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Unread 19-01-2009, 18:51
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Not too much activity here...

It seems there are fewer questions posted, compared to previous years.

I wonder if that means fewer teams are entering in the Visualization Design competition or they just don't need as much help? Or are there many teams that have problems but don't realize what a great source Chief Delphi is for help?

As a mentor I personally have received assistance many times from this forum (making me look smarter to my students ). And I've tried to help others too.

I suppose we'll see a flurry of questions posted the last week before deadline.
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Unread 19-01-2009, 18:55
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Re: Not too much activity here...

Quote:
Originally Posted by Kevin342 View Post
It seems there are fewer questions posted, compared to previous years.

I wonder if that means fewer teams are entering in the Visualization Design competition or they just don't need as much help? Or are there many teams that have problems but don't realize what a great source Chief Delphi is for help?

As a mentor I personally have received assistance many times from this forum (making me look smarter to my students ). And I've tried to help others too.

I suppose we'll see a flurry of questions posted the last week before deadline.
Too busy researching what the heck Biomimicry is.
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Unread 20-01-2009, 00:30
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Re: Not too much activity here...

I know.... It makes me sad.

I always like to help teams with their problems then they say "Thanks for your help" and I'm like "No! Problem" *Flies off into the sky* WHOOSH!!!
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Unread 21-01-2009, 03:41
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Re: Not too much activity here...

I'm not posting because it's been a slow start for us... it's too bad, I keep trying to get a move on, but there is a lot of resistance to doing another animation this year after 2 failed attempts... guess that means we'll just have to win this time ;P.
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Unread 21-01-2009, 07:21
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Re: Not too much activity here...

I think that most people that need help try to find the answer in google before post here...
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Unread 21-01-2009, 15:12
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Re: Not too much activity here...

or possibly there are people (such as myself) who just haven't thought about starting yet because of procrastination
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Unread 21-01-2009, 22:25
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Re: Not too much activity here...

Quote:
Originally Posted by MasterRobot View Post
or possibly there are people (such as myself) who just haven't thought about starting yet because of procrastination
GAH!!!!!!! WHY DO YOU DO THAT TO YOURSELF!!! YOU HAVE ANY IDEA HOW LONG GOOD ANIMATION TAKES???!!!!!
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Unread 21-01-2009, 23:00
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Re: Not too much activity here...

Yeah, 2046's goal is to do better than last year. In that case, we're already done! Actually, we've taken a pretty simple approach to it, but we're kinda forced to as I am the ONLY one doing any work and I have barely three months experience in the software.
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Unread 21-01-2009, 23:04
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Re: Not too much activity here...

Our team as well is off to a very very slow start this year.
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Last edited by merybar : 22-01-2009 at 09:33.
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Unread 22-01-2009, 10:48
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Re: Not too much activity here...

Quote:
Originally Posted by merybar View Post
Our team as well is off to a very very slow start this year.
Hey I know You edited your comment, But I'm referring to you say that Vets seem to get annoyed when newbies ask simple questions. Well I do get somewhat annoyed when they ask a question before trying to find out themselves. When ever I teach a 3ds max class I always stress that the F1 button is your friend, google is your next best friend, than I am your third best friend. Because I am not always around to help you solve your problems, and therefore you must learn to solve your problems yourself.

But there is something that I will do that neither F1 or Google will help you with. Critique. If you post a Work In Progress render of your scene/character/animation/model/texture/lighting/rig I will pick it apart and tell you exactly what is wrong with it and what you need to do to fix it. I will also give you suggestion on how to improve it. Guaranteed.

Its far more easier for me to see what is going on with your scene when I can see it in front of me than "HELP!! MY SCENE (insert random problem here)"
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Unread 22-01-2009, 15:04
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Re: Not too much activity here...

yay for tutorials!


except ive either never been able to find a good one/ or tried hard enough to understand one for rigging characters....
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Unread 25-01-2009, 01:46
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Re: Not too much activity here...

Quote:
Originally Posted by MasterRobot View Post
yay for tutorials!


except ive either never been able to find a good one/ or tried hard enough to understand one for rigging characters....
I think that's simply because rigging is HARD. Unless you're doing something super simple, you can't just drop in a skeleton. Each bone has to know exactly what it's affecting and how, or else the limbs will skew oddly when you try to move them.

It's the most dreaded part of my animation course. My teacher has showed me the basics so many times but I haven't gotten far enough to ever feel like I've gotten the hang of it.

And my team is also going slow. I'm mentoring a team and this is their first year on the animation. We just got their old computers updated enough to install 3d this week, so we're going to race to get something put together on time.
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Unread 22-01-2009, 15:34
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Re: Not too much activity here...

Quote:
Originally Posted by BuddyB309 View Post
Hey I know You edited your comment, But I'm referring to you say that Vets seem to get annoyed when newbies ask simple questions. Well I do get somewhat annoyed when they ask a question before trying to find out themselves. When ever I teach a 3ds max class I always stress that the F1 button is your friend, google is your next best friend, than I am your third best friend. Because I am not always around to help you solve your problems, and therefore you must learn to solve your problems yourself.

But there is something that I will do that neither F1 or Google will help you with. Critique. If you post a Work In Progress render of your scene/character/animation/model/texture/lighting/rig I will pick it apart and tell you exactly what is wrong with it and what you need to do to fix it. I will also give you suggestion on how to improve it. Guaranteed.

Its far more easier for me to see what is going on with your scene when I can see it in front of me than "HELP!! MY SCENE (insert random problem here)"
I apologize for the edit on my post, i decided that i need to keep a few thoughts to my self. I agree with you that people need to research before they post, i dont agree however of letting people know this every time. It just gets people more agrivated. I think we should start just not answering the posts like that. If its something according to the rules or something to an extent where it can easily be found, it would make more a point just to not reply.
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Unread 22-01-2009, 17:38
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Re: Not too much activity here...

Quote:
Originally Posted by merybar View Post
I apologize for the edit on my post, i decided that i need to keep a few thoughts to my self. I agree with you that people need to research before they post, i dont agree however of letting people know this every time. It just gets people more agrivated. I think we should start just not answering the posts like that. If its something according to the rules or something to an extent where it can easily be found, it would make more a point just to not reply.
I feel that its not bad helping rookie teams or even people with questions...I feel that that is what chief delphi is for...in the spirit of gracious perfessionalism I think that no question is stupid...I do agree that if it something that can be found in the rule book however it might be better to look there first, rather than quick posting a simple rules question on chief delphi
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