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#1
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AVA Compitition rules question?
my question is about 3rd party apps for this
i am wondering if we can finnaly put an end to the constant post-preduction question
if there is a previous thread that adresses this just direct me there thx in advance -bill ![]() |
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#2
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Re: AVA Compitition rules question?
You can use other software (like Inventor and PhotoShop) to create elements that you bring into Max. Many teams have done that in the past, and that's what professionals do in the "real world".
We use Adobe Premiere Elements to do the final video editing (and we note that on our entry form). It's relatively inexpensive and Video Post just seems too awkward. What you can't do is use another 3D package (Maya, Lightwave, etc.) to create the actual animation. |
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#3
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Re: AVA Compitition rules question?
Well, I think most teams use Adobe Premiere or Final Cut Pro for post-production. We use Premiere. There is no rule against 3rd party software for post-production, since Autodesk does not provide any for us. I read something about Autodesk providing software called Combustion for us to use, but it is only a suggestion for us to use it.
About importing, I think importing files is fine as long as its coming from an Autodesk product (if 3DS MAX imports it, its probably ok anyway). Last year we imported our robot from Inventor without a hitch. EDIT: Maya is NOT ok. Just to clear that up. |
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#4
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Re: AVA Compitition rules question?
How is Autodesk going to know what you used to edit the video? They're getting a MOV file. It doesn't come with a program name attached to it and there are plenty of programs that do it.
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#5
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Re: AVA Compitition rules question?
thanks very much for the confermations on this guys
this is what i thought but wanted to make sure if there is anyone who belives differently than those posted please comment -bill |
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#6
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Re: AVA Compitition rules question?
Hey,
This is my first year working on the Visualization award, and I'm a little confused as to the animation rules... It states that "Credits may follow that still frame." Would this be the 5 second slate? In other words, are we required to place credits before the animation, or are we allowed to show credits after the 1 second of black following the animation? Although I've read the criteria, what is best to focus in the animation? Finally, simply out of curiosity, how far are some of you experienced teams by this point in the competition? Thanks, JR |
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#7
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Re: AVA Compitition rules question?
Quote:
Quote:
As far as the best focus, just to have a focused point is very good. Make sure your idea makes sense and brings an important message. Our team just finished storyboarding yesterday, and we start animating today. |
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#8
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Re: AVA Compitition rules question?
It's sad you can only use 3DS Max. It feels like FIRST kinda sold out. I was hoping to use a combination of Blender and Cryengine 2, but it turns out FIRST is ignoring open source.
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#9
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Re: AVA Compitition rules question?
That's because it's an Autodesk sponsored contest and 3D Studio Max is an Autodesk product. They are not going to say it's OK if you use our rivals programs instead of ours to accomplish your goals. That's like Windows saying it's OK to use Leopard if they were sponsoring a programming contest.
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#10
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Re: AVA Compitition rules question?
Quote:
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#11
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Re: AVA Compitition rules question?
FIRST is a great way for Autodesk to gain a foothold in engineering. When tens of thousands of high school students grow up using Autodesk products, Autodesk becomes their comfort zone. Then, when they go into a company and have some influence on purchasing decisions, they'll naturally choose Autodesk products.
One potential success that will come out of sponsoring FIRST and other programs like PLTW is Autodesk Inventor. Maybe more engineers experienced with Inventor from high school will push it instead of Solidworks, UG, or whatever. |
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