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| View Poll Results: Vote off your least favorite game. | |||
| 1992- Maize Craze |
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11 | 19.64% |
| 1994- Tower Power |
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2 | 3.57% |
| 1996- Hexagon Havoc |
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2 | 3.57% |
| 1997- Torrid Terror |
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3 | 5.36% |
| 1998- Ladder Logic |
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4 | 7.14% |
| 1999- Double Trouble |
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5 | 8.93% |
| 2004- FIRST Frenzy: Raising the Bar |
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3 | 5.36% |
| 2006- Aim High |
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7 | 12.50% |
| 2008- FIRST Overdrive |
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19 | 33.93% |
| Voters: 56. You may not vote on this poll | |||
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#1
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FIRST Game Survivor: Round 9
Here's how it works. Each week we will "vote off" a past FIRST game until we have our "Survivor"
Voted off Round 1: 2000- Co-Opertition FIRST Round 2: 2001- Diabolical Dynamics Round 3: 1995- Ramp n Roll Round 4: 2007- Rack n' Roll Round 5: 2003- Stack Attack Round 6: 2005- Triple Play Round 7: 2002- Zone Zeal Round 8: 1993- Rug Rage If you are unsure about past games, you can read up on them on the links below: http://firstwiki.net/index.php/Game Erich: http://www.chiefdelphi.com/forums/sh...2&postcount=17 Andy Baker: http://www.chiefdelphi.com/forums/sh...7&postcount=18 Last edited by Justin Montois : 30-04-2009 at 00:33. |
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#2
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Re: FIRST Game Survivor: Round 9
Can you please add Lunacy to the options already so that we can vote it off?
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#3
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Re: FIRST Game Survivor: Round 9
Can we fast forward to where 2004 and 2006 duke it out in the finals?
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#4
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Re: FIRST Game Survivor: Round 9
Lets fast forward to where 2004 wins
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#5
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Re: FIRST Game Survivor: Round 9
I don't get the love for 2006. I have to say I found the game rather boring to watch from the stands, the best part was trying to watch teams try, and mostly fail, to get up on the ramp at the end of the match. The time in between was utterly boring. I didn't find the robots throwing/shooting balls at all exciting. It was a rather easy game to build a robot for, the real challenge that year was to build your robot well enough to get up the ramp. Plus the robots pretty much all looked/did the same thing and that doesn't make for an exciting game to me.
So as you can tell from my post i have been voting off 2006 since 2003 got voted off. |
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#6
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Re: FIRST Game Survivor: Round 9
Quote:
That said, I agree; can we just skip to the inevitable Aim High vs. FIRST Frenzy finale? ![]() |
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#7
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Re: FIRST Game Survivor: Round 9
Quote:
The only problem with 2006, in my opinion, was the autonomous bonus. But come on, what's more exciting than watching a pair of robots simultaneously load up the center goal in the finals? I don't think any of the Einstein matches have been as awesome as the 2006 matches. |
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#8
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Re: FIRST Game Survivor: Round 9
Quote:
Well we used that "joke" of an autonomous period to push one of the mobile goals across the field and park it securely in the floor opening on the same side of the field, cutting off 50% of the access those pesky human players had to balls herded from the field. So they can't both be bad things. We've heard it before - in a nutshell, 2004 was one of the best years for robot functional diversity and design freedom. Everyone could find something to like about the game - that is why it is so popular. |
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#9
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Re: FIRST Game Survivor: Round 9
Don't forget that you could get a minefield earlier. 60 (and quite probably 254) did that all the time--knock off the 10-point balls in auto to spill the 5-pointers, thus a) creating a traffic hazard and b) blocking the "mouth" robots, who were most likely still getting in position.
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#10
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Re: FIRST Game Survivor: Round 9
This is a repeat, Round #9 got closed about a week ago.
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#11
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Re: FIRST Game Survivor: Round 9
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I'd have to agree with Einstein though. 2006 was absolutely crazy, I'm really glad I was in ATL that year. |
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#12
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Re: FIRST Game Survivor: Round 9
Did this many people really not like Overdrive? I thought it was pretty fun to watch with good robots out on the field like on Einstein and in the divisions.
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#13
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Re: FIRST Game Survivor: Round 9
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I liked the game because it had a unique challenge for the robots and made people really think about how they wanted to get the ball over the overpass. |
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#14
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Re: FIRST Game Survivor: Round 9
I wrote a note to the GDC immediately after my first (and only
) regional in 2008. I thought 2008 was the most audience accessible game in my 6 years of FRC.Quote:
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#15
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Re: FIRST Game Survivor: Round 9
Quote:
Edit: In response to the post below me (apparently I'm not allowed to post again, is the "ensuring equal participation" message new?)- Eric, I find it funny that you liked eliminations strategy better because I felt we didn't get to put our strategy into action until the finals on Archimedes. Every other match we played or watched before then involved a pretty typical combination of the two stronger offensive teams driving around, picking up the ball, hurdling, lather-rinse-and-repeat while the third alliance partner either drove in circles or played some sort of "prevent the other alliance from getting the ball/scoring the ball" defense. In the Archimedes finals, we kept switching our offensive players during the match which was somewhat interesting to watch, confused the other alliance to no end, and is the only reason we came back after losing the first match. And then we got decimated in semis on Einstein. But yeah... not too much dynamic strategy overall like we've seen in other games. Last edited by smurfgirl : 01-05-2009 at 14:21. Reason: it won't let me post again |
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