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View Poll Results: What is the best strategy for scoring points?
Pinning/Blocking Robots 47 38.84%
Scoring through robot shooter 44 36.36%
Human Scoring 14 11.57%
Transporting Cells (to give to other teams or human player) 7 5.79%
Other (Specify in comment) 9 7.44%
Voters: 121. You may not vote on this poll

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Unread 13-03-2009, 07:22
Betty_Krocker Betty_Krocker is offline
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Best Stragtey

Hey just a poll for what people think is the best strategy they have found through practice or observation.
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Unread 13-03-2009, 08:03
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Re: Best Stragtey

Stay out of the trouble spots on the field. You should be able to win most of your matches if you pick your scoring opportunities, scout your oposition, and play smart.
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Unread 13-03-2009, 08:55
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Re: Best Stragtey

Ive got to agree, keeping your trailer empty, even if it means you wont score as much is just as important as outscoring your opponents, unless you have a disabled bot on your team, or a liability.
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Unread 13-03-2009, 09:00
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Re: Best Stragtey

Just making sure your partners understand the basics of the game (what the PS can and cannot do, and that they shouldn't drive into the opposing corners without good reason) is enough to help you win a lot of matches during qualifications.
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Unread 13-03-2009, 09:20
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Re: Best Stragtey

Make sure you and your partners show up for your matches and know the rules.
You'd be amazed how many team struggle to do just that.
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Unread 13-03-2009, 09:27
JaneYoung JaneYoung is offline
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Re: Best Stragtey

Other:

Be prepared for alliance selections. This would mean that you have a list that has been prepared carefully and with forethought, written legibly and in an orderly fashion. Scribbles on scraps does not make for a list of potential alliance partners.

Edit: I realize this thread is for game play strategy. I think this list is a part of that.
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Unread 13-03-2009, 10:44
Lil' Lavery Lil' Lavery is offline
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Re: Best Stragtey

What is my bot? Who are my partners? Who am I playing against?
I can't answer any strategy questions until I know those.
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Unread 13-03-2009, 14:05
Betty_Krocker Betty_Krocker is offline
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Re: Best Stragtey

Quote:
Originally Posted by Lil' Lavery View Post
What is my bot? Who are my partners? Who am I playing against?
I can't answer any strategy questions until I know those.
good point...

I was trying to get a good picture of the thoughts of others since I am the only veteran drive on the team and might not even be driving this year, I wanted to get a plan together before next week and VCU
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Unread 13-03-2009, 15:51
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Re: Best Stragtey

I'm a little shocked by the current survey. It seems people still think shooters are "better" than the high speed dumpers. I can't say why, since I'm not aware of any shooter that's played so far that has been consistent from more than a foot or two away (dumping) except on very very limited occasions (read as luck).

I'm in no way biased - we made a shooter as well. However, unless the shooters in the field drastically improve, it seems that dumpers are currently the way to go, as long as they have sufficient ball capacity and a good floor pickup.
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Unread 13-03-2009, 15:56
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Re: Best Stragtey

In the absence of separate "shooter" and "dumper" poll options, I'm assuming that people from both camps are voting for the "robot shooter" option on the assumption that it covers both cases.

But yes, I agree - there is no question that short range, high volume scoring (call it what you may) has been the most effective design/strategy thus far this season.
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Unread 13-03-2009, 16:02
Lil' Lavery Lil' Lavery is offline
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Re: Best Stragtey

Quote:
Originally Posted by Tom Line View Post
I'm a little shocked by the current survey. It seems people still think shooters are "better" than the high speed dumpers. I can't say why, since I'm not aware of any shooter that's played so far that has been consistent from more than a foot or two away (dumping) except on very very limited occasions (read as luck).
Strategy wise, there's no difference between a "shooter" scoring at close range and a "dumper." Look at the success that 148 and 1771 are having today, both of which could be classified "shooters." I agree with the post above me, "short range, high volume" scoring is great, but it doesn't always matter the design of the robot.
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Unread 13-03-2009, 17:06
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Re: Best Stragtey

Quote:
Originally Posted by Lil' Lavery View Post
Strategy wise, there's no difference between a "shooter" scoring at close range and a "dumper." Look at the success that 148 and 1771 are having today, both of which could be classified "shooters." I agree with the post above me, "short range, high volume" scoring is great, but it doesn't always matter the design of the robot.
Strategy wise, perhaps they are the same. Shooters can score at close range, but dumpers can outperform them in terms of ball volume and rate of fire, since a "shooter" is generally constrained by firing 1 ball at a time.

By that measure, I'm not sure why people would pick a shooter over a dumper. All data points to dumpers currently being the best choice.
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Unread 13-03-2009, 16:07
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Re: Best Stragtey

Quote:
Originally Posted by Lil' Lavery View Post
What is my bot? Who are my partners? Who am I playing against?
I can't answer any strategy questions until I know those.
Similarly, who are we playing with?

Certainly 3 robots will never win if all three of their strategies is defense... And if that is the case, then you are relying on human player scoring as a second strategy.

We had a lot of success in dc utilizing all of those strategies: 1 robot picking up and scoring, 1 robot running empty cells, 1 robot defending the top scorer, and all 3 human players putting moon rocks and super cells in the trailers when it counts! (we lost in the finals because we just couldn't evade the other alliance quite well enough)
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Unread 15-03-2009, 15:56
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Re: Best Stragtey

Quote:
Originally Posted by JaneYoung View Post
Other:

Be prepared for alliance selections. This would mean that you have a list that has been prepared carefully and with forethought, written legibly and in an orderly fashion. Scribbles on scraps does not make for a list of potential alliance partners.

Edit: I realize this thread is for game play strategy. I think this list is a part of that.
I know what you mean. THe number 1 seed had a worse alliance than they should have had apparently because they accidentally read the 3rd person on their list instead of the 2nd when the 1st declined. They lost in the quarter finals when we a 4th (eventually 3rd after 2 seed went with 3rd) seed and made it to finals with a narrow loss.
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Unread 15-03-2009, 20:19
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Re: Best Stragtey

Quote:
Originally Posted by AlexD744 View Post
I know what you mean. The number 1 seed had a worse alliance than they should have had apparently because they accidentally read the 3rd person on their list instead of the 2nd when the 1st declined. They lost in the quarter finals when we a 4th (eventually 3rd after 2 seed went with 3rd) seed and made it to finals with a narrow loss.
I thought that the Alliance selections at the Florida regional were a bit bizarre. If you look at the elimination results, versus the "average" seeding rank, the pattern is clear. The finals were a close match between the teams with average seeding ranks of 12.7 and 12.3. The teams that lost in the semifinals had average ranks of 18.0 and 17.5.

The way the alliance selection works, the expected average seeding for all teams should be 12.5 or better and the first seed picking 2 and 17 could average as low as 6.7, even less if teams below 17 were still available. Even the 12th seed (in the 8th alliance) can do no worse than picking 14 and 24 for an average of of 16.3.

As it turns out, the average seed of alliances in the Florida regional was 19.3 and the lowest were 12.3 and 12.7. The highest were 29.7 and 25.6. 9 Teams ranked 14 -24 (average 16.1) were left unpicked while 8 teams from 25 - 47 (average 35.2)

I would have expected teams ranked 14 - 20 to be picked, especially over teams ranked (36 - 47 etc). Several alliance captains appeared completely unprepared. Going by name recognition, low team number, loudest shouts in the stands, color of t-shirt, etc. is not likely to be a successful strategy.

Seeding for sure is not the sole reason for picking a partner. The alliance must be balanced as well. And there are often mechanical breakdowns or other reasons which explain poorer performance. But, if this were the case we would see teams with higher average ranks doing better in the eliminations. After 9 matches, the seeding is likely to reflect much more than the luck of the draw - things like pinning ability, consistency, human player ability, driver ability, penalty avoidance, etc. I think the alliance selection at Florida left a lot on the table.

The teams that have a possibility of doing 6 wins or better have to be prepared for alliance selection immediately following the last match. Your first pick can always be a team ranked 14th or higher and your second pick can always be 24th or better. You will never be able to pick a team ranked higher than you. Don't worry about them. They won't be on your list. You should know which robots ranked below you that are complementary to you. Unless you have a good reason otherwise, you may want to pick the lowest seed that is complementary.

IMHO alliance selection should account for 1) proven performance against the field (an objective measure based on final seeding rank), 2) balance for the team (shooting/defense/empty cell) and 3) experience (often reflected in lower team number).

For lunacy, it appears to me that the most successful alliances consists of an excellent shooting bot and a good defensive bot that can reliably play defense on the opponents best scoring bot and pin opponents for easy human scoring. During the early phase of the game, pinning for human scoring is essential. In the latter phase, when humans run out of moon rocks, neutralizing the opponents top dumper (or equivalent shooter) is essential. In all phases, penalty avoidance is essential. Teams that draw penalties or waste moon rocks on poor targets are usually reflected in the standings.

Just my $0.02
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