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#1
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Winning Drive Train
so after a fun 2009 season, all the ideas about 4 wheel drive, 10 wheel drive, drive train with fans on it, and all that jazz.....what was the most effective drive train? what style had the most traction? Teams with the KOP 4 wheel drive train, what did you do to improve traction?
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#2
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Re: Winning Drive Train
At one of the regionals i went to, the winners, used two fans on back corners of their robot, which seemed to be very effective. Our robot had 12 wheels, each side having 3 rows of 2. It is a matter of testing different wheel sets on the regolyth (or however you spell it), and seeing which wheel set was the most effective.
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#3
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Re: Winning Drive Train
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#4
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Re: Winning Drive Train
As far as I remember, we did pretty well with shoving and pinning. As far as speed and traction, both were average, but definitely could have been better.
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#5
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Re: Winning Drive Train
We had a 6-wheel 4WD system (the rear wheels were doubled up), and we had no trouble pushing anybody around. We also had great control.
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#6
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Re: Winning Drive Train
We did the swerve this year. It helped to prevent us from getting pinned. 2753 added the fan and it seemed to help them.
Last edited by Josh Drake : 28-04-2009 at 12:52. |
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#7
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Re: Winning Drive Train
Our team had 4 wheel drive for GSR and we added traction control for Atlanta. The traction control really helped. We had no problem pushing people around- http://www.thebluealliance.net/tbatv/match/2009cur_qm67
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#8
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Re: Winning Drive Train
Anybody have anything quantitative to share? Anybody? Anybody? Bueller?
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#9
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Re: Winning Drive Train
We had the 6+1=3 drive. Normal mode was six driven wheels in tank mode. Switch to two front wheels and the third wheel mounted 90 degrees to the others, located just in front of the trailer hitch. The third wheel dropped down lifting the frame and the back four wheels up to put all the weight on the front two wheels. With the six wheels we could push most teams around. The three wheel drive allowed us to "twitch the hitch" and swing out of some pinning situations.
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#10
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Re: Winning Drive Train
We used six wheel drive. Each side had two (doubled) back wheels and one front wheel. One CIM was driving each side through a SuperShifter (which, ironically, we never used).
We had a simple joystick ramp-up for a while, which worked okay. Towards the end of Atlanta, we developed an encoder-based traction control that worked great; its too bad it didn't see very many matches. As a member of the programming team, it was difficult initially to convince the build team that more wheels would not actually improve traction. Then, they wanted to leave the front two wheels undriven (i.e. throwing away ~40% of our traction). Yay for physics! Last edited by FRC4ME : 28-04-2009 at 11:13. |
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#11
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Re: Winning Drive Train
This is not really quantitative, but....
The mentors on our team spent a lot of time watching the pushing matches trying to determine what drive train was the best. Our final conclusion was reasonably simple: Whomever went into a pushing match with the most momentum initially won nearly all the time, regardless of their drive train. We played with our gear ratios to improve our speed, and discussed changing our wheel distribution to change the weight on different wheels to improve turning, but in the end most teams proved that 4 wheels was just as good as any other option. Some of the 'fastest' teams out there, like Hot, didn't even use traction control (at least they weren't using it in the Michigan regionals). |
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#12
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Re: Winning Drive Train
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With regards to drivetrain, we had a wide - 6 wheel drive system with the rear wheels raise about 1/16" to allow for some "rocking" between the front and rear wheels. Not sure what effect it had on the bot, I think it just made my counterpart feel better. There was no quantitative measurements taken to confirm or deny its effectiveness. In terms of pushing power, once we finally worked out our traction control issues, we could wiggle our way out of most issues. But, we were not a pushing robot by any stretch of the imagination. My thoughts were why push when you could be scoring??? I guess it worked out in the end ![]() |
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#13
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Re: Winning Drive Train
We used the AM Toughbox kit transmissions on a wide 4-wheel drive, but changed out the stock gears. That changed the ratio on the trannys from about 12:1 to 5:1. Decreasing the torque made spinning out less likely, and made the robot quite a bit faster, although harder to control. It was good to be fast though
![]() We weren't really too interested in pushing, our game was more scoring-oriented. |
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#14
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Re: Winning Drive Train
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#15
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Re: Winning Drive Train
I just want an answer on why the mods let this thread happen for this game 2009 and traction shouldn't be in same conversation. Next 1251's robot was 4 WD with some traction control and a one speed custom gearbox about 7ish fps. Saying this we were just fine with traction for 2009 in fact it was one of our strong suits. We made the robot weight as close as possible to the limit 119.9 and had no problems basically moved every robot we needed too at the Fl regional except 233 who had an amazing traction control program. Saying all this we could still be pushed sideways if another team had momentum no matter what happened. The fans seemed to work well for some teams at gaining speed but not really for gaining a whole lot of traction. Other then that there was no real way to gain an advantage on traction this year.
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