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#1
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3-Axis Joysticks
Does anyone know of good 3 axis joysticks that my team could use for mecanum drive this year?
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#2
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Re: 3-Axis Joysticks
This is the joystick they were using at champs to demo the system. It has a twist handle (aka 3 axis). It should work without any problems, but maybe you can find a team that has tried it?
http://www.logitech.com/index.cfm/ga...s/291&cl=us,en |
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#3
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Re: 3-Axis Joysticks
Felix beat me to it
But yes, that's what we used this year for mecanum drive. http://www.chiefdelphi.com/forums/at...0&d=1213232764 http://www.chiefdelphi.com/forums/sh...86&postcount=9 It worked fairly well. I can direct you to a programmer if you'd like. Big BTW, please remember not to set your sights on a specific drive system just yet. Just wait like 5 more days ![]() Last edited by Akash Rastogi : 28-12-2008 at 14:47. |
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#4
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Re: 3-Axis Joysticks
Quote:
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#5
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Re: 3-Axis Joysticks
Those look very buttony and easy to hit the wrong thing(Although I suppose one could always hack them) On the other hand, I'm kind of looking forward to getting some new UN-hacked joysticks
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#6
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Re: 3-Axis Joysticks
Depends..look at my post above with the picture of the joystick mounted. We didn't need the buttons so they're not up there. Just design your control box in a way that it matches the functions of your robot. Since he's asking about using the joystick to drive, you really don't need any of the buttons, so just hide them or remove the joystick from the base.
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#7
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Re: 3-Axis Joysticks
Back to the original question:
We've experimented with Mechanums and use the Saitek ST290 joystick. Everything works great and except for a few comments that they joystick is too sensitive there have been no problems. We're still trying to decide the best way to give less sensitivity at low speeds and more at high, but haven't decided on a math formula solution or a look up table. ( Haven't figured out look up tables in abview yet...) We've been working with the new controller so we can confirm it works. Best wishes Steve |
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#8
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Re: 3-Axis Joysticks
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I think you would want more sensitivity at low, and less at high to make driving easier.....just my opinion |
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#9
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Re: 3-Axis Joysticks
No, he had it right for what the typical driver wants. You want (relatively) larger movements of the joystick to have a small effect on speed when you are at low speeds allowing for fine control. At higher speeds you want (relatively) smaller movements of the joystick to have a large effect on speed in order to properly match the full range of the joystick to the full range of output PWMs.
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#10
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Re: 3-Axis Joysticks
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To Gblake, There's nothing wrong with using a three axis joystick. We used a single Saitek Aviator for the entire robot, won two regionals (alliance cap both times) and won the Rockwell Automation Innovation In Control award at LSR. The Saitek Aviator was brilliant since it had three thumb buttons, conviently one that was a red led with a safety so that was our 'fire' button last season |
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#11
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Re: 3-Axis Joysticks
Thanks for the speedy response guys. last year we had to use 2 joysticks for our mecanum drive with the twist on a separate joystick. this year we wanted to consolidate the joysticks if we were going to do mecanum drive and we didnt want to waste build season time with this question.
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#12
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Re: 3-Axis Joysticks
I have no idea if this is allowed but I use a 6-axis "mouse" for 3D modeling, it's USB 2.0 and relatively cheap. I've wanted to build a vex rig and drive an omni-directional bot with this for a while now.
Here's the product: http://www.3dconnexion.com/3dmouse/spacenavigator.php X, Y and Z movement (3 axis's) Z, Y and Z rotation (3 more!) -Cody EDIT: Custom drivers can be found of their forums but I'm not sure how the controller station will affect them (I haven't managed to obsess over the new programming this year, soon). |
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#13
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Re: 3-Axis Joysticks
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My opinions is that this is particularly true for a device that is separated from the robot by as much as 50+ feet and that doesn't rotate/move with the bot. Also, remember that during matches, the confusion can become heightened because your bot can be moved by collisions with other bots. Using 3-axis input devices is tough enough on computers where you get nearly instantaneous feedback that precisly matches what you send for commands. Instead of biting off that steep learning curve, I would personally come up with a good two-handed system that uses rotating knobs, sliders, buttons or other devices along with (perhaps) a joystick. I would also think about whether some functions can be controlled through simple on/off (or slow/medium/fast, or...) commands, instead of by a smmothly varying analog signal. If you want to brainstorm some ideas, have Mr Biladeau, Mr Convery, or Mr Harris contact me. I live and work about 30 minutes away from Oakton. Blake Last edited by gblake : 28-12-2008 at 15:28. |
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