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Unread 14-01-2010, 21:39
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Mecanum Wheel Considerations

Hello. I have read a couple threads that talk about mecanum wheels, but I have a more specific question. My team is trying to decide whether we want tank drive, or to use mecanum wheels. This is our second season, so as of now, we only really have experience with tank drive, but we're willing to try out something new.

I was wondering if anyone knows how well mecanum wheels can stand up to another robot pushing or 'ramming'. Will they slide more? Will they have a tendency to quickly lose control?

Any and all opinions/advice would be greatly appreciated.

Thank You.
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Unread 14-01-2010, 21:54
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Re: Mecanum Wheel Considerations

greetings,
There are a few things that you give up to gain the maneuverability that comes with Mechanum drive.

1. lack of friction. With rollers as you contact point with the floor, you will find it hard to push other robots or climb the bumps.

2. lack of "power". With the way mechanum, works you lose half your force by canceling vectors perpendicular to forward motion.

advice: pick the drive train you think will work best for the game or what you want to accomplish in the game. Stay with what you know and what you are comfortable right now. IMO build season is not the time to go out on a limb and try a new drive train.
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Unread 14-01-2010, 22:11
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Re: Mecanum Wheel Considerations

Quote:
Originally Posted by abross View Post
I was wondering if anyone knows how well mecanum wheels can stand up to another robot pushing or 'ramming'. Will they slide more? Will they have a tendency to quickly lose control?

Any and all opinions/advice would be greatly appreciated.

Thank You.
They won't stand up to pushing. You'll have to avoid pushing, which that extra degree of freedom you get with a mecanum drive will hopefully allow you to do.
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Unread 14-01-2010, 22:17
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Re: Mecanum Wheel Considerations

With the lack of pushing power in mind, watch some of the videos of mecanum bots in action, and realize two things:
1. You're going to need to develop some way for your drivers to control a robot that can move in two directions and rotate all at the same time.
2. Your drivers are going to have to figure out how to drive the darned thing well enough to avoid getting cornered.

This means you're going to need to finish a driveable mecanum base early enough that your programmers can get it moving AND that your drivers can get comfortable with it.
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Unread 15-01-2010, 09:31
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Re: Mecanum Wheel Considerations

I have already considered the programming involved with programming a practical driving setup, but the fact that they can't stand up well to pushing is what is concerning me at the moment. Thanks for the help.
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Unread 15-01-2010, 09:41
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Re: Mecanum Wheel Considerations

Realistically, if you're building a Mecanum Drive you shouldn't really ever need to push someone because you can drive around them. In the situation that you were being pushed, then you would drive around them. Your increased mobility is what you would use instead of the ability to push.

As far as controlling it goes, (I believe someone mentioned the difficulties controlling a mecanum drive above) You can use a combination of 2 joysticks, one for X/Y travel and the other for rotation, or a 3 axis joystick where you have the conventional X and Y and then also have a twisting Z axis.

Btw, you guys are pretty close to 816, if you ever need anything let us know.
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Unread 15-01-2010, 12:10
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Re: Mecanum Wheel Considerations

Quote:
Originally Posted by thefro526 View Post
Realistically, if you're building a Mecanum Drive you shouldn't really ever need to push someone because you can drive around them. In the situation that you were being pushed, then you would drive around them. Your increased mobility is what you would use instead of the ability to push.
I agree with that, but I'd say "theoretically" instead of "realistically".

Our experience with mecanums is that you do give up brute force, and in return gain a fair bit of finesse.

Without well-tuned software and a talented driver, you can't take advantage of the finesse. Any idiot can take advantage of brute force. (Admittedly, there aren't a lot of idiots playing FRC... but you get my point.)

So in Rack'n'Roll we built a mecanum for many of the same reasons you're likely considering it for this game. After two regionals we had everything tuned in just perfectly, and our driver executed some amazing plays. In one match, he faked right, went left, and executed a 180 degree spin while strafing sideways past one of the best defensive bots at the event, finishing with a "slam dunk" of the tube onto the rack. It was probably the nicest maneuver I've seen our team do... ever. Unfortunately it was our last match as it had taken us two regionals to figure out how to really take advantage of the mecanums.

BUT... if you want to build a mecanum... do it. They are really, really cool, and whether you win matches or not, you'll have a bit of robot "bling" in your collection for years to come... one of my favorite things is watching grade 10 students explain mecanum wheels to engineers who've never seen them before!

Go for it... but be aware.

Jason
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Unread 15-01-2010, 12:18
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Re: Mecanum Wheel Considerations

We built a mecanum drive T shirt cannon robot a few years ago for learning/fun/promotions/display, so we know how mecanum drive works. But as yet we haven't been brave enough to use this drive system on a competition robot.
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Unread 15-01-2010, 12:40
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Re: Mecanum Wheel Considerations

Good advice! Do omni wheels get the same reviews as Mecanum?
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Unread 15-01-2010, 13:54
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Re: Mecanum Wheel Considerations

Hello All,

Two years ago Team 2171 won the West Michigan Regional on mecanum wheels playing FIRST Overdrive. So naturally when we got the new controller last year, we experimented with the Mecanum wheels using LabView.

We used the LabView software driver and it worked just fine. Converting the joystick's output to the format the mecanum driver needs proved to be an interesting problem with a surprisingly simple solution, BTW.

I must add that I have not yet looked at the LabView software for the 2010 season to see if anything has changed on the mecanum driver's inputs. I'm guessing (and hoping) that it didn't change so we can just re-write the code we had working last year.

The key to success with these wheels is practice. The robot's motion is not at all intuitive, so your drivers will need plenty of practice to get a feel for its abilities.

Good luck playing Breakaway everybody!

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Unread 15-01-2010, 13:57
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Re: Mecanum Wheel Considerations

In the Labview vi is the driver control one or two joysticks ?

Do you have both options ? I suppose you could write code to do it either way depending on driver preference.
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Unread 15-01-2010, 14:37
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Re: Mecanum Wheel Considerations

Hi Ed,

If memory serves, LabView expects the mecanum wheels will be driven from a single joystick. (Has anyone looked at the 2010 LabView code who can confirm this?)

The Easy-C driver for the older PIC-based controllers used a modified tank-drive which required two joysticks.

Another difference is how you enable spin mode on the robot. With Easy-C, I seem to recall, you would pull one stick down and push the other one up to enable spin mode. With LabView you'll probably have to do that some other way.

Of course, you need to make sure that the robot's abilities are aligned with your game strategy. For example, ask yourself under what circumstances would spinning be an advantage? What are the potential risks and pitfalls from spinning? Just because a robot can do something doesn't necessarily mean that doing it will help your alliance win the match.

Regards,
Keith Hall
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Unread 23-01-2010, 19:08
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Re: Mecanum Wheel Considerations

Quote:
Originally Posted by EricH View Post
They won't stand up to pushing. You'll have to avoid pushing, which that extra degree of freedom you get with a mecanum drive will hopefully allow you to do.
We used the mecanum wheels for Rack'n'Roll, Overdrive, and now for Breakaway. We hook them up to the BaneBots 12:1 ratio gearboxes, and can push everyone on the field around. We've never had an issue with pushing.
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Unread 23-01-2010, 19:31
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Re: Mecanum Wheel Considerations

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Originally Posted by baruffir View Post
We used the mecanum wheels for Rack'n'Roll, Overdrive, and now for Breakaway. We hook them up to the BaneBots 12:1 ratio gearboxes, and can push everyone on the field around. We've never had an issue with pushing.
Can you give video of this? I highly doubt wheels with 71% efficiency and a 0.7 CoF will "push everyone on the field around".
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Unread 23-01-2010, 19:34
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Re: Mecanum Wheel Considerations

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Originally Posted by Chris is me View Post
Can you give video of this? I highly doubt wheels with 71% efficiency and a 0.7 CoF will "push everyone on the field around".
Unfortunately, I don't actually have any videos. You can check us out on Blue Alliance though. There are plenty of matches from Rack'n'Roll where we get into pushing matches with other robots, and beat them.

Sorry that I don't have specifics, but I can say that it has never been a problem for us.
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