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| View Poll Results: Vote off your least favorite game. | |||
| 1992- Maize Craze |
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3 | 5.56% |
| 1993- Rug Rage |
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3 | 5.56% |
| 1994- Tower Power |
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1 | 1.85% |
| 1996- Hexagon Havoc |
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0 | 0% |
| 1997- Torrid Terror |
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2 | 3.70% |
| 1998- Ladder Logic |
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1 | 1.85% |
| 1999- Double Trouble |
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1 | 1.85% |
| 2002- Zone Zeal |
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4 | 7.41% |
| 2004- FIRST Frenzy: Raising the Bar |
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4 | 7.41% |
| 2005- Triple Play |
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20 | 37.04% |
| 2006- Aim High |
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2 | 3.70% |
| 2008- FIRST Overdrive |
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13 | 24.07% |
| Voters: 54. You may not vote on this poll | |||
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#1
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FIRST Game Survivor: Round 6
Here's how it works. Each week we will "vote off" a past FIRST game until we have our "Survivor"
Voted off Round 1: 2000- Co-Opertition FIRST Round 2: 2001- Diabolical Dynamics Round 3: 1995- Ramp n Roll Round 4: 2007- Rack n' Roll Round 5: 2003- Stack Attack If you are unsure about past games, you can read up on them on the links below: http://firstwiki.net/index.php/Game http://www.technokats.org/historyproject.php |
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#2
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Re: FIRST Game Survivor: Round 6
And why are people not voting off Triple Play?! Loading zones, people, loading zones!
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#3
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Re: FIRST Game Survivor: Round 6
<G22>, 2008 edition.
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#4
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Re: FIRST Game Survivor: Round 6
Then it sounds like you were never on the receiving end of a loading zone penalty.
A <G22> was obnoxious, but only worth about one "score." A loading zone penalty was worth about one "score" on a rare occasions, but usually 2 or 3. Also, covering our robot's perimeter with zip ties Thursday took precious time as we played the inevitable robot catch-up game. |
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#5
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Re: FIRST Game Survivor: Round 6
Billfred appears to carry with him some influence! lol
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#6
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Re: FIRST Game Survivor: Round 6
I'm not feeling the love for Triple Play here.
Honestly, that was probably my second favorite game ever, although Lunacy may dethrone it after this season is all said and done. Why? Because it was a very fun game to drive in, constantly kept the audience on their toes the entire match (even an average robot could strategically place a single tetra and swing the match thirty or more points), and at least for us, was mostly penalty-less*. It was also the last year of bumper-less robots, the last year of wedges, and the first year ever with 3v3 alliances. Nope. Triple Play should definitely survive to another day. 2008 (Overdrive) on the other hand, that should be the next one to kick the bucket. That game literally just meandered [mostly] in circles, racking up more penalties per competition than Triple Play ever did. * To be best of my knowledge, our team did not incur a single 30-pt penalty for our alliances ever that year. It was very simple that year to avoid penalties: don't drive near that corner of the field if they were human loading! |
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#7
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Re: FIRST Game Survivor: Round 6
I'm not sure which year bumpers were first allowed, but I thought it was 2005. Bumpers were not mandatory until 2008.
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#8
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Re: FIRST Game Survivor: Round 6
Bumpers were initiated in 2006.
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#9
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Re: FIRST Game Survivor: Round 6
I made bumpers for my first robot in 2003 on 1126.
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#10
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Re: FIRST Game Survivor: Round 6
Quote:
Right, but 2006 saw the premiere of BUMPERS, as standardized by the GDC with pool noodles and plywood and strongly-recommended 1000-denier Cordura Plus nylon. |
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#11
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Re: FIRST Game Survivor: Round 6
Hey, I voted against triple play all this time. I disliked it before it was cool to dislike it.
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#12
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Re: FIRST Game Survivor: Round 6
Seriously? You're voting off Triple Play just because of loading zone penalties? For one thing, I don't remember them being excessive at all. And I may be biased, because our Triple Play robot was the best 840 has ever made, but I think the game was really exciting.
My vote was for FIRST Frenzy. I only saw it at an offseason competition, but I remember the game as thoroughly boring. |
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#13
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Re: FIRST Game Survivor: Round 6
I voted for Aim High, i thought it was not at all exciting to watch. OOOOO robots are shoot balls, looks exciting at first but grows old really really fast. Plus their was that whole back bot thing that i thought was dumb as well. I happened to really like Triple Play i thought it was a very exciting game that was easy to follow from the stands and you could tell who was winning and who was losing really easily.
FIRST Frenzy was incredibly exciting to watch and not at all boring. It was my favorite game that i have been apart of. It was also the last year the robots didn't all start to look the same. |
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#14
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Re: FIRST Game Survivor: Round 6
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No voting off 2004! |
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#15
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Re: FIRST Game Survivor: Round 6
Quote:
We also played offense, not defense. Funny how that works. And, as Art said, it was really easy to avoid penalties as long as you avoided any robots in those zones. <G22> was a lot harder--there were 4 places to get it, and at least one had a partial view-block while 2 were hard to tell due to perspective. That leaves one that you could see pretty well to avoid it... |
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