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#1
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IYO, whats most important
Rank these following critieria from most important, to least important for field scouting, in your humble opinion
Balls Score Balls Shot Scoring percentage (Balls Scored/Balls Shot) Human Player Balls scored Human Player Balls Shot Human Player Scoring percentagae Balls in own trailer Speed Traction Strength Autonomous Balls Scored Empty Cell transported Super Cell Scored Driving Skill Feel free to add anything you i might have overlooked. I listed these in no real order |
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#2
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Re: IYO, whats most important
a mix of scoring percentage and driver skill/control (the driver could be great, but if the robot doesn't do what its told, its not good)
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#3
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Re: IYO, whats most important
3 Scoring percentage (Balls Scored/Balls Shot)
6 Human Player Scoring percentagae 1 Balls in own trailer 9 Speed 8 Traction 10 Strength 7 Autonomous Balls Scored 5 Empty Cell transported 4 Super Cell Scored 2 Driving Skill 1 = most critical 10 = least critical |
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#4
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Re: IYO, whats most important
I think that the most important thing is the difference between the team's score and how much it is scored on, since that is it's overall effect on the match.
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#5
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Re: IYO, whats most important
I think that traction will be the most valuable skill in this competition.
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#6
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Re: IYO, whats most important
Balls Score - Very Important Typically, how many game pieces a robot scores on average is a good indicator if a robot is draftable
Balls Shot - Sort of Important Scoring percentage (Balls Scored/Balls Shot) - Sort of Important Human Player Balls scored - Very Important Human player results can differ drastically, and adding their game pieces scored to the robot total should give you a good idea about how the team performs as a whole each match Human Player Balls Shot - Sort of Important Human Player Scoring percentagae - Sort of Important Balls in own trailer - Important This is a good indicator of the evasiveness of the robot and the skill of the driver. Speed - Not Important Not a field scouting item Traction - Not Important Not a field scouting item Strength - Not Important Not a field scouting item Autonomous Balls Scored - Sort of Important For this game, it is just good to know what your opponents do in autonomous period. Empty Cell transported - Important You need to know how a robot spends its time during a match, and manipulating empty cells takes away from harvesting and scoring time. Super Cell Scored - Important However, depending on how the game plays out, the super cell may end up acting just like another moon rock in robots' mechanisms. Driving Skill - Not Important A much better indicator of driving skill than a subjective field is analyzing the other data fields mentioned above. Add also: Team Moon Rocks/Super Cells scored (Robot + Human Player) Last edited by Ben Martin : 09-02-2009 at 00:10. |
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#7
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Re: IYO, whats most important
team compatablity (how well your team gets along with the other)
Driving Skill ball pick up from floor Balls Score Balls Shot Autonomous Balls Scored Scoring percentage (Balls Scored/Balls Shot) Human Player Balls Shot Human Player Scoring percentagae Balls in own trailer Speed Traction (in order per me) Last edited by JAZAD1 : 09-02-2009 at 11:08. Reason: miss order |
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#8
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Re: IYO, whats most important
The one thing that no one ever list in scouting but is one of the most important factors is reliability. I don't care if the robot scores a hundred balls a match if I can't count on you being out there for the next three because it's a fragile as china.
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#9
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Re: IYO, whats most important
While all exterior data should be recorded, especially given the random pairing of opponenets and allies in qualifications, there is ultimately only one stat that matters.
In hockey terms, "+/-". How many points did they score (counting their human player) and how many were scored on them? Assuming an evened schedule (of not only the "quality" of teams, but the play styles as well), this will show what teams are the best. Now, given a 7-12 match sample size, it's unlikely that a perfectly balanced schedule will be constructed. So, keep track of who the opponents and allies were, what their play styles were, and how they complimented/detracted eachother. Look for outliers, and note the factors. Did a bot break down (on either alliance)? Did they have an alliance partner pin the opponent to help them score? Did they get pinned? Note these outliers to see what play styles will best complimented their abilities, and use that knowledge to your advantage. |
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#10
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Re: IYO, whats most important
I'll separate these out into relevant vs totally non-relevant. Past there, the ranking will be different for each team depending on their strategy. We'll also assume reliability & ability to communicate with their alliance is up there, as those are an 'every year' kind of thing.
Relevant attributes: Balls Scored Human Player Balls scored Empty Cell transported Traction (gives the ability to push/pin vs other robots) The rest are irrelevant or are a result of performing something from the list above: Autonomous Balls Scored (strategy dependent) Balls in own trailer - this is an iffy one -- it's extremely difficult to control how well your opponents perform, especially with the pinning nature of this game Balls Shot Scoring percentage (Balls Scored/Balls Shot) Human Player Balls Shot Human Player Scoring percentagae Speed Strength Super Cell Scored Driving Skill |
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#11
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Re: IYO, whats most important
It's important to remember that you're scouting with volunteer labor (typically anyways). If you make them record minute details, your scouts will get bored, which will affect their accuracy on the statistics that matter, and may simply rebel and stop recording period. We use mostly parents as round scouts (we're a small team, students are busy keeping the robot running!), and most of them aren't involved much with the game, so we keep it simple.
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#12
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Re: IYO, whats most important
I'll second this. Reliability is one of the most important things we take into account for our scouting. We watch every match a team has, and if they are having a lot of mechanical failures that is often one of the first teams removed from our list.
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#13
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Re: IYO, whats most important
...and yet how do you quantify reliability? If not quantified, how do you assure that you're making non-biased decisions?
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#14
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Re: IYO, whats most important
Quote:
Let's say that a team is scoring 30-40 points per match, and then suddenly, for a match or two, they go down to 10-20. Then they go back up to 30-40 for a match or two, then down, then up. That's an almost surefire indicator that they are not reliable. It may be that it's different drive teams, or it may be something much more serious. Track me so far? If a team is consistently getting broken, your scouts can also note that. The team's performance will suffer if they can't fix their robot for the next match. There are a number of ways to do this, but you can almost certainly do it with the data you already collect. For me, my biggest concerns this year are: 1: reliability; 2: points scored; 3: points scored on; 4: presence (or not) of an automode. 5 would be collected vs scored; 6, the HP. Other than that, where do they load up? |
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#15
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Re: IYO, whats most important
Simple. You create a "range" of scores you deem to be reliable (say, a range of +/-15 points from average). You see how many scores fall within that range of their average score and how many do not. You can then rank teams by reliability.
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