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#1
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Ball Hogs
Usually each years game leaves enough objectives on the field to keep each member of an alliance busy.
ie. 07 = plenty of ringers 06 = plenty of poof balls 05 = plenty of tetras 04 = plenty of big and smal balls 03 - lots of bins etc. This year, 3 bots and 2 balls Obviously if you want to win you need to handle the balls. So now when it comes to determining who on your alliance gets to do the bulk of the handling. How well do you think teams will stick to the plan? the term, ball hog comes to mind. I can see a pretty big problem in that, if I think my bot should have more access to our alliances balls than say, 1 or both of my alliance partners, how do we make that happen? To ask an alliance partner to minimize their interaction with the ball, so that we have more access to them, will/can be offensive. But if you're coming up on a ball and your alliance partner is attempting to handle it, at a pace much less capable than yours, what do you do? Take it from them? or pass it in the name of GP and go for the 2 pt lap? Yes there are strategies that employ the uses of each members capabilities, but many times, teams are determined to use a feature on their bot, regardless of its capability. We all need to work together, but I think this year more than ever, it will mean a win or loss if we don't put faith in each other. BTW - I don't mean to say this is 179's MO. This will be a fast paced game with quick decision making happening. I think it's the knee jerk reactions that will break down alliance functionality. Like, do I bump the ball across now or pass it so team x can come up behind me and hurdle it? |
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#2
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Re: Ball Hogs
I agree. Negotiating ball-handling with your alliance will be critical this year. With only two balls for three robots - and the possibility that your opponents may try to play keep-away with your ball, too - there will certainly be some heated discussion between alliance members.
It reminds me a bit of the situation in 2001, where there was only one bridge to balance for four teams. Most teams had some kind of bridge-balancing capability, and every team always wants to show off what they can do. Unless one team had a clear advantage (for example, Beatty), everyone would have to negotiate who got to be the one to balance the bridge. Teams who had a coach with a strong personality often had the advantage, because they would present the strongest argument for their team to be the one to balance. I have a feeling that strategy discussions this year will sort out the same way. Coaches and drivers will have to make their case to their alliance why they need the ball, or come up with a strategy to share it during the match. Effectively sharing the two balls to maximize scoring will likely be the best way to do it, and those that can pull it off will have an advantage, I think. |
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#3
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Re: Ball Hogs
It's almost as if the GDC planned it this way....
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#4
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Re: Ball Hogs
I forsee that there will often be matches where you will have 2 ball handlers and a moving chicane.
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#5
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Re: Ball Hogs
Almost like Roller derby for robots isn't it?
But yeah it seems that people who usually are the famed center of the alliance are going to have to cooperate. And when the rules say you can herd your enemy's track ball you're bound to get some possible stalemates between the alliances. After all if your trackballs are captured and the opponent's balls are yours the only way to score is to go fast and try to score points by racing each other. And if they have slow robots then you pretty much have the problem with "gently bumping" to the other balls. Or as long as the opposition has a "rabbit" and the other robots just pin the balls against the arena you're going to be in a lot of trouble if you aren't fast. |
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#6
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Re: Ball Hogs
Quote:
I could see the ball hog concept being more of a problem when you get 3 capable offensive robots together, especially when the teams are used to being the "point man", the center of attention. Who will swallow their pride and relegate themselves to more of a support/defensive role? Or how will they concoct a devious strategy where 2 robots manipulate one of the trackballs in glorious coordination and the other bot is free to use the 2nd trackball at will? I view the best gameplay arrangement to be like football played with two balls - the quarterback and receiver bots work in tandem playing pitch and catch with one trackball, while the "running back" bot is free to use the other trackball as he pleases. But watch out, because if you fumble or throw an incomplete pass, the defense will be there to recover and slow down your offense. It will be interesting to see how this game and this season plays out, no doubt! |
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#7
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Re: Ball Hogs
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#8
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Re: Ball Hogs
Quote:
Edit, found it, but I don't get it? how can beta touch the ball without crossing the plane? Last edited by Swampdude : 06-02-2008 at 12:25. Reason: added link |
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#9
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Re: Ball Hogs
just to throw in my two cents -
When it comes to picking the teams for the elimination matches, teams will be looking for two good hurdlers and one fast scorer/defensive bot (at least, this is the most likely desired arrangement). Last year, our robot had the capability to pick up rings and place them on the rack. During the beginning part of the qualification matches, we realized that our robot wasn't doing this as effectively as other robots, and we switched our strategy to become a very good defensive bot. The same situation should apply here - If we end up not being one of the faster hurdlers, then we'll switch our own personal strategy to appeal to the other portions of the game play. The whole point of the competition isn't to be able to do just one thing - hurdling. It's being able to distinguish your robot in some way that makes it a unique and valuable part of an alliance. If thats through hurdling, then great. If it's through keep away, then great. It it's through driving twice as fast as everyone else and expertly avoiding traffic jams, then great. All of these strategies are highly useful for a team to have and to show during the qualification matches. I would encourage everyone to avoid trying to show off one particular aspect of their robot and instead look to whats best for their alliance. I know at our competitions, i'll be encouraging our drivers and strategists to do whats best for our alliance, and i'll be doing the same for the teams we work with. Oh, and we plan to come prepared with information like average laptime and average hurdle time to help cement our position ![]() |
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#10
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Re: Ball Hogs
Our team thought of hurdling early on in the design process and nixed the idea because of this potential problem (three alliance partners competing for two balls). So we decided to design a robot to go for 24 points in hybird (one part of which is knocking down our alliances balls from the overpass) and then make it difficult for our oppossition to get their balls. The only robot design that is allowed to go after oppossition trackballs is a herder. So our design is a very robust herder with a great hybird program. We also decided that control was more valuable than speed in this role. We'll see during the first few regionals if we're right.
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#11
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Re: Ball Hogs
We collect scouting data for each machine that gives us a reasonable idea of how successful teams have been in their practice and qualifying matches at whatever they try to do. We'll look at the number of hurdles attempted versus those completed and number of laps completed, among other things, and generate a picture of their robot's capabilities based on that information.
This allows me to go into each strategy meeting with something better than a subject guess as to which machine is the best for the job. I typically formulate a strategy that best supports to most successful robot on the team, though rarely we'll try something a bit more tricky. If your machine isn't up to the task that you want to take it, I'll know it and I'll tell you. It may not always be the nicest thing to do, but it's usually what's best for the alliance. There should be as little ambiguity as to a team's role during a match as possible. Before ever getting out onto the field, all of the teams on our alliance will have an expectation as to how things should play out and a handful of contingency plans on top of that. I don't like showboating and teams rarely make good decisions under pressure. If you didn't have a strategy to beat the opposing alliance before the match started, you aren't going to come up with it when there's thirty seconds left in the match. I'm all about sticking to the plan. |
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#12
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Re: Ball Hogs
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#13
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Re: Ball Hogs
How is negotiating with a potential ball hog any different than a "ramp hog" last year? It made sense for only one of the 3 robots to deploy the ramp; who should do it was based on each bot's relative merits.
Granted there will be multiple opportunities to ball hog in a match, vs. the end-game aspect of ramps. But the strategy negotiations between alliance teams will be similar. Footnote: Post 1000! |
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#14
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Re: Ball Hogs
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#15
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Re: Ball Hogs
We're talking a difference of scale here, not substance. There will likely be more opportunities to negotiate, I admit that. But the negotiations themselves won't be much different than they were last year.
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