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Unread 13-01-2010, 11:26
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Strategy

what do you guys think of this?
robot is offensive, a kicking mechanism....with treads to allow it to go over the bumps?
any other things i should add to the idea???
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Unread 13-01-2010, 12:04
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Re: Strategy

Quote:
Originally Posted by Austinmead View Post
what do you guys think of this?
robot is offensive, a kicking mechanism....with treads to allow it to go over the bumps?
any other things i should add to the idea???

I dont understand what you are asking. Are you asking us to design your bot/bouncing ideas of of us/ or something else?

also your title really has nothing to do with your thread and this post probably be in the "General Forum"
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Unread 13-01-2010, 17:15
Storm 2729 Storm 2729 is offline
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Re: Strategy

Quote:
Originally Posted by Austinmead View Post
what do you guys think of this?
robot is offensive, a kicking mechanism....with treads to allow it to go over the bumps?
any other things i should add to the idea???
We were thinking that treads might not be so effective, and to instead utilize tank drive. We had used tank drive last year and its something that's easy to build and service.
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Unread 13-01-2010, 17:19
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Re: Strategy

My team doesn't like the idea of treads because we think that it will slow the bot down to much for them to actually be effective.
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Unread 13-01-2010, 17:59
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Re: Strategy

If you were planing to go over the bumps I would recomend threads as it will allow you to have traction along the whole of your base. However, when you turn with threads you drag over 90% of the threads. So if you plan to move fast the threads may not be a good option.

In saying that I could be completely wrong

Thanks,
timytamy
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Unread 13-01-2010, 21:20
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Re: Strategy

i think this year alot of team will go with mecanum
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Unread 13-01-2010, 21:22
Lil' Lavery Lil' Lavery is offline
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Re: Strategy

Quote:
Originally Posted by cooldude8181 View Post
My team doesn't like the idea of treads because we think that it will slow the bot down to much for them to actually be effective.
Treads have no relation to the speed of the robot.
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Unread 13-01-2010, 23:23
BrianCloutier BrianCloutier is offline
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Re: Strategy

Quote:
Originally Posted by cooldude8181 View Post
My team doesn't like the idea of treads because we think that it will slow the bot down to much for them to actually be effective.
We had the same idea, we value being agile much more than being "tank-like"
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Unread 14-01-2010, 13:52
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Re: Strategy

yeah while you lose pushing power with manuverability you can easily get away from a defensive bot thats not manuverable
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Unread 13-01-2010, 21:29
Michael Ogden Michael Ogden is offline
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Re: Strategy

Quote:
Originally Posted by Austinmead View Post
what do you guys think of this?
robot is offensive, a kicking mechanism....with treads to allow it to go over the bumps?
any other things i should add to the idea???
If your robot is offensive, ther is no need to go over the bumps.
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Unread 13-01-2010, 21:40
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Re: Strategy

Quote:
Originally Posted by Michael Ogden View Post
If your robot is offensive, ther is no need to go over the bumps.
Yeah there is in my opinion to be able to do end game if you have it and to score the ball if you dont have a long range shooter
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Unread 14-01-2010, 14:46
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Re: Strategy

Quote:
Originally Posted by Michael Ogden View Post
If your robot is offensive, ther is no need to go over the bumps.
Don't be too sure about that
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Unread 21-02-2010, 09:16
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Re: Strategy

Quote:
Originally Posted by Michael Ogden View Post
If your robot is offensive, ther is no need to go over the bumps.
I think a good robot is able to do all aspects of the game, with that said I have seen a few very simple bots make it with a very specialized design.
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Unread 21-02-2010, 09:21
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Re: Strategy

Quote:
Originally Posted by fsgond View Post
I think a good robot is able to do all aspects of the game, with that said I have seen a few very simple bots make it with a very specialized design.
I believe that it's more important that what you do, you do well. Rather than playing the entire game. You have alliance partners to cover for your weaknesses (if you choose wisely)

Also, It doesn't matter how well you can play the different phases of the game if your robot is broken all the time. So build it "to work every time"
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Unread 24-02-2010, 18:40
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Re: Strategy

Totally agree with Daniel LaFleur on this one. Good robots can do everything. Great robots can do one thing, and do it incredibly well.
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