?
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Unread 02-02-2007, 15:33
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Re: Creating a skeleton

Yup, to use as a model.
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Unread 02-02-2007, 17:34
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Re: Creating a skeleton

I allways knew that one could use objects and bones to make a skeleton, I just never understood how to link it with the model in question.
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Unread 02-02-2007, 17:36
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Re: Creating a skeleton

"Yup, to use as a model."

Then you've got a lot of work with modelling =p
But it depends on how complex you want it to be... And the complexity depends on how near the camera will be from the skeleton... So, if you want to model a skeleton, i recommend to use poly modelling techniques, and also a good reference image, i found this one:

http://www.killgrove.org/ANT210/skeleton_withparts.gif

Good luck =p
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Unread 03-02-2007, 13:43
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Re: Creating a skeleton

Oh, alright. So, start with cylinders for the bones, and then convert, and edit with the vertices's to get the same design as the bone? I'll see what i can do i guess. If not, i guess i can always find a free model somewhere maybe.
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Unread 03-02-2007, 14:20
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Re: Creating a skeleton

For the skull I would start with a plane and then make it into the skape of the skull. Then apply the shell modifier to add thickness to the skull.
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Unread 03-02-2007, 14:55
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Re: Creating a skeleton

Quote:
Originally Posted by theanimator17 View Post
Oh, alright. So, start with cylinders for the bones, and then convert, and edit with the vertices's to get the same design as the bone? I'll see what i can do i guess. If not, i guess i can always find a free model somewhere maybe.
I wouldn't use cilinders. I would use boxes and just keep cutting and adding verticies to ma a skeleton.

I also do have a model of a skeleton somewhere on my computer.
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