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#1
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Best Atlanta Alliances
What do you guys think will be the best type of Alliance in Atlanta....
2 Hangers 1 lifter 3 Hangers or what?....... I think 3 Hangers |
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#2
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Re: Best Atlanta Alliances
2 scorers and one hybrid - the hybrid of course being both a good lifter/scorer
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#3
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Re: Best Atlanta Alliances
1+ ramp/lift capable of 2@12" easily & consistently
2+ bots capable of scoring on all 3 levels 3 bots capable of scoring consistently 1+ bot capable of removing spoilers from all 3 levels 2+ bots with strong drivetrains capable of maintaining position 2+ bots capable of playing defense 1+ bot capable of scoring multiple tubes while being defended 3 bots with great drivers 3 bots that can score in autonomous My ideal alliance ![]() Last edited by Lil' Lavery : 05-04-2007 at 18:50. |
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#4
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Re: Best Atlanta Alliances
Quote:
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#5
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Re: Best Atlanta Alliances
Sean gets to play his own game. We'll be having some interesting games on Galileo...
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#6
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Re: Best Atlanta Alliances
Well... if you think about it, with 13 robots on the field, of course you're gonna win. Heck... I want 13 robots on my alliance too. ![]() |
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#7
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Re: Best Atlanta Alliances
I actually added autonomous, making it 16.
In reality, each bot would have multiple roles within the alliance, there are just 16 roles that need to be filled to have an "ideal alliance". The winning alliance won't quite have all of these, but they will likely fill the majority. And you may notice some of them are related to playing defense and/or maintaining position. ![]() |
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#8
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Re: Best Atlanta Alliances
2 tube machines that play well off of one another and a machine that's devoted exclusively to defense and lifting are the way to go.
You'd have to be enormously cocky to play an offense-only game this time around. |
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#9
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Re: Best Atlanta Alliances
This is my belief as well.
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#10
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Re: Best Atlanta Alliances
I don't know, an entirely offensive alliance does have its perks.
-More likely they will all be amazing scorers rather than good ones -Durign endgame, the other alliance has to make a difficult choice: go for 60 and leave 3 robots by themselves to put up tubes, leave 1 defensive bot out to stop some tube scoring and get 30 points, or forsake the extra points and try preventing them from putting any tubes up. Since just putting one tube on a row could add 64 points, the ramp is not always worth it. And with 3 amazing robots free to score, the possibilities are endless. |
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#11
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Re: Best Atlanta Alliances
Quote:
If teams are in a position to work with a reliable lifting robot, it's in their best interest to limit tube scoring during the match and that's pretty easily accomplished if you think things through. |
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#12
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Re: Best Atlanta Alliances
Quote:
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#13
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Re: Best Atlanta Alliances
Quote:
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#14
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Re: Best Atlanta Alliances
Ok well everyone knows that going offensive is risky (since it easier and faster to stop someone scoring that score yourself) but clearly in atlanta it will be required.
Also a lot of good scoring robots like 1114 in Galileo have only needed to use their arm in the regionals and yet to really test other robot capabilities of climbing their ramp. We went against 1114 in the finals of both Waterloo and GTR and i didnt see them use their ramp once until the final few matches at GTR. So we could see some changes in the way robots dominate at atlanta compared to regionals. Dreadfrost |
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#15
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Re: Best Atlanta Alliances
3 Strong drive trains, all other qualities are negotiable.
Ideally that would include 2 strong ring scorers (with the ability to get up a ramp) and one hybrid bot with very good ramps and solid scoring. In this scenario, the alliance can adapt to play whatever strategy is necessary (Defense, offense only, offense and ramp, defense and ramp). But, I've seen plenty of great scorers stopped by teams with better drive trains. |
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