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Unread 13-05-2009, 22:18
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Major Changes in FRC game year to year

I am in the second year of my FIRST experience and i was wondering what rules can i count on being there year after year that apply to the overall design of a robot. Such as weight, size, bumpers, lights, controls, floor surface (cough cough), wheels (cough again), etc...

I understand the switch to the new controls and we won't have another soon but I just want to know how often those types of rules change.

also is there a pattern in game type?
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Unread 13-05-2009, 22:34
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Re: Major Changes in FRC game year to year

Don't count on anything ever. I mean, the robot weight will probably be the same, but I mean you couldn't even count on a carpeted field or using whatever wheels you want anymore. Expect nothing.
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Unread 13-05-2009, 23:46
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Re: Major Changes in FRC game year to year

I can only talk about since 2006. But from my experience.

The game probably will have carpet(2009 didn't). The standard dimensions will probably be AROUND(2007 didn't) 28"X38"X60". There will probably be a human player(2008 didn't). There seems to be a 50/50 shot of you being able to expand out. Ability to go up ramps is always good(2006 and 2007). There are tons of rules that will probably always be there(such as no external alignment devices) though most of the important ones have exceptions as seen above.

As for a pattern, people have rumored that the symbol of FIRST(triangle circle square) might be a pattern. However, it has been inconclusive.
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Unread 13-05-2009, 23:48
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Re: Major Changes in FRC game year to year

See this thread:
http://www.chiefdelphi.com/forums/sh...threadid=77332
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Unread 14-05-2009, 10:04
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Re: Major Changes in FRC game year to year

Disclaimer: I am not on the GDC nor do I know anyone on the GDC. Anything I say is merely my best guesses

Rules regarding safe operation are pretty much the only for sure rules. Safety glasses in the pits on the field etc. Rules forbidding intentional destruction of an opponent. The rules that say we can't build anything that intentionally destroys the field.

Aside from the obvious ones, dont assume ANYTHING. FIRST could throw us a curve ball and change everything. Or we COULD replay an old game even. FIRST is kind of evil like that but I think we all love them anyway.
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Unread 14-05-2009, 14:08
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Re: Major Changes in FRC game year to year

Volume and weight are normally close. They can (and have!) change without any warning whatsoever. Safety rules don't change much, if at all. (<S04> this year was the main change there. Not a big one either...)

Team numbering rules, 99% chance of not changing. Alliance ID rules will probably change. The control system probably won't change much; however, you never know what tweaks will come in.

There are also a couple of "standard" rules; No intentional detaching, No metal on carpet, No intentional tipping (the contact rules stay pretty constant, other than pinning).

Bumpers, lights, floor surface, wheels, etc. are subject to change without warning, like this year with the wheels and floor.

As for pattern in game type, that sound you just heard was me falling off my seat laughing my head off. You can try to find one, but the most obvious one was disrupted this year.

How often do these types of rules change? How often does the GDC decide to change them?
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Unread 14-05-2009, 19:32
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Re: Major Changes in FRC game year to year

Expect to see the GDC experimenting with different textured surfaces. They might start a trend due to this years change of surface.

Imagine a surface similar to the FTC game this year...only bigger...
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Unread 14-05-2009, 19:58
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Re: Major Changes in FRC game year to year

Part of the reason I made my post was because I've heard rumors that the GDC is looking to throw more annoying curveballs that neutralize veteran advantages. This years was the field and drivetrain, which screwed up a lot of drive systems from year to year. Who knows what it could be next year? If a trend makes too much sense, I'd be willing to bet it's not being used by the GDC.

One thing you can (maybe) count on: You will manipulate a game piece, and drive on a solid surface or surfaces. That's really about it.
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Unread 14-05-2009, 21:14
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Re: Major Changes in FRC game year to year

Quote:
Originally Posted by Chris is me View Post
Part of the reason I made my post was because I've heard rumors that the GDC is looking to throw more annoying curveballs that neutralize veteran advantages.
Where has it been said or written officially that the FRC Game Design Committee is looking to neutralize veteran advantages?

It has been and continues to be my experience that rumors of any kind cause problems and distortions. They are a waste of what could be valuable time.
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Unread 14-05-2009, 21:41
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Re: Major Changes in FRC game year to year

I thought that was how we were supposed to interpret "levelling the playing field". Neutralize is toos trong of a word, perhaps... making veterans think twice? I dunno. I thought they were trying that this year, and the speculation and rumors were to expect more.
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Unread 14-05-2009, 21:49
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Re: Major Changes in FRC game year to year

There is only one major change that you could ever figure out on your own: Next year will be a different game.
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Unread 21-05-2009, 22:15
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Re: Major Changes in FRC game year to year

Quote:
Originally Posted by Chris is me View Post
Part of the reason I made my post was because I've heard rumors that the GDC is looking to throw more annoying curveballs that neutralize veteran advantages. This years was the field and drivetrain, which screwed up a lot of drive systems from year to year. Who knows what it could be next year? If a trend makes too much sense, I'd be willing to bet it's not being used by the GDC.

One thing you can (maybe) count on: You will manipulate a game piece, and drive on a solid surface or surfaces. That's really about it.
Quote:
Originally Posted by Chris is me View Post
I thought that was how we were supposed to interpret "levelling the playing field". Neutralize is toos trong of a word, perhaps... making veterans think twice? I dunno. I thought they were trying that this year, and the speculation and rumors were to expect more.

First off, where did they say anywhere that they were "leveling the playing field"? If the slick playing field caused some veteran teams to be "neutralized" then I state that those teams never learned how to design a drivetrain, and only learned how to manufacture the one that they had designed previously.

As far as "curveballs" from the GDC go ... It's all just part of the challange. One of the things that I look for are the little "gotcha" details that they tend to gloss over at kickoff such as how high the lip of an entrance is or how tall the supports under the carpet are. I consider those details the most profound "curveballs".

Remember: "It's not the strongest that survive, but the most adaptable to change"
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