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#1
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Rule Discussion: Possession
Quote:
Is it really possession if you are not in control of the ringer? Last edited by Pavan Dave : 11-03-2007 at 15:02. |
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#2
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Re: Rule Discussion: Possession
I'm pretty sure that it still counts as possesion because any tube you have on your robot is on tube that another team cant have. I think the point of the rule is to keep people from building robots that will gather and take away tubes from others.
our team had to adjust our robot several times for this rule |
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#3
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Re: Rule Discussion: Possession
i think that that rule needs to be modified. yes, the tube is "in possesion" meaning connected to the robot, but, it is not in control of the robot. a couple of teams at vcu got penalized for this because they got caught with a tube on the flag and proceeded to score thinking that the rule wouldn't apply because they weren't in control of the tube.
i personally think that needs to be modified, b/c teams will "accidentally" try to put tube on the robot's flags. |
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#4
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Re: Rule Discussion: Possession
Let's say you are the blue alliance. IF the blue human player throws a ringer, and it lands on your robot, you are in possession of the ringer and once you drop the ringer you currently have in possession, you cannot pick up another until you drop the one you have (almost impossible if its on the flag), or you will get a penalty.
IF the red human player throws a ringer on your robot, you would not be in possession of the ringer, nor would you receive a penalty. The red alliance would receive a penalty (but I don't remember why it would be called, just that it would be). |
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#5
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Re: Rule Discussion: Possession
The whole thing of defining possesion based on it getting stuck on the flag is kinda stupid.
If herding, which also defines possesion is ruled this way - what is the big deal to clarify the same for tubes caught on flags? Here is the 'official' answer as found in the FIRST Q&A: "HERDING" implies that you are attempting to direct multiple Game Pieces to a particular location. Merely driving into an area occupied by multiple Game Pieces in an attempt to clear the area and letting them randomly scatter would not be considered herding. Clearly, the words "attempting to direct" & "particular location", imply intent. As with flag ringers - intent is extremely doubtful. Accidental is more like it, even when attempting to get one on an opponent, it takes alot of luck. Isn't the fact that the team has to deal with the obstruction of having a tube stuck on the flag pole enough of a penalty? Sorry - but this is one rule that is really unneccessary (especially when everyone isn't mounting the flags per the required specifications). |
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#6
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Re: Rule Discussion: Possession
glr-robot ready to score- human player throws--- tube lands on tube---i think they got called on it.
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#7
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Re: Rule Discussion: Possession
I am going by memory but I believe that the rules are clear. IF you have a tube in your possession and another tube is dropped on your robot you may score that tube but MUST remove the other one before before attempting to aquire another. The rules (right or wrong) are that you may only have one in your possession and the Q&A clarified that. Our team tossed one on themselves and had to wait for help or change their playing style. It is part of the game challenge and was clearly defined a long time ago.
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#8
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Re: Rule Discussion: Possession
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#9
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Re: Rule Discussion: Possession
I personally Think that this rule is stupid because the flags are required by FIRST not the teams. If it was not for FIRST these flags would not be on the robot to begin with, therefore not having to worry about this problem. I also understand this rule, that some of you might not be realizing why it might be here. I think that some teams may have built their robot to get tubes of of their flag pole ("the innocent way of herding") and all of a sudden be able to get this tube off when it pays off the most. If there is a row of 7 and they allow a robot to pick up tubes that has a tube on the flag pole and they are scoring them then they already have # 8 on them, and all of a sudden they are able to get it off and score a 256 when they could have gotten it off to begin with. Now if I am blue and red throws a tube on me I should be able to score blue tubes even if red gets the penalty. This rule is just like teams going into the wrong zone at the wrong time geting the 30 pt penalty(if they are there the whole time) because they have nothing to lose if they have 0 and you have 0 they are just stopping you from beating them, I think that the 30 pt penalty should be added to the opposing alliances score because this rule sucks and it is not right for teams to do this just because
![]() Last edited by Josh Murphy : 11-03-2007 at 13:49. |
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#10
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Re: Rule Discussion: Possession
I think good alliance teamwork can overcome the problem this rule presents. Perhaps thats what FIRST was thinking.
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#11
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Re: Rule Discussion: Possession
How?
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#12
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Re: Rule Discussion: Possession
Simple - if one of the alliance partners has a "claw" manipulator, it simply grabs the ringer and lifts it off its partner.
EDIT: I would love to see a robot on an opposing alliance do that, especially if it "accidentally" dropped the tube in the first place. Very GP. Kind of like the robot picking up the other one in the Hangin-A-Round animation. Last edited by Taylor : 11-03-2007 at 15:19. Reason: another thought |
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