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#1
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Limitations too far?
Looking at this year's game rules, when is FIRST going to give us detailed robot assembly instructions? It appears that FIRST is limiting on our creativity way too much, challenges are one thing but where is the line? Never before have we had so many restrictions on our robot such as wheels, playing size, trailer attachment, and now after wasted precious hours no descoring or blocking trailer. Can the FIRST GDC come up with an interesting challenge in the future without destroying competitiveness and creativity.
Chris Hunt |
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#2
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Re: Limitations too far?
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#3
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Re: Limitations too far?
They want to see something different from the usual robots. Also, remember they have to try and make this fair for all teams, and restrictions are the way to do that.
They also want to encourage creative thinking. Honsetly how hard is it to think that you could cover up your own goal? Thats not creative at all. Joey Last edited by Laaba 80 : 06-01-2009 at 17:34. |
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#4
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Re: Limitations too far?
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#5
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Re: Limitations too far?
I didnt mean it would be easy to design. I was talking from a strategy standpoint.
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#6
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Re: Limitations too far?
It just got worse: Nothing can extend outside of the bumper perimeter at all.
Seems like now we're relying on skill of the drivers and accuracy of the people shooting the balls, and that's it. (or are they teaching us to find every loophole possible?) |
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#7
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Re: Limitations too far?
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From my perspective, with all the design requirements, "It's just another challange". Oh, and by taking teams out of their comfort zone ... Kudos to the GDC. |
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#8
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Re: Limitations too far?
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No it didn't. |
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#9
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Re: Limitations too far?
Someone posted how this year's game has evened the playing field.
I totally disagree. I think the very capable teams will be able to meet the much more restricted rules and still build whatever they want and incorporate much more programming creativity to have their robots function how they want. If anything, I felt that the '07 (ramp bots) and '08 (speedsters) had a much greater chance if they couldn't build a robot for the main objective. Sure, there are human players scoring, but so does everyone else. There's a tall, talented "basketball" player that can be found on every team, I'm sure. ![]() |
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#10
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Re: Limitations too far?
I have to agree there are far to many limitations on this year robots. To many aspects of this years robot have been decided for teams instead of challenging them to come up with creative solutions to solve the problem. I hope i am wrong but i think this year we will see the same generic robot for 90% of the teams.
Last edited by nuggetsyl : 06-01-2009 at 19:48. Reason: spelling |
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#11
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Re: Limitations too far?
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It's similar in FIRST. As a senior programmer on my team, I have worked for the past 4 years to learn the best way to code certain functions on the robot. I have learned how to work with sensors, etc. The same goes for the members of our build team. They have worked over many years to try and build "the perfect drive train." Now, they want to punish people like us who have worked through mistakes to make their robot better? Teams are good because they have experienced downfalls and failures; it's a part of the game. Nobody expects you to pick up the KOP as a rookie and build 1114 or 254-quality robots. Those teams have worked very hard to build their programs. Isn't the idea behind FIRST to inspire students to pursue careers in science and technology? To give them real-world experiences in those fields? A company is most certainly not going to start restricting their older employees just to let you, "the new guy," have an advantage. Basically, it can all be summed up in the worn adage: Life isn't fair. |
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#12
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Re: Limitations too far?
Punish? I would change 'punish' with 'challenge'. They never said you cannot use previous knowledge/experience (for example, when faced with a problem now, you probably know how to approach it, unlike a rookie team). Instead they are forcing you to learn new/different knowledge.
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#13
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Re: Limitations too far?
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I simply don't understand why we need to make it "fair." Teams that build effective robots will succeed in the competition. But hey, like everyone always says, it's not really about what happens on the field, right? So why not encourage creativity? Why does the on-the-field competition need to be fair if it doesn't really matter in the end? |
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#14
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Re: Limitations too far?
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I sure hope you haven't only learned about drivetrains and manipulators. If so, then FIRST has failed. I think the benifits of FIRST is that you learn the design process, the phsyics/science behind designs, problem solving, working with others, and creativity. If you are saying that your creativity and everything I just mentioned is the same as a rookie team with no experience, then what have you gotten out of FIRST? Knowing how to build the perfect 8 wheel drive to succeed in a FIRST competition won't get you too far in life. I think that FIRST is forcing experienced teams to reuse these skills instead of just coping last years drive. I think you are underestimating the knowledge and skills veteran teams have and that advantage. Last edited by XaulZan11 : 06-01-2009 at 20:15. |
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#15
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Re: Limitations too far?
I don't think it's punishment, I think it's forcing you to be creative. Why, you ask? Well, I explained it in this post which also answers your other complaint, below:
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Also, in response to: Quote:
Furthermore, there will never be a game that is completely fair. Why? Well... all the stuff I mentioned in my previous paragraph, the skills and the knowledge of processes and thinking and designing carry over from year to year, game to game in FRC. Veteran teams and experienced team members have an advantage, no matter how you slice it. I don't think Lunacy was designed to "be fair" by "making us all rookies again", I think it was designed to bring us real-world engineering issues, and to push us out of our comfort zones to help us learn new things instead of relying on what we already know. Last edited by smurfgirl : 06-01-2009 at 20:50. Reason: didn't end up being a double post like I was expecting, so I took out the apology (: |
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