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#1
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Pic: Flippable robot
BUMPERS – Bumper assemblies designed to attach to the exterior of the ROBOT within the BUMPER ZONE, and constructed as specified in Rule <R07>. BUMPERS are excluded from the weight and volume calculations specified in Rule <R10>.
BUMPER ZONE – the volume contained between two virtual horizontal planes, ten inches above the floor and sixteen inches above the floor. NORMAL CONFIGURATION – The physical configuration and orientation of the ROBOT when the MATCH is started. This is the state of the ROBOT immediately before being enabled by the Field Management System, before the ROBOT takes any actions, deploys any mechanisms, or moves away from the starting location. This configuration is static, and does not change during a single MATCH (although it may change from MATCH to MATCH). R07 A - BUMPERS must provide complete protection of the entire FRAME PERIMETER of the ROBOT (i.e. BUMPERS must wrap entirely around the ROBOT). The BUMPERS must be located entirely within the BUMPER ZONE when the ROBOT is standing normally on a flat floor, and must remain there (i.e. the BUMPERS must not be articulated or designed to move outside of the BUMPER ZONE). F - The only markings permitted on the BUMPER fabric cover are the team number (see Rule <R15>). R15 - Teams shall display their team number on the BUMPERS in four locations at approximately 90-degree intervals around the perimeter of the ROBOT. The numerals must be at least 4 inches high, at least in ¾-inch stroke width and in a contrasting color from its background. Team Numbers must be clearly visible from a distance of not less than 100 feet, so that judges, referees, and announcers can easily identify competing ROBOTS. Now for the pic - ![]() The only problem in the rules I see is R15, and we'll have to make numbers both upside down and upside right, or use an ambigram of the team number (hah!) ... I think it's legal, what do you guys think? |
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#2
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Re: Pic: Flippable robot
I think it'll spend all of it's time on it's side.
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#3
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Re: Pic: Flippable robot
Not if it's designed well
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#4
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Re: Pic: Flippable robot
I didnt' spend enough time figuring out how to design it well. The main problem I see is that the CG will probably end up near the middle of the bumper zone, making it relatively tippable compared to a more conventional design.
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#5
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Re: Pic: Flippable robot
Mostly I made this thread for the legality of the idea, not the practicality.
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#6
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Re: Pic: Flippable robot
The only legal issue I can think of at teh moment is the fact that you can't control balls with an active mecanism above the bumper zone. Our team interpreted that as it can be staic when it touches the ball, but can't move. What if you have those upper wheels spinning and a ball lands on them and is moved? I'm not sure if they would count it, but it is something to watch out for.
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#7
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Re: Pic: Flippable robot
If you can figure out a way for the bumpers to be level, and at the regulated height, at all times you'll be good.
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#8
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Re: Pic: Flippable robot
Certainly a cool idea. You won't be able to go through the tunnel since you'll be 26" tall (assuming bumpers centered on 13" in both orientations), and if you're able to go over the bump, i'd be worried about balls getting caught.
you could have cool little counterweighted shields to cover the upper set of wheels. I also agree you'll have to end up with 8 numbers unless you can make the ambigram, which is alot harder. Also important to note is that your power switch needs to be accessed and the diagnostic light needs to be visible. Both of those requirements are possible if they are well placed. |
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#9
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Re: Pic: Flippable robot
Another issue to consider is carrying the game balls. Any robot that is flippable will have the potential to carry balls inadvertantly unless you want to cover the top and bottom sides - that will really limit the chances of being compliant with other rules or to do anything other than push a ball.
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#10
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Re: Pic: Flippable robot
Quote:
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#11
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Re: Pic: Flippable robot
In reference to afowl's question:
Quote:
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#12
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Re: Pic: Flippable robot
Interesting idea, I must say.
I would be very disappointed if the concept were disallowed just because there would be upside down team numbers. That seems rather strict, but it's enough of an issue that I'd make a Q&A about it if I were you. What if you write your number upside down and right side up on the same bumper? I think that meets the rule just fine. |
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#13
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Re: Pic: Flippable robot
As long as the mechinism that is facing the sky isn't moving ur fine i think.
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#14
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Re: Pic: Flippable robot
Yes, I agree, as long as the skyward mechanism isn't moving, you're definitely fine. However, I'm interested to see what Q&A has to say about it, because its much simpler to build an invertible drive system that has all wheels running all the time. That's not to say you couldn't do something to solve the issue of G45, because you can, it's just complicated, and keeping it simple is almost always better.
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#15
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Re: Pic: Flippable robot
I think the definition of "Normal Configuration" disallows this. Copying from your first post "NORMAL CONFIGURATION – The physical configuration and orientation of the ROBOT when the MATCH is started" Since the orientation between top and bottom is one way at the beginning of the match, I don't know that you can swap them through the match.
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