Go to Post Blasphemy! Everyone knows Mountain Dew is roboteer fuel. - Racer26 [more]
Home
Go Back   Chief Delphi > Competition > FRC Game Design
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 05-19-2007, 11:34 AM
dlavery's Avatar
dlavery dlavery is offline
Curmudgeon
FRC #0116 (Epsilon Delta)
 
Join Date: Jun 2001
Rookie Year: 1996
Location: Herndon, VA
Posts: 3,176
dlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond repute
[Official 2008 Game Design] Game Elements and Subtasks

This thread is a spin-off of this discussion, and has been started to focus on game elements and subtasks. If you don't have a fully developed game, but have a great idea about a piece of a game or an idea about something that has never been done before, then this is the place to talk about it. As examples from the past, someone could use this thread to post a suggestion to use funny pyramid-like PVC structures as an element, or that throwing objects would make for a great engineering challenge. Someone else may have a very creative idea for the role of the human player (while some may propose no human player at all). Others can use those ideas as a creativity springboard to develop a game concept.

-dave
__________________
"I know what you're thinking, punk," hissed Wordy Harry to his new editor, "you're thinking, 'Did he use six superfluous adjectives or only five?' - and to tell the truth, I forgot myself in all this excitement; but being as this is English, the most powerful language in the world, whose subtle nuances will blow your head clean off, you've got to ask yourself one question: 'Do I feel loquacious?' - well do you, punk?"
- Stuart Vasepuru, 2006 Bulwer-Lytton Fiction Contest



My OTHER CAR is still on Mars!!!
  #2   Spotlight this post!  
Unread 05-19-2007, 12:21 PM
kramarczyk's Avatar
kramarczyk kramarczyk is offline
is getting his kicks.
AKA: Mark Kramarczyk
FRC #3096 (Highlanders)
Team Role: Mentor
 
Join Date: Mar 2006
Rookie Year: 2006
Location: Sterling Heights, MI
Posts: 602
kramarczyk has a reputation beyond reputekramarczyk has a reputation beyond reputekramarczyk has a reputation beyond reputekramarczyk has a reputation beyond reputekramarczyk has a reputation beyond reputekramarczyk has a reputation beyond reputekramarczyk has a reputation beyond reputekramarczyk has a reputation beyond reputekramarczyk has a reputation beyond reputekramarczyk has a reputation beyond reputekramarczyk has a reputation beyond repute
Re: [Official 2008 Game Design] Game Elements and Subtasks

OK, building of the direct interaction between alliance bots this year I'll suggest a continuation of this through the transfer of game pieces between bots. The goal would be to accumulate all of the game pieces in a single bot of the alliance, so the scoring would only count the bot with the most pieces for the alliance score. (e.g. On the blue alliance bot A has 3 pieces, B has 9, and C has 10... the blue alliance would get the score for bot C's 10 pieces.) This is a task that could go on in parallel with another game task and serve as a bonus scoring mechanism.
__________________
Mark

Brick walls are for other people. - Randy Pausch
  #3   Spotlight this post!  
Unread 05-19-2007, 01:54 PM
Kevin Sevcik's Avatar
Kevin Sevcik Kevin Sevcik is offline
(Insert witty comment here)
FRC #0057 (The Leopards)
Team Role: Mentor
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Houston, Texas
Posts: 3,569
Kevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond repute
Send a message via AIM to Kevin Sevcik Send a message via Yahoo to Kevin Sevcik
Re: [Official 2008 Game Design] Game Elements and Subtasks

Okay, I'll brainstorm more after I finish a paper here, but I thought I'd toss out a crazy idea that just crossed my mind.

This may not be appropriate for 08, alas, since it draws on 06 skills. But what about a freakish hybrid of Triple Play and Aim High. Objects would be poof balls again. (Perhaps they've had enough time to breed and replenish their herds.) The goal you shoot into is a 3x3 grid, vertical like in the middle of the field, or perhaps wrapped into a vertical triangle. At any rate, you shoot balls in to the grid to score points, and the last alliance to score in a square claims it. Bonus points for making the 3 in a rows. Oh.. and just had a brain wave. Automode scores wouldn't tally.... except for bonuses. Claim enough squares in auto and any 3 in a rows you make are awarded accordingly, then the board is cleared for tele play. Or maybe it isn't.

I'll now criticize my own idea: It's interesting but quite possibly impossible to pull off. I think you'd have to use colored balls instead of anonymous ones if it'd have any chance of being pulled off. Also, we JUST did balls. Almost.

Anyways, I think multiple auto mode tasks of varying levels are good. And making it possible for a good team to pull off a couple different auto scores makes things more exciting.
__________________
The difficult we do today; the impossible we do tomorrow. Miracles by appointment only.

Lone Star Regional Troubleshooter
  #4   Spotlight this post!  
Unread 05-19-2007, 04:04 PM
Unsung FIRST Hero
Karthik Karthik is offline
VEX Robotics GDC Chairman
no team
Team Role: Mentor
 
Join Date: Apr 2002
Rookie Year: 1998
Location: Toronto, Ontario, Canada
Posts: 2,340
Karthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond repute
Re: [Official 2008 Game Design] Game Elements and Subtasks

Please, please do not have an overwhelming way to score points at the end of the match. Both in 2003 and 2007, the amount of points available to be scored at the end of the match was so large that it was able to overwhelm the efforts made by the other teams in the first 1:45. Coupled with this, these end of match points were much easier to achieve than the scoring methods for the rest of the match (Stacking & Ringing). As a result, many teams chose to focus on the end of match as their only way of scoring points.

These same teams, only being able to score points at the very end of the match, have only one choice for their actions for the initial 1:45 of the game. Defense. As a result, the 2003 and 2007 games as times degenerated into ugly bash fests. By no means do I want to see the elimination of defense, but I think that all games should be designed to promote offensive strategies, and showcase the engineering abilities of the teams. If teams analyze the game and realize it's easier to win a match by playing defense than offense, many teams will make the choice for defense, especially since it's inherently easier to play defense.

If you look at the 1999, 2000, 2005 & 2006 games as an example, we see games which had end of match bonuses which were much more in line with the main methods of scoring. The bonuses were valuable enough that they made a difference in close matches while providing an exciting finish, yet never overwhelmed normal match scoring. The 1999, 2000 & 2006 games were a great balance between offense and defense, and provided some of the most exciting matches in FIRST history.
__________________
:: Karthik Kanagasabapathy ::
"Enthusiasm is one of the most powerful engines of success. When you do a thing, do it with all your might. Put your whole soul into it. Stamp it with your own personality. Be active, be energetic, be enthusiastic and faithful and you will accomplish your object. Nothing great was ever achieved without enthusiasm" -- R.W. Emerson
My TEDx Talk - The Subtle Secrets of Success
Full disclosure: I work for IFI and VEX Robotics, and am the Chairman of the VEX Robotics and VEX IQ Game Design Committees
.
  #5   Spotlight this post!  
Unread 05-20-2007, 03:35 PM
Joe G.'s Avatar
Joe G. Joe G. is offline
Taking a few years (mostly) off
AKA: Josepher
no team (Formerly 1687, 5400)
Team Role: Mentor
 
Join Date: Sep 2006
Rookie Year: 2007
Location: Worcester, MA
Posts: 1,436
Joe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond repute
Send a message via AIM to Joe G.
Re: [Official 2008 Game Design] Game Elements and Subtasks

Use a completely new gamepiece again, like this year (almost). This takes away some of the advantage of veterans, and makes the game less predictable. Definatly have robot-robot interaction like ramps again this year, but make the endgame either worth less or harder. No one wants to see every robot oriented around the endgame.

Another thing I'd like to see is either an autonomous task somewhat differant from the rest of the game, or no autonomous bonus/task at all. 2004 is a great example. There was the 10 point ball that could only be done autonomously. However, there was also a huge variaty of tasks being done autonomously. Teams were gathering 2x balls, controlling the mobile goals, preparing to gather mass amounts of 5 point balls, hanging, etc. Almost everyone agrees that this year's autonomous was not worth enough, but also, there was only one thing teams could really do.
  #6   Spotlight this post!  
Unread 05-20-2007, 03:46 PM
raymaniac's Avatar
raymaniac raymaniac is offline
meE wEr HeER
FRC #0116 (Epsilon Delta)
Team Role: Animator
 
Join Date: Sep 2006
Rookie Year: 2007
Location: my own little world
Posts: 513
raymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to behold
Re: [Official 2008 Game Design] Game Elements and Subtasks

It would be interesting (and challenging) to have a game piece that moved around. Not a ball that just rolls around, but something that moves around completely randomly on its own, like a small robot programed to move around randomly or the gerbils we've been talking about here.

This would, of course, be hard to do, mini robots would probably be hard to mass produce, hard for some teams to make/get, and possibly break easily, leaving them completely useless (at least when this year's tubes poped they could still be used as skirts ). And live animals would provide obvious problems.
__________________



Everyone have fun at the regionals Atlanta. Or else...
Vote for 116's animation!!!
  #7   Spotlight this post!  
Unread 05-21-2007, 08:14 PM
Ryan Foley Ryan Foley is offline
Registered User
FRC #5687 (The Outliers)
Team Role: Mentor
 
Join Date: Jun 2002
Rookie Year: 2001
Location: ME
Posts: 447
Ryan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond repute
Re: [Official 2008 Game Design] Game Elements and Subtasks

1) Let's bring back the design variety from 2000/ 2001/ 2004. The past 3 years have really only had one, maybe 2 things that robots could do. While this emphasis on driving and strategy makes for a great game, it would also be interesting to see a game with enough tasks for robots that it's possible to have an alliance where no two robots do the same thing.

2) Lots of possible game objects: footballs, bowling pins, frisbees, trash cans, 55 gallon drums, wheelbarrows (wow those would be hard to control), pool noodles, empty 2 liter soda bottles

3) End game robot points: we've seen ramps, hanging bars, end zones, and now climbing on other robots. How about something new? Climb a vertical pole, fit UNDER a platform, or even base points on whether or not the robots can fold back up to fit inside the starting envelope (that could be fun).

4) Make the robot a goal again,
except this time, double points for each of your color scoring objects in an OPPOSING robot.

5) make the autonomous target a MOVING target (catch a roomba?). Kind of goes with the idea from the post above.

more ideas later
__________________
Ryan

FRC #5687: The Outliers [2015-?]
FRC #1995: Fatal Error [2007-2009]
FRC #350: Timberlane Robotics [2001-2004]

FRC/FLL volunteer since 2005
  #8   Spotlight this post!  
Unread 05-22-2007, 02:41 PM
kawelch kawelch is offline
Formerly of 1653
FRC #1984
Team Role: Mentor
 
Join Date: Nov 2005
Rookie Year: 2005
Location: kansas
Posts: 109
kawelch is a splendid one to beholdkawelch is a splendid one to beholdkawelch is a splendid one to beholdkawelch is a splendid one to beholdkawelch is a splendid one to beholdkawelch is a splendid one to beholdkawelch is a splendid one to behold
Re: [Official 2008 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by Ryan Foley View Post
empty 2 liter soda bottles
Why make them all empty. make some solid concrete, some empty, and some half full of sand.


Also... I would love to see batons. Pick them up from the ground and putting them in different places. Like a row of mailboxes.
  #9   Spotlight this post!  
Unread 05-22-2007, 04:37 PM
joshsmithers's Avatar
joshsmithers joshsmithers is offline
go team 4910! get that FLL!
AKA: username-ers=myname
FRC #0587 (Hedgehogs)
Team Role: Mechanical
 
Join Date: Feb 2006
Rookie Year: 2005
Location: orange county, NC
Posts: 222
joshsmithers is a glorious beacon of lightjoshsmithers is a glorious beacon of lightjoshsmithers is a glorious beacon of lightjoshsmithers is a glorious beacon of lightjoshsmithers is a glorious beacon of lightjoshsmithers is a glorious beacon of light
Re: [Official 2008 Game Design] Game Elements and Subtasks

Lets have game pieces that help to complete an objective that needs to be completed prior to scoring. Having robots that build something with the game piece would be great, especially if they are working together on it.

Example:
Robots need to get to the other side of the field in order to score somehow. A trench of water(or something else uncrossable) divides the field into halves. Robots put plywood boards across the trench to create a bridge. These robots can either work only within their alliance and try to mess up their opponent's bridge, or all robots can work together to create one bridge. This is an example of a game where alliances can cooperate with each other and robots build something to get to the next stage of the game. It also uses a different kind of game piece.

I think that we need a game element that has more to it than scoring-we need something new.
__________________


Genius is 1 percent inspiration and 99% perspiration, which is why engineers sometimes smell really bad.

Last edited by joshsmithers : 05-22-2007 at 04:42 PM.
  #10   Spotlight this post!  
Unread 05-22-2007, 06:29 PM
cheif039's Avatar
cheif039 cheif039 is offline
Registered User
AKA: Patrick
FRC #0357 (Royal Assualt)
Team Role: Programmer
 
Join Date: Sep 2006
Rookie Year: 2006
Location: Upper Darby
Posts: 15
cheif039 is an unknown quantity at this point
Send a message via AIM to cheif039
Re: [Official 2008 Game Design] Game Elements and Subtasks

Just testing the waters with this idea (and no not a water challenge) but what about rope lights? The camera can pick up these colors if done right and the possibilities of scoring objects and goals is then widened to include camera capabilities. I mean imagine a big Epcot dome that is hallow and made of PVC or stonger material that is laced with rope lights in red blue and green. the scoring pieces i will leave up to the imagination of others.
__________________
"The best way to predict the future is to invent it."
- Alan Kay
  #11   Spotlight this post!  
Unread 05-22-2007, 09:48 PM
Kelly Kelly is offline
Registered User
FRC #1418
 
Join Date: Jan 2007
Location: VA
Posts: 78
Kelly has much to be proud ofKelly has much to be proud ofKelly has much to be proud ofKelly has much to be proud ofKelly has much to be proud ofKelly has much to be proud ofKelly has much to be proud ofKelly has much to be proud ofKelly has much to be proud of
Re: [Official 2008 Game Design] Game Elements and Subtasks

These: http://www.shapeupshop.com/athletic_...tion_balls.htm
would make a hilarious game piece.
  #12   Spotlight this post!  
Unread 05-23-2007, 09:42 PM
Cynette Cynette is offline
Worry is a poor use of Imagination
AKA: Cynette Cavaliere
FRC #1511 (Rolling Thunder)
Team Role: Mentor
 
Join Date: Apr 2005
Rookie Year: 2005
Location: Penfield,NY
Posts: 1,515
Cynette has a reputation beyond reputeCynette has a reputation beyond reputeCynette has a reputation beyond reputeCynette has a reputation beyond reputeCynette has a reputation beyond reputeCynette has a reputation beyond reputeCynette has a reputation beyond reputeCynette has a reputation beyond reputeCynette has a reputation beyond reputeCynette has a reputation beyond reputeCynette has a reputation beyond repute
Send a message via ICQ to Cynette Send a message via AIM to Cynette
Re: [Official 2008 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by Ryan Foley View Post
5) make the autonomous target a MOVING target (catch a roomba?). Kind of goes with the idea from the post above.
That would be so much fun to watch!

How about boxes of different sizes and colors, but rather than stacking make them nesting so you would get different credits for making a partial or complete set? They could be arranged with openings in all different orientations (up, down, side) and there would be some strategy in placing a block in a box to prevent a complete nested set from being made. Some of the boxes could be at fixed locations on the field and some movable.
__________________
Cynette
The best angle from which to approach any problem is the TRYangle
--Chinese Fortune Cookie
Rolling Thunder, Team 1511: The Thunder just keeps getting louder!

  #13   Spotlight this post!  
Unread 05-25-2007, 08:32 PM
raymaniac's Avatar
raymaniac raymaniac is offline
meE wEr HeER
FRC #0116 (Epsilon Delta)
Team Role: Animator
 
Join Date: Sep 2006
Rookie Year: 2007
Location: my own little world
Posts: 513
raymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to behold
Re: [Official 2008 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by kawelch View Post
Why make them all empty. make some solid concrete, some empty, and some half full of sand.
Sand could be a problem if the bottle got a hole in it.
__________________



Everyone have fun at the regionals Atlanta. Or else...
Vote for 116's animation!!!
  #14   Spotlight this post!  
Unread 05-29-2007, 11:36 AM
Kris Verdeyen's Avatar
Kris Verdeyen Kris Verdeyen is offline
LSR Emcee/Alamo Game Announcer
FRC #0118 (Robonauts)
Team Role: Engineer
 
Join Date: Jun 2001
Rookie Year: 2001
Location: Houston, TX
Posts: 696
Kris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond repute
Re: [Official 2008 Game Design] Game Elements and Subtasks

I've said it before, and I'll say it again. The time for medicine balls is here. They're widely available, a challenge to maniupulate, durable, and useful for post season workouts.

What they aren't is cheap, but I'm sure a reasonably priced source could be found.

http://www.shapeupshop.com/bands_bal...lls/rubber.htm (Thanks Kelly)
__________________
...Only a few people are awake and they live in a state of constant total amazement. -JP Shanley, Joe vs. the Volcano
  #15   Spotlight this post!  
Unread 07-03-2007, 10:13 PM
=Martin=Taylor= =Martin=Taylor= is offline
run the trap!!!
FRC #0100 (The Wild Hat Society)
Team Role: Human Player
 
Join Date: Feb 2006
Rookie Year: 2005
Location: Bezerkeley, California
Posts: 1,255
=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute
Re: [Official 2008 Game Design] Game Elements and Subtasks

What about feed tubs for livestock?



Stack them...
Fill them with balls...
Cap them with medicine balls for bonus...

The possibilities are endless.

Oh yes! and they come in red, blue, and black
http://www.bigdweb.com/FEED_TUB_MINI_P1700.cfm
__________________
"Cooperation; because life is a team sport"
-Philip J. Fry
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Official 2008 Game Design] OK, so YOU design the 2008 game... dlavery FRC Game Design 25 02-20-2008 11:31 PM
[Official 2007 Game Design] Game Elements and Subtasks dlavery FRC Game Design 80 12-06-2006 09:40 PM
[Official 2007 Game Design] Autonomy And Other Technology Discussions dlavery FRC Game Design 48 07-02-2006 08:05 PM
[Official 2006 Game Design] Game Elements and Subtasks dlavery FRC Game Design 79 12-02-2005 09:35 PM
[Official 2005 Game Design] Game Elements and Subtasks dlavery FRC Game Design 60 10-19-2004 09:06 PM


All times are GMT -5. The time now is 02:58 AM.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi