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#1
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Rule G22 needs to be changed
I think rule G22 needs to be changed. There are way too many penalties for breaking this rule and it's sucking the fun out of the game. It's so easy to violate this rule that most teams don't even know they've done it. Does anyone else feel this way?
My suggestion: change the rule so that it says that once you've fully entered a new zone, you cannot fully return to the previous zone. Example, if I completely cross the blue line, but then back up a little bit so half my robot is over the line, no penalty. However, if I continue to back up and fully cross the blue line in reverse, then the penalty is assessed. I believe this would maintain the intent of keeping the traffic flowing in the correct direction but greatly reduce the number of penalties for incidental contact with a line after it's been crossed. Way too many matches are being decided by penalties this year and that's not fun for the teams or the audience. |
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#2
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Re: Rule G22 needs to be changed
I agree completely. It's difficult enough as it is to drive a robot amid all the traffic. I just saw a match where a team had 50 points worth of penalties, taking their 40 something score down to 0, giving the other alliance the win with only 20 or so points.
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#3
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Re: Rule G22 needs to be changed
Our Alliance scored 48 and had 50 points in penalties. We lost a match 0-6.
We're still not clear on where or when the penalties were assessed. It would be nice to know how this is being called so we could try and prevent it from happening |
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#4
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Re: Rule G22 needs to be changed
For those who don't know G22:
Quote:
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#5
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Re: Rule G22 needs to be changed
I totally agree. It seems like upwards of 50% of the violations are occurring because teams get halfway into a new zone and encounter some sort of obstruction and need to back up to get around, and inadvertently get the penalty, or they try to pick up a ball while halfway in a new zone, etc.
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#6
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Re: Rule G22 needs to be changed
Quote:
With the large magnitude of a single penalty with relation to the magnitudes of the scores (at least 10% and anywhere up to 30%-50%) penalties appear to be deciding far more matches than they should. Your suggested modification looks like it would keep traffic moving in the correct direction while getting rid of many of the penalties. |
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#7
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Re: Rule G22 needs to be changed
I totally agree. It leaves arm robots at a loss. If they're required to cross to hurdle. I've seen a bunch of this.
Last edited by Ross340 : 29-02-2008 at 17:33. Reason: typo! |
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#8
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Re: Rule G22 needs to be changed
Quote:
The initial crossing is already as written in Dave's suggested modification.An arm bot crossing the finish line to hurdle (having an appendage behind the overpass to hurdle I would assume) should be able to back up into the quadrant they were just in without penalty. |
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#9
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Re: Rule G22 needs to be changed
Robots do not get penalized until they have FULLY CROSSED the line, meaning that every part of the robot is in the new quadrant, and then their robot crosses/breaks the plane of the line in the clockwise direction. I think that the rule is pretty good the way it is set up. I do believe that teams should start to think outside the box when it comes to encountering traffic jams, meaning that if a robot is sitting there and not moving, and you can't move cause if you back up or the only way you can move will cause you to incur a penalty, then bump the robot to pass. If the robot doesn't move in the 6s grace period, they will get penalized. And if they continue to do this, they will according to G41 get a yellow card or probably penalized more.
just my 2cents |
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#10
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Re: Rule G22 needs to be changed
They've made Rule changes after week 1 before. Dave....
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#11
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Re: Rule G22 needs to be changed
Dave,
I have to disagree with you on this one. It is a rule like any other. The rule was clear from the start. Either don't fully cross the line, or once you cross it, then keep going. BTW, one of our losses today was due to a partner getting this penalty. If the rule was changed to fully crossing back, then teams would violate that rule too. -Paul |
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#12
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Re: Rule G22 needs to be changed
Its not one of the rules thats meant to spoil the fun, its an element of the game designed to make it harder. with this rule in place, the game becomes more challenging.
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#13
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Re: Rule G22 needs to be changed
I believe that removing the penalty attached to this rule would be too much of a change in gameplay. Maybe a better amendment would be to make it 5 points? 2 points?
I will admit though, the rule is really quite annoying- we lost a couple of matches due to alliance partners getting penalized. |
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#14
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Re: Rule G22 needs to be changed
I think you are completely right, the penalty is too high.
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#15
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Re: Rule G22 needs to be changed
I have mixed feelings about this. I mean, it's not too hard to avoid if you know what you're doing. Nonetheless, having a team get blasted 50 points in a match (I saw this once on the webcast) because someone crossed the line is also excessive. It's not like they gained 50 pts of unfair advantages by doing so...
Especially in autonomous mode, i think it's excessive. It should also be limited to when the team has anything to gain in teleoperated mode. |
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