|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Human Players and the Game
do you feel the game is more better/exciting because of the human element thats added to the game?
i think it was more exciting..plus we could have more team members on the playing field i also thought that this years game had a relevant real life application: humans working alongside robots to get a task done.. |
|
#2
|
|||||
|
|||||
|
Re: Human Players and the Game
I'd have to agree with you. There are those who won't, but humans working with robots is a real situation.
I think the prime example was 2004. All points scored in the goals were scored by a human. Robots could feed the human, put a doubler on the goals, or hang from the bar. Robots could also arrange to increase the number of balls sooner than normal. 2009 is also a very good example. I want to say that at least half the points in any given match were scored by the humans, but I'm probably overestimating. |
|
#3
|
||||
|
||||
|
Re: Human Players and the Game
At first I wasn't too comfortable with the idea of one's athletic skill being able to override robot quality. As the game played out, it was evident that though the HP did play a significant role this year, there was still a balance between the two, a single human player couldn't win it alone.
I think the human element only made the game mildly more exciting; the HPs were often scoring moonrocks faster and more frequently than robots and a cross-field supercell score at the last minute was definitely exciting. |
|
#4
|
||||
|
||||
|
Re: Human Players and the Game
pretty much the only way those moonrocks were going to get on the field was from the HP missing those shots or the HP feeding the robot.
so in a way, the only way robots could score, aside from being preloaded, was by picking up missed moonrocks from the HP and yea id have to agree with techno about the HP scoring super cells from long range. those were the nailbiter matches that either make or break the match >.< |
|
#5
|
|||
|
|||
|
Re: Human Players and the Game
I don't really feel that having humans in the game this year is really add much. It makes the robot functionality second to the ability of the human players to throw the balls. For example if a team can simply recruit good basketball players they can have a crappy robot, and yet win their matches.
|
|
#6
|
|||
|
|||
|
Re: Human Players and the Game
Quote:
|
|
#7
|
||||
|
||||
|
Re: Human Players and the Game
I didn't think having as much human player involvement in the game was a good thing because it made it so that the large temas(50+ members) had a wider base of HP's and can get a better one that the smaller teams(5-15 members).
|
|
#8
|
||||
|
||||
|
Re: Human Players and the Game
the human player was a great addition to this years game. it felt more dynamic as part of the drive team because you not only had to avoid getting scored on by robots but you could also get scored on by humans as well. it made you think on your feet and drive smarter in order to not get pinned or make yourself an easy target.
|
|
#9
|
||||
|
||||
|
Re: Human Players and the Game
For the last several years the number of team members allowed on the playing field, four, has not changed.
|
|
#10
|
||||
|
||||
|
Re: Human Players and the Game
I don't like the human player being able to directly score, or at least not easily. I've always seen them as facilitating robot function. In 2006 they were mostly used for loading (though it was possible to score in the corner. ) In 2007 they were almost solely used for loading the bot (but, again, could still theoretically score.) In 2008 they could control the bot with the IR controller, and at least on our team served the far more important role of an extra pair of eyes.
So count me as one of the people who doesn't like that the human player can change the game on their own. If the human player can throw in a single ball at the end of the game and change the outcome of the match I don't like it. |
|
#11
|
||||
|
||||
|
Re: Human Players and the Game
I love when the HP has something important to do. Like 2004 and this past year. It gives more people a sense of importance on the field. I know we've had the same HP for the last 3 years and he likes this year the best and 08 the least because he didn't feel important.
If they aren't going to have something important to do, then at least let them be close to the drive team so they can be an extra set of eyes. Like in 2005 and 2008 where your HP was far away from you and was pretty much useless after the 1st 15 sec. Well not in 2005 but they were completely useless unless you were human loaded with the tetra. |
|
#12
|
|||||
|
|||||
|
Re: Human Players and the Game
I think humans has too big of a role in this game. Somewhere Karthik said that only 43% of the balls scored on Archimedes were scored by robots. To me, that is way too much for a robotics competition. That is what this is, right?
If matches can be won or lost by a human player, why did I bother building a robot? |
|
#13
|
|||||
|
|||||
|
Re: Human Players and the Game
Quote:
This game allows way too much HP scoring that is entirely independent of robot skill. |
|
#14
|
|||||
|
|||||
|
Re: Human Players and the Game
Exactly. Having attended three regionals and championships I've seen far too many matches where a weaker alliance had sacrificed their bots to defense (pinning) and let the match be decided on human player skill.
Granted this is not the only major flaw with this game. Often times pinning gets a lot of attention, but it's the human players that have made pinning such a big issue. I hope both these issues can be addressed at IRI... |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Traits of the Drivers, Coaches, and Human Players | mhayon | General Forum | 34 | 08-02-2005 09:26 |
| What do your human players and mentors do? | jonathan lall | General Forum | 4 | 30-03-2003 22:34 |
| How can human players stack the bins? | Jacqui Sutton | Rules/Strategy | 1 | 07-01-2003 00:51 |
| How are your Drivers and Human players doing????????? | archiver | 2001 | 2 | 24-06-2002 00:33 |
| How about a Drivers/Operators page and a Human Players page | Anthony S. | CD Forum Support | 4 | 02-06-2001 22:47 |