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#1
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small objects, BIG GRID?
My students have a minor problem that I can't seem to solve.
When they create small objects I'll have them set up Units to inches and the Grid to 4 or 8 squares per inch. That works out fine. But when they switch to a different view (Top, Left, Front) the object initially appears tiny in a giant grid. It only take a couple seconds to zoom in, but doing that over & over again is a bit tedious. What determines to overall size of the grid or how large the object will appear when you switch to a different view? |
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#2
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Re: small objects, BIG GRID?
the shortcut of "z" will zoom extents of the all objects in the scen if nothing is selected, or zoom extents of the object selected.
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#3
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Re: small objects, BIG GRID?
Yeah - we've been doing that. I just thought there was some way to set the overall size of the grid so we wouldn't have to zoom in so often on small parts.
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#4
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Re: small objects, BIG GRID?
Top, left, and front has a giant grid. Your objects will appear small
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#5
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Re: small objects, BIG GRID?
View settings get messed up so much. Z for Zoom Extents, and T(op), F(ront), R(ight), P(erspective) are just things that become second-nature for fixing the view. Oh, and Shift-Z.
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