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#1
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Drive Systems... ...The FIRST Arms Race?
I know that tomorrow is ship date and this message is likely to go unheeded for at least that long, but this is an idea that has been bouncing around in the back of my mind for a while now and it is coming out now...
I have not really been on a team for 3 seasons now -- perhaps 4 depending on how you count things. From the outside looking in, I seems to me that FIRST has become an Arms Race of sorts, every year there are more and more teams with more and more motors devoted to their drive system with grippier and grippier treads. There are a number of reasons for this trend.
BUT... ...from FIRST's point of view, I think this is bad situation.
Possible ideas:
Think about these ideas and add your own. Perhaps this is just a solution for a problem that doesn't exist. As always, comments are welcome. Joe J. Notes: [1] This year we have a record 17 motor in the kit with a total peak power of over 3000W
[2] IFI sells great traction wheels, AndyMark sell great shifting transmissions and wheels and planetary gearboxes, BB and others sell great planetary gearboxes, the Nothing But Dewalt Whitepaper has made shifting CIM transmission extremely common even for rookie teams, etc. [3] I say this as one with unclean hands. Over the years, I have played a key role in getting the following motors in the KOP:
Last edited by Joe Johnson : 19-02-2007 at 15:25. |
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#2
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Re: Drive Systems... ...The FIRST Arms Race?
in this era of FLat-sidded 148 pound robots is getting very bland and un-interesting to me. back in the day the sloped armor bots had a cool effect on game play but with every other innovation it had its drawbacks. not with the mulitmotor transitions and high traction wheels i think first and to implement the bumper rule to even the playing field. but i also only see this as another step in the wrong direction. i shouldn't have to use up 75% of my weight budget in my drivetrain. i agree that something needs to be done to bring the focus of first back to making cool end-effectors and creative balances of actuation and weight. at one time robots were very graceful and exciting to watch to spectators even if they didn't quite know what was going on. I feel that we need to return to that. Thanks Dr. Joe
Last edited by Tytus Gerrish : 19-02-2007 at 15:34. Reason: spelling |
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#3
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Re: Drive Systems... ...The FIRST Arms Race?
During seven years with Team #64 and the last year with Team #39 we always valued speed and agility over brute power. We never won the National Championship. This year we sold out and bought some traction wheels and still designed a robot for speed rather than push. Go figure? I guess old habits die hard! I believe Dr. Joe has a valid point and I support him!
Ken |
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#4
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Re: Drive Systems... ...The FIRST Arms Race?
I'd like to lend my cautious approval to many of these suggestions as well. FIRST gets a lot of its appeal from the large and powerful robots that go out to compete and a lot of creativity stems from the wide range of motors available. So limits would need to be carefully thought out. But let me give a brief example from my own experience:
At MIT, sophomore Mechanical Engineering students take a class called 2.007 (formerly Prof. Flowers' 2.70), during which everyone individually builds a small robot (10 lbs, 18"x18"x24" max). So by weight, approximately a factor of 10 smaller than a FIRST-sized robot. The catch is that the whole thing must be powered by four baby Mabuchi RC-260 motors, capable of putting out no more than about 4 watts each. So by power, a factor of hundreds less than FIRST kits provide. The motors are also somewhat prone to burning up, and so particular care must be taken not to run at or near stall for extended periods of time. I'm not saying that this necessarily turns out efficient designs (I know from taking the class that more often than not, it simply provokes endless complaints.) But the design limitation adds another dimension to the planning involved in making the robots. This year, I helped with the introduction of current sensors to the control system which can wirelessly feedback motor current data to the "OI" for use in design analysis and motor protection. We are also implementing an "energy meter," just like Dr. Joe mentioned, for fun now but it may wind up in the competition in the future. In all, I still much prefer the ability to run motors as speed sources and know that they will supply as much torque as I want, as in many FIRST applications. But I can see how some restrictions could be beneficial in leveling the playing field and encouraging efficient design. Last edited by ZZII 527 : 19-02-2007 at 16:14. |
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#5
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Re: Drive Systems... ...The FIRST Arms Race?
remember in 1996 when you could get a top of the line video card with 8Mb of onboard ram . .
I think thats what were seeing now. Ill explane why. this year is my teams 2nd year. at the end of last year we looked at our drive system and said this was good but next year we want one thats just as fast but wont let people push us around. so thats what we did this year. as for next year who knows(weve already started talking about using small BB transmitions with fisher prices ). and Im sure thats what every team does each year. sit down talk about what worked what didn't and improve. now on to power. I personally believe that this nation(and the world for that matter) is coming to an energy problem. politics aside, predicted American Chinese and Indian energy needs will not be meet with current resources and current technology. we need to eather A) have a major oil/coal/something find in a neutral territory, B) have a major breakthrough in energy science(solar, fusion, something else), or C) become better users of what we are given. because plans A and B are a luck of the draw thing I like plan C. and on that note I think that FIRST should implement some sort of energy efficiency in to feature games. Last edited by Stuart : 19-02-2007 at 15:53. |
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#6
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Re: Drive Systems... ...The FIRST Arms Race?
Joe,
I agree completely with what you are saying. FIRST robots have moved towards making a beefy drive train, and the end effector sometimes a 2nd thought. You need to have a drive train with super grippy wheels and 4 motors just to be COMPETITIVE. I remember (it wasnt long ago) when you put 4 motors in a drive train, you would be seriously feared. However...... I don't think that we should cease the development of drive trains by putting barriers on power. Year after year I still get wow'ed by teams coming up with new drive trains (118 you definitely pulled that off this year) and I also get wow'ed by amazing end effectors. I agree that watching a pushing match is very boring. I feel that we are at a point where we cannot turn back and go to "the old ways", which is not what your saying, but its in the same realm of things. FIRST needs to throw us a HUGE CURVEBALL with a game. I think they tried that this year with the robots lifting robots thing, and we'll see how that plays out. The reason drive trains are so strongly pushed for is because of how effective they can be. A solid drive train makes you competitive (theres always defense). A weak drive train (when compared to 'stronger' ones) with an amazing arm, may do well, but any solid drive train will put up a strong fight against that robot. This most certainly is an issue, and its most certainly a sticky one. I feel some of your ideas may be a bit extreme, but some of them may be very effective (40 amps per side, 50 lbs of pushing power). Thanks for bringing this problem up Joe. |
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#7
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Re: Drive Systems... ...The FIRST Arms Race?
Maybe it is time to take the NASCAR approach and start limiting what can and cannot be done with drive systems. While multi-motor drive systems are nice, not every team has the financial or technological resources to build them. I am VERY grateful for the kit gearboxes since we are on a tight budget, but the reality it is no match against a 6 motor gearbox.
Come to think of it,FIRST, NASCAR, NHRA, etc. could form a partnerships and star some new robot related competitions! For Example; 1. NRHRA (national robot hotrod racing association) - Robot drag racing at its best (After all we already have power tool drag racing)! 2. NRTOWA (national robot tug of war association) - Two robots, one rope and one mean gearbox. |
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#8
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Re: Drive Systems... ...The FIRST Arms Race?
In hockey North American teams have traditionally produced larger, harder hitting players, while European teams have traditionally produced faster, more agile players.
Again, this is "traditionally" and "stereotypically"... one of the reasons is that the Europeans play on a larger ice surface. Perhaps the solution is to increase the size of the field so that more agile robots can run around the push bots. Jason |
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#9
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Re: Drive Systems... ...The FIRST Arms Race?
My team has been involved in First for 3 years. The last 2 years we had a robot that could push other bots out of the way and play good defense. We did fairly well (2005 we lost to the eventual nation champions in divisional semis) but we found that a highly maneuverable bot could evade us and a strong defense never won more matches than strong offense. In 2005 there was no pinning rule so every match we would score a few and pin the best opponent so he couldn't score. The only problem was we played one team (i think it was the cybersonics) and they would just roll off of us every time we pushed them. This year we made a fast agile bot, but used shifting transmissions and custom traction wheels so we should be able to win most pushing matches. I do agree that some teams are ridiculous (one team had 8 motors) but two motor drive trains are acceptable. First should not restrict energy usage because, overtime, the better style of drive train should be more common. It is not First's job to tell teams how to build their bots and what motors to use.
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#10
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Re: Drive Systems... ...The FIRST Arms Race?
Well said Dr. Joe. I would think every person who have seen past competitions will agree with you on this matter. It's was cool and great to see new transmissions, new drive trains, but I feel we are slowly losing the the offesive side of us and focusing more on defense.
Yes, it is great to watch a robot push another one to the other side of the field (SPAM 2002 pushed SigmaC@T 2002 from one side of the field to the other, it was the coolest thing ever). But what happened in 2003? Why didn't we see many stacking bots? Why did we just see wheels on box with a monstrous drive train under it? What about 2004? There were more hangers than scorers. I love pink team and I would have liked to see them scoring balls rather than playing defense and hang. One of the pure scorer from that year was team 45 and they were on offense at time. There were more to watch in matches. Anywho, you get my point. I will talk about Team 118's robot too in here. They come up with a very beastly machine every year, but I don't think I have seen them playing defense as much. They have a beastly drive, but they only use it when they are being stopped from scoring. Oh man, you guys gave us the hardest time in 2005 on Curie. If we were to use less motors, I believe it would give all of us a chance to look at the offesive side of the game, rather than just defense. It kind of makes me upset when I often hear, "Defense is the way to go." But at the same time I love it when I hear, "Best offense is your best defense." Or I can see the other point of view where teams prefer to use certain motors for their applications. It would be nice to have all the motors we get, but if they were used to make more innovative machines, I would be happy. I really would like to see matches where teams compete to score, not compete to stop each other. |
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#11
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Re: Drive Systems... ...The FIRST Arms Race?
I think if you start limiting the drivetrain you'll stiffle some good innovation. The last few years of FIRST have seen a number of interesting drivetrains crop up. Drivetrains are evolving and one route has been the stronger, beefier drive trains we see today, but the agility of robots has also increased. The first holonomic drivetrains only came about a couple of years ago and already those have evolved into the now more common mecanum drives(thanks to andymark). They're stronger and more agile than their ancestor. Swerve drives have never taken off due to their complexity, but those that have been built have had enough succesful stints in the limelight that one could argue that they're better than the 6 motor monsters out on the field.
As far as brute force drivetrains go, its really only been the third year of plentiful very strong drivetrains. But even these have been evolving. Three years ago there were very few 6 wheel drive robots, last year I'm pretty sure they outnumbered 4 wheel robots. The reasons are due to IFI's traction wheels, the 4 motor kit gearbox and the "I have to use an Andymark 2 speed to remain competitive" problem. I'm not sure if those were bad influences, but they certainly accelerated the drivetrain arms race. I for one hope we never go back to 4 wheel drive, those robots were inefficient and had severe turning problems that plagued rookies and veterans alike for a decade. What will come next I'm not sure, perhaps 118's new drivetrain is a hint as to what the future will bring, but I think its clear that drivetrains haven't stopped evolving yet. Maybe we've seen everything now, and within 2 years most teams will reach a pinnacle of strength or agility. I know that when the evolution finally stops, once teams can't get any more out of the drivetrains in 6 weeks it will be time to throw a radical curveball, but for now give it another year or two. A couple of asides. I think an example of what we don't want FIRST to turn into is a racing league, where stiff rules make teams fight for 1% or 2% gains in their designs. Also I think this thread suffers from the chiefdelphi syndrome, which is that elite teams dominate the chiefdelphi scene. Numerous teams that aren't making 6 motor drives and beautifully machined manipulators are out there and don't post on chiefdelphi. At the same time most of the teams that would make a 6 motor drive end up showing it off on here. It doesn't change the argument, but its good to keep in mind when you consider that this arms race isn't really amongst all 2000 teams but just about 50 veterans that have the experience and resources to keep the battle raging. |
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#12
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Re: Drive Systems... ...The FIRST Arms Race?
I'm not so concerned about power in the drive. If the team builds it well and can control it on the field, what does it matter?
I'm more worried about people buying these new, off the shelf mecanum wheels and not knowing how to program for them correctly. What a waste. |
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#13
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Re: Drive Systems... ...The FIRST Arms Race?
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#14
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Re: Drive Systems... ...The FIRST Arms Race?
I personally believe that the issue lies in the lack of creativity required to move about the field. This comes from the flat fields that we have seen in recent years. Think of AIM high; an entirely flat and open fields. Yet if you look at previous year's fields, there have been midfield ramps, gates, giant teeter-totters, steps, and other elements that encouraged creative drive systems.
We can look at the common drive systems that we have been seeing lately, it is clear that the field has required nothing more than a high torque box on wheels. If FIRST were to bring back complex fields, we would see more innovation, and teams steering away from massive pushing machines, as they would be forced to use the weight more conservatively to achieve motion. [side note: My personal idea for a challenging field would be a steel piping grid, suspended about 12 feet above the field. Bonus points would be given to teams that could play the game without touching the ground throughout the match. Even more points would be given out to teams that could intentionally change from driving to hanging based on phases of the game] |
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#15
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Re: Drive Systems... ...The FIRST Arms Race?
Quote:
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