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Unread 27-02-2009, 17:24
EricVanWyk EricVanWyk is offline
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Everything Must Go! Autonomous Extravaganza

I've seen quite a few bots not move during autonomous so far. I think it is a completely reasonable goal to make sure that all robots at least move during autonomous.

Programmers, please make the rounds and help out the teams that need it. It is a quick, easy and rewarding way to meet new people.

Joe Hershberger had the following recommendation for a dead simple "get them started" Autonomous: Go half speed forward for 1 second, three quarter speed for 4 seconds, then stop.

Coding this is trivial - it is a 30 second modification to the default (don't forget to enable it!). You can slap this on your partners code in no time, and you have shown their programmer how to get started on simple dead reckoning methods. The match after that they'll have something a little more interesting.

Thoughts? Comments? Methods to encourage 100% adoption?
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Unread 27-02-2009, 17:27
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Re: Everything Must Go! Autonomous Extravaganza

Excellent suggestion. More important than ever this year.
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Unread 27-02-2009, 17:37
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Re: Everything Must Go! Autonomous Extravaganza

I did a quick implementation of Joe's idea and attached it here. I don't have Windriver installed - can someone post the C++ equivalent?

Thanks
- Eric
Attached Files
File Type: vi Autonomous Independent -- ADVANCED.vi (21.8 KB, 97 views)
File Type: vi Autonomous Independent -- BASIC.vi (21.0 KB, 122 views)
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Unread 27-02-2009, 18:16
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Re: Everything Must Go! Autonomous Extravaganza

C++ attached -- Untested, use at your own risk!
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File Type: zip AutonomousIterativeCpp.zip (1.25 MB, 81 views)
File Type: zip AutonomousSimpleCpp.zip (1.22 MB, 67 views)
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Unread 01-03-2009, 07:46
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Re: Everything Must Go! Autonomous Extravaganza

We witnessed the same thing this weekend in Traverse City.


Actually, the best autonomous routines were very simple implementations. Some people are trying to use compasses and the like, but these are problematic and prone to problems.
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Unread 01-03-2009, 08:00
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Re: Everything Must Go! Autonomous Extravaganza

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Originally Posted by Analog View Post
We witnessed the same thing this weekend in Traverse City.


Actually, the best autonomous routines were very simple implementations. Some people are trying to use compasses and the like, but these are problematic and prone to problems.
Oh yeah, like 141 and just going out half way into the field and spinning. That was really really good.
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Unread 01-03-2009, 08:38
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Re: Everything Must Go! Autonomous Extravaganza

Has anyone seen anyone actually score in autonomous this year? It doesn't seem like that would be very rewarding given the amount of work required.
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Unread 01-03-2009, 15:53
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Re: Everything Must Go! Autonomous Extravaganza

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Originally Posted by FRC4ME View Post
Has anyone seen anyone actually score in autonomous this year? It doesn't seem like that would be very rewarding given the amount of work required.
15 seconds isn't much time. Its better to get away from the chance of being scored on.
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Unread 01-03-2009, 15:58
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Re: Everything Must Go! Autonomous Extravaganza

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Originally Posted by FRC4ME View Post
Has anyone seen anyone actually score in autonomous this year? It doesn't seem like that would be very rewarding given the amount of work required.
There were a few teams that lined up with a trailer in Auto but chose not score because it was too risky. Most of them would then score the second teleop started.
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Unread 01-03-2009, 16:38
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Re: Everything Must Go! Autonomous Extravaganza

Im pretty sure I saw 2645 at Traverse City scoring during autonomous a few times. But yes the spinning robots like BOB and WOBOTS were very effective during autonomous. Couldnt even come close to scoring on them.
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Unread 01-03-2009, 19:11
Greg McKaskle Greg McKaskle is offline
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Re: Everything Must Go! Autonomous Extravaganza

We saw occasional scoring from turret shooters in auto. More common was robots that scored immediately in tele. I'm not sure if it was luck or vision that had them lined up. This was at the DC regional.

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Unread 01-03-2009, 19:18
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Re: Everything Must Go! Autonomous Extravaganza

Mmmm...Here's the way I was showing people to do auto independent at Buckeye. It's a little more useful for those who intend on running the same vi over and over (we do-- We turret and use the turreting info to try to turn), but it's also useful for those who wish just to go by time, using the case begin..end syntax.
Vision tracking gets a little flaky at short distance because things move out of the field of vision too quickly. We run a P controller for turreting (apparently I and D kill it), and it really can't be set higher or it oscillates.
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File Type: vi Autonomous Independent -- BASIC.vi (10.9 KB, 96 views)

Last edited by gwytheyrn : 01-03-2009 at 19:21.
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Unread 23-03-2009, 21:12
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Re: Everything Must Go! Autonomous Extravaganza

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Originally Posted by FRC4ME View Post
Has anyone seen anyone actually score in autonomous this year? It doesn't seem like that would be very rewarding given the amount of work required.
I saw it once at Boilermaker, don't remember which team, but it was completely by accident. The robot I'm talking about is prone to dropping game pieces whenever it ... comes to a sudden stop (also known as it hits something). In this case, what it happened to run into was a trailer.
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Unread 29-03-2009, 16:59
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Re: Everything Must Go! Autonomous Extravaganza

Quote:
Originally Posted by FRC4ME View Post
Has anyone seen anyone actually score in autonomous this year? It doesn't seem like that would be very rewarding given the amount of work required.
Aside from the human players scoring, I have seen a robot that unloaded all their balls (they shot it out of a helix shooter at machine gun speeds) into an opposing trailer more than once during autonomous mode. Not quite sure how they did that, but it was pretty amazing. So in response to your question, I guess it is possible.
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Unread 29-03-2009, 17:09
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Re: Everything Must Go! Autonomous Extravaganza

GUNN 192 can do it also. They did it at all 3 regionals they attended.
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