Go to Post GP makes us all on one and the same team. They understand that in order for any of us to succeed, we need to help out where we can. It is why you will see so many other teams helping a team with a failing robot, buggy software, team strategy, etc. - Al Skierkiewicz [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 13-02-2008, 19:57
pyr0b0y pyr0b0y is offline
Programmer/Electrical
AKA: Josh
FRC #0253 (Mills Robotics Team)
Team Role: Mentor
 
Join Date: Dec 2007
Rookie Year: 2004
Location: Millbrae
Posts: 78
pyr0b0y is an unknown quantity at this point
Send a message via AIM to pyr0b0y
Bucket Rendering

i have 5 computers rendering and i need to know how to set up a bucket render. right now i have the five computers doing different parts, so the faster computers are finished and doing nothing while the slower computers are still rendering. thanks
  #2   Spotlight this post!  
Unread 13-02-2008, 20:23
Mazin Mazin is offline
Registered User
FRC #1720
 
Join Date: Feb 2006
Rookie Year: 2002
Location: Indiana
Posts: 191
Mazin is a name known to allMazin is a name known to allMazin is a name known to allMazin is a name known to allMazin is a name known to allMazin is a name known to all
Send a message via AIM to Mazin
Re: Bucket Rendering

Run "Backburner Manager" and "Backburner Monitor" on one computer.

Run "Backburner Server" on each of the computer that will be rendering, and have them connect to the manager.

Now, on the computer that you're rendering from, check "Network render," and use a network path for the place to store the rendered frames (individual frames, not a movie file). Make sure each of the servers can access the network path and have write access.

When the network render dialog pops up, connect to the manager, check Include Maps (make sure you have _no_ missing textures), and then some miracle happens, and then you assemble your animation.
  #3   Spotlight this post!  
Unread 14-02-2008, 12:55
pyr0b0y pyr0b0y is offline
Programmer/Electrical
AKA: Josh
FRC #0253 (Mills Robotics Team)
Team Role: Mentor
 
Join Date: Dec 2007
Rookie Year: 2004
Location: Millbrae
Posts: 78
pyr0b0y is an unknown quantity at this point
Send a message via AIM to pyr0b0y
Re: Bucket Rendering

i tried this and it just partitions the animation reder to the different computers, i need to know how to get all the computers to render the same animation
  #4   Spotlight this post!  
Unread 14-02-2008, 15:33
Mazin Mazin is offline
Registered User
FRC #1720
 
Join Date: Feb 2006
Rookie Year: 2002
Location: Indiana
Posts: 191
Mazin is a name known to allMazin is a name known to allMazin is a name known to allMazin is a name known to allMazin is a name known to allMazin is a name known to all
Send a message via AIM to Mazin
Re: Bucket Rendering

Umm, it sounds like you just said you want all your computers to duplicate the same thing.

Backburner will send out "parts" of each render sequence to whatever computer's open. A faster computer will get its parts done quicker, so it will automatically be assigned more parts by the manager.
  #5   Spotlight this post!  
Unread 14-02-2008, 17:30
pyr0b0y pyr0b0y is offline
Programmer/Electrical
AKA: Josh
FRC #0253 (Mills Robotics Team)
Team Role: Mentor
 
Join Date: Dec 2007
Rookie Year: 2004
Location: Millbrae
Posts: 78
pyr0b0y is an unknown quantity at this point
Send a message via AIM to pyr0b0y
Re: Bucket Rendering

can u please explain how to do this, step by step if possible, or if there is a website that you know of. thanks!
  #6   Spotlight this post!  
Unread 14-02-2008, 21:46
BuddyB309's Avatar
BuddyB309 BuddyB309 is offline
I freaking love animating!!
AKA: Peter Casey
FRC #1625 (Winnovation)
Team Role: Animator
 
Join Date: Aug 2005
Rookie Year: 2005
Location: Winnebago IL
Posts: 838
BuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond reputeBuddyB309 has a reputation beyond repute
Send a message via AIM to BuddyB309
Re: Bucket Rendering

tutorial 01

very good tutorial

here, I recommend you look at the second one, it explains EVERYTHING
__________________
A.K.A Llama

check out my latest animations Appliance Night Out, Infant Intolerable, Fishing Like a Loony Tune, VVV Roadside Assistance

Life? I have a life. It is sitting at my computer and Animating. AND DRAWING!!! WEEEEEEE!!!!
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
pic: Electronics from the Rockie Team #2422 Bucket o' Bolts ccontreras1507 Extra Discussion 4 10-02-2008 20:44
Optimizing rendering Mazin 3D Animation and Competition 2 04-03-2007 18:16
Rendering on Unix Alexander McGee 3D Animation and Competition 3 02-12-2003 15:05
Rendering Tips Tyler Olds 3D Animation and Competition 27 16-10-2003 01:32
Rendering help marlon_jbt Website Design/Showcase 10 15-10-2003 21:07


All times are GMT -5. The time now is 01:17.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi