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#1
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Thoughts on Overdrive
Now that the last official game of Overdrive has been played I want to hear what people think about the game.
I think that overdrive was very exciting. Every time a team hurdled the crowd would go crazy. The fast pace of the game made it exciting to watch without ever having a dull moment. The high amount of points that could be scored in hybrid modes gave teams that may not look so good in tele-op a chance to compete. Although Overdrive seemed to be dominated by hurdlers, speed bots had to play a crucial roll in a winning alliance because there were only two track balls. We saw many methods of pick-up, herding and hurdling.(as my teams scout) I found it very fun to analyze the different techniques teams used to accomplish the various tasks in the game. The race style of game called for the teams to design many interesting drive trains. Even though the game was, again, primarily skid steered bots. Pick-up seemed to be the aspect of the game that could make or break a hurdling robot, many teams underestimated the importance of pick-up and for most it was what separated them from the elite. The drivers came into play a lot in Overdrive, many teams had a lot of success due to the skill of their drivers. Overall I think Overdrive was a great game that made teams work hard and come out with amazing machines. The game itself started slow but in the later weeks to the finals the game became very exciting and the quality of game play rose. The people at FIRST(as always) did an awesome job coming up with a game. What are your Thoughts? |
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#2
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Re: Thoughts on Overdrive
Overdrive was very bland when played in qualifications but it came to life during the elims. Then it was so electric it could light up Atlanta for weeks!
Too dominated by penalties though. |
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#3
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Re: Thoughts on Overdrive
The fact that there was really only one objective in the game was a large turnoff to me. However, this simple game really did help non-FIRST spectators understand and enjoy the event.
Overdrive wasn't as good as 07, 06, or 04. |
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#4
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Re: Thoughts on Overdrive
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The pits seemed to be a much friendlier place - a horde of workers fixing a broken robot was not nearly as commonplace as it has been in the past. People could walk around, check out different designs, and ask questions without fear of getting in the way or impeding progress. I think this was due largely to the monodirectional and mostly offensive-minded flow of the game. While defense did play a large part in the game (moreso than most people realize), the damage inflicted was not nearly as destructive as in the past. One thing I think could be improved was the Hybrid mode. While the concept was cool (controlling the robot with a TV remote), the physical size of the game and arena made it so the majority of spectators missed out on that feature. Also, depending on the robot's orientation, sometimes the lap counters interfered with the IR receiver. I understand that's all part of the game challenge and there are ways around it, but when trying to make the non-teleoperated period rookie-friendly, there's no need to throw in extra difficulties. Last edited by Taylor : 25-04-2008 at 11:30. |
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#5
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Re: Thoughts on Overdrive
I liked overdrive,
It separated the field from a bot that was just there and didn't fulfill it's job compared to one which was really great. The "unsatisfactory" robots did not win. And if you look at teams that had success, 27, 1114, 217, and countless others, they had good robots. Defense was less of a factor and it really depended on how good was your robot. |
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#6
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Re: Thoughts on Overdrive
Quote:
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#7
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Re: Thoughts on Overdrive
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Sincerely, 3-0 with the TechTigers in '07, 0-3 against the TechTigers in '07. |
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#8
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Re: Thoughts on Overdrive
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I never once saw a robot politely bump another and then wait for 6 seconds in order to pass LOL .. I thought this years game was very fun for hurdling teams because every match was a battle not only to hurdle but also to aquire and to maneuver around the track. 6 robots + 4 track balls = very full track... |
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#9
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Re: Thoughts on Overdrive
The worst thing that happened with our team is that we didn't know that the trackball would have no "give." Because of that, we threw away several good ideas.
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#10
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Re: Thoughts on Overdrive
to me, overdrive wasnt all that bad. better than 07 and 05
but the best years in a top three form 1=2006 2=2003 3=2004 these years had mutiple ways of scoring and a VERY exciting form of gameplay, always with some kind of struggle involved that made teams scream even more for their robot what the games need is some form of struggle in them or something that robots have to fight over in 06= you had to stop the opposing alliance from gaining balls or scoring in 03= that ramp was soooooo hard to fight over, people would go crazy as the time ticked by and their robot was pushing to get on in 04= robots who could hang on the bar always fought of who would get on. it was always a struggle to seee who would get up on it. so exciting to see that again, this is just my opinion haha. =D |
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#11
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Re: Thoughts on Overdrive
In Overdrive the better alliance almost always won. Obviously the better alliance will win most of the time in any game, but we defintitely didn't see as many upsets in overdrive as we usually do.
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#12
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overdrive was boring but kind exciting. The whole game was just left turns and hurdling or herding the ball. The most exciting part was the ball hurdling, boy the crowd went crazy. |
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#13
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Re: Thoughts on Overdrive
Compared to the other years' games Overdrive is BEST I MEAN BEST I like the fast robots going round the track like Racecars, but it's no fun if u lose by penlaties
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#14
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Re: Thoughts on Overdrive
At the beginning of the season, I thought the game had promise and I was excited; then a few weeks in I realized how boring the matches were going to be, as you were going to have a limited number of nearly identical robot designs. I did like the downplayed role of bash-em-to-bits defense, and the advent of "smarter" defense.
Here's just a whole bunch of random ideas for improving the game. Some are more feasible (and better) than others, but I'm just throwing them all on the wall to see what sticks. Or if you prefer Dean's lingo, it's time to kiss some frogs.
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#15
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Re: Thoughts on Overdrive
Either of these would be a really interesting game element. Or even both: a 6-inch high ramp on the left hand lane and a 3-inch speed bump on the right. Woo hoo!
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