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#1
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<G39> Pinning
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Also, if you are able to pin a robot indefinitely (e.g. tank pinning a killough drive in a corner), would you get only one penalty for this as long as they did not escape, or will you get one for every five seconds that you pin them for (kinda a stretch, but I can see someone using that interpretation)? |
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#2
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Re: <G39> Pinning
i think by my interpretation I think the timer resets after every penalty so if you pin a robot get a penalty and then continue to pin for another 5 seconds it will be another penalty.
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#3
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Re: <G39> Pinning
Once you pin someone to the point where they are not moving, the timer starts when their movement is hindered. You back off to 6 feet and 3 seconds later you can go back to pinning.
This video might help you out- http://www.thebluealliance.net/tbatv.../2007cmp_sf2m2 Second 1:49 is when 910 starts pining 233. Last edited by BrendanB : 10-01-2010 at 15:52. Reason: wrong link! |
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#4
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Re: <G39> Pinning
the definition of pinning is interpretted as the pinned robot is unable to travel anywhere. If there is just a pushing match at midfield, either robot can simply back up and go somewhere else.
The "each violation" is meant to imply that a penalty will be given every 5 seconds. |
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#5
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Re: <G39> Pinning
Is pinning against a 45* ramp, that your robot can't climb due to design constraints, really pinning?
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#6
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Re: <G39> Pinning
yes, that's pinning. The ramp is a field element.
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#7
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Re: <G39> Pinning
Quote:
Last edited by Jack Jones : 10-01-2010 at 21:00. |
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#8
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Re: <G39> Pinning
Pinning against the bumps (ramps, whatever) is probably going to depend on the referees' discretion. If the pinned robot has a tank drivetrain and the treads are parallel to the ramp and it can't move, then it's probably pinning. If the treads can go up the ramp but the team just wants to go the other direction, it wouldn't be.
As somebody said above, pinning only happens when a robot can't move anywhere. Otherwise it's just blocking. |
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#9
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Re: <G39> Pinning
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It says INHIBIT, not "keep a robot from moving anywhere." There is an important difference. As for pinning against a bump, is the bump a field element? Yup. Is the robot movement inhibited? If the robot can't get over it, then yup. Then it follows that a robot can be pinned against the bump. Wetzel |
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#10
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Re: <G39> Pinning
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It is not the blocking robot that inhibits the other from going over the bump. It is their own design flaw that prevents it. Should they both get a penalty for "inhibiting"? EDIT: I don't know why I'm arguing the point. I would have my driver avoid the chance of a penality by pushing the other robot onto the bump and leaving it stuck there. Last edited by Jack Jones : 11-01-2010 at 12:40. |
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#11
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Re: <G39> Pinning
Formerly Famous - Don't worry, I'm not offended.
I don't like this. Then you could argue that a robot pinned against a wall would be able to be freed if it had swerve drive, and thus it should be pinned indefinitely. Last edited by Chris is me : 11-01-2010 at 12:57. |
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#12
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Re: <G39> Pinning
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(Note: this is the logical extreme of your thought pattern. Which is why pinning against any field object is pinning ... regardless of design) |
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#13
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Re: <G39> Pinning
Quote:
Now, you could easily argue the other way. So, here's a question for someone who can post on Q&A to post when it opens: "Under <G39>, pinning is defined as inhibiting the movement of another robot that is in contact with a field element, border, or goal. If a robot is trapped against a BUMP by another robot, it has an escape route (over the BUMP). Is this still pinning?" |
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#14
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Re: <G39> Pinning
Wait for q/a or team update. Right now its unclear, and it will be fixed but for now its just speculation.
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#15
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Re: <G39> Pinning
Quote:
What about pinning an opponents robot with a disabled robot? |
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