Go to Post Oh, for the love of cod, can't you see that Dave is messing with us just for the halibut? When the actual clue comes out, I'm sure we'll all be singing a different tuna. - Pat Fairbank [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 27-01-2010, 17:52
infocus infocus is offline
Registered User
no team
 
Join Date: Jan 2010
Location: Portugal
Posts: 11
infocus is an unknown quantity at this point
Kicker Help?

We've designed a mechanism using the bungee cords that can produce 75lbs of force at the end of our kicker. But we fail to move the ball over one bump. Is 75 lbs enough force? Or is it possible that there is something fundamentally wrong with our kicker design. Any help will be greatly appreciated.
  #2   Spotlight this post!  
Unread 27-01-2010, 18:01
Darth Pbal's Avatar
Darth Pbal Darth Pbal is offline
Registered User
AKA: Paul Ronquillo
FRC #2375 (Biohazards)
Team Role: Engineer
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Phoenix
Posts: 23
Darth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud of
Re: Kicker Help?

Our robot and some other teams are using a combination of bungee chords and pneumatic pistons. If you use that and try your best to kick the ball at about 45 degrees you'd be able to clear about twenty feet uniformly. I've also heard of taking the pneumatic pistons and limiting how far the piston can pull back and that actually gives more room for pressure storage, giving the piston some more bang for you buck.
Does that help?
__________________
-Go Team 2375!
Darth Pbal
  #3   Spotlight this post!  
Unread 27-01-2010, 19:14
infocus infocus is offline
Registered User
no team
 
Join Date: Jan 2010
Location: Portugal
Posts: 11
infocus is an unknown quantity at this point
Re: Kicker Help?

We've been prototyping the same concept, but for some reason can't get more then 10 feet out of a shot. Could you offer us any more insight or advice?
  #4   Spotlight this post!  
Unread 27-01-2010, 19:22
ttldomination's Avatar
ttldomination ttldomination is offline
Sunny
no team
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2007
Location: Roanoke, TX
Posts: 2,066
ttldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond repute
Re: Kicker Help?

75 pounds is A LOT. We'd have roughly 30-40 (50 pounds at our strongest) and we can get a decent 30-25 feet. It really also depends on how far away your point of rotation is sitting, generally farther is better.

If you don't mind, post a picture/video of your setup, and that'd be better for us to help out.

Also, are you manually releasing it or is there a mechanism involved? Depending on what you're doing, you could have a mechanism that's burning too much energy in the release.

Try messing with the angle of incidence and size of kicker and see what you get. I would recommend messing around with wood prototypes because they are much easier to change/modify than metal/80-20.
__________________
1261: 2007-2012
1648: 2013-2014
5283: 2015
  #5   Spotlight this post!  
Unread 27-01-2010, 19:32
Newo95's Avatar
Newo95 Newo95 is offline
Registered User
AKA: Owen
FRC #0540 (Talon 540)
Team Role: Mechanical
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Henrico, VA
Posts: 154
Newo95 is infamous around these partsNewo95 is infamous around these partsNewo95 is infamous around these parts
Re: Kicker Help?

We have come up with a design using surgical tubing included in the kit that is able to get the ball over the hump easily when a wedge is added to the end of the kicker. In one of our tests, we fired it after school down an empty hall way to see how far it would go, and it hit the ceiling almost knocking down a tile. It seams that noone has mensioned puting a wedge at the end of their kicker, and I think that is why you are not getting the lift to get over the hump. you have plenty of power, but you need lift to fly over the hump, or topspin to roll over it

Last edited by Newo95 : 27-01-2010 at 19:35.
  #6   Spotlight this post!  
Unread 27-01-2010, 20:01
Jeffy's Avatar
Jeffy Jeffy is offline
Retired, for now
AKA: Jeff Gier
FRC #2410 (Metal Mustang Robotics) #159 (Alpine Robotics)
Team Role: College Student
 
Join Date: Mar 2008
Rookie Year: 2008
Location: Fort Collins
Posts: 523
Jeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant future
Re: Kicker Help?

I would bet it has to do with where you are striking the ball.
We found the best sucess by striking the ball 2.5-3" off the ground.
  #7   Spotlight this post!  
Unread 30-01-2010, 15:28
FlyingHedgeHog's Avatar
FlyingHedgeHog FlyingHedgeHog is offline
Registered User
AKA: Jonathan
no team
 
Join Date: Jan 2009
Rookie Year: 2008
Location: Oregon
Posts: 43
FlyingHedgeHog has much to be proud ofFlyingHedgeHog has much to be proud ofFlyingHedgeHog has much to be proud ofFlyingHedgeHog has much to be proud ofFlyingHedgeHog has much to be proud ofFlyingHedgeHog has much to be proud ofFlyingHedgeHog has much to be proud ofFlyingHedgeHog has much to be proud of
Re: Kicker Help?

Quote:
Originally Posted by Jeffy View Post
I would bet it has to do with where you are striking the ball.
We found the best success by striking the ball 2.5-3" off the ground.
Yeah, our team got the same results ours is a happy medium of about 2.75"
  #8   Spotlight this post!  
Unread 28-01-2010, 20:27
wexlerd1 wexlerd1 is offline
Registered User
FRC #2547
 
Join Date: Jan 2008
Location: Milwaukee
Posts: 5
wexlerd1 is an unknown quantity at this point
Re: Kicker Help?

We calculated that about 100 pounds of force exerted on the ball with a contact time of 0.01 seconds would launch the ball 20 meters (60 feet). The kicker would contact the ball at 7m/sec which given a coefficient of restitution of 0.7 for a soccer ball means a launch speed of 14 m/sec.
We haven't reached 100 pounds yet. Cocking the kicker prototype part way with a tight elastic spring results in a launch of about 40 feet. We think 60 feet should be feasible using this method.

Dan Wexler
Team 2547
  #9   Spotlight this post!  
Unread 28-01-2010, 20:42
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 8,066
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: Kicker Help?

Quote:
Originally Posted by wexlerd1 View Post
We calculated that about 100 pounds of force exerted on the ball with a contact time of 0.01 seconds would launch the ball 20 meters (60 feet).
How did you do this calculation?

Would you share your calculation so other teams could learn from it?

Thanks.


~
  #10   Spotlight this post!  
Unread 27-01-2010, 20:13
Andrew.Jensen Andrew.Jensen is offline
Registered User
FRC #2240 (Brute Force)
Team Role: Student
 
Join Date: Sep 2009
Rookie Year: 2008
Location: Denver, Colorado
Posts: 11
Andrew.Jensen is on a distinguished road
Re: Kicker Help?

Our team has designed several that work well with surgical tubing. I'm not sure the force we use, but it isn't much. We are, however, able to launch a ball quite some distance. You might be wasting lots of energy in your release. Also, the way that the kicker connects with the ball is important. We used a wedge to hit the ball causing it to go in more of a diagonal arc.
__________________
  #11   Spotlight this post!  
Unread 28-01-2010, 00:09
Darth Pbal's Avatar
Darth Pbal Darth Pbal is offline
Registered User
AKA: Paul Ronquillo
FRC #2375 (Biohazards)
Team Role: Engineer
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Phoenix
Posts: 23
Darth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud ofDarth Pbal has much to be proud of
Re: Kicker Help?

Well my team hasn't completed our kicker design yet. but here's a link to a team that we work with that has utterly beautiful performance on their kicker. Pause and study the vid a bit.

Video

if you can't access youtube because of blocks or whatever just click on my signature and you'll go to my teams blog. I've posted the video of that kicker up.

It's not my teams robot though. It's a high school that were working with closely.
__________________
-Go Team 2375!
Darth Pbal
  #12   Spotlight this post!  
Unread 28-01-2010, 00:22
kE7JLM's Avatar
kE7JLM kE7JLM is offline
KE7JLM `
AKA: John Harris
FRC #0842 (Falcon Robotics)
Team Role: Driver
 
Join Date: May 2007
Rookie Year: 2006
Location: Phoenix, AZ`
Posts: 136
kE7JLM is a name known to allkE7JLM is a name known to allkE7JLM is a name known to allkE7JLM is a name known to allkE7JLM is a name known to allkE7JLM is a name known to all
Send a message via MSN to kE7JLM
Re: Kicker Help?

How much Travel do you have, in what ever hit the ball?
What is the mass of whatever is hitting the ball?
What is your config?

A picture would really help...
__________________
Team 842 Programmer

Pictures at:
http://picasaweb.google.com/KE7JLM
&
http://picasaweb.google.com/john.h.842

Videos -
http://www.youtube.com/user/KE7JLM

When your not busy with FIRST try NURC

  #13   Spotlight this post!  
Unread 28-01-2010, 16:09
infocus infocus is offline
Registered User
no team
 
Join Date: Jan 2010
Location: Portugal
Posts: 11
infocus is an unknown quantity at this point
Re: Kicker Help?

Could you guys please explain what you mean by a wedge? Just what kind of shape, what angle its at, etc.
  #14   Spotlight this post!  
Unread 28-01-2010, 17:03
billbo911's Avatar
billbo911 billbo911 is online now
I prefer you give a perfect effort.
AKA: That's "Mr. Bill"
FRC #2073 (EagleForce)
Team Role: Mentor
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Elk Grove, Ca.
Posts: 2,355
billbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond reputebillbo911 has a reputation beyond repute
Re: Kicker Help?

Some basic things to consider are:
1) Maximize impact velocity on the ball.
2) Make sure the kicker follows through on the kick.
3) The mass of the kicker is not as important as the velocity, but it helps.

Ke = (M/2)*(V*V)
Kinetic Energy = (mass/2) * velocity squared

Maximizing kicker velocity will also help compress the ball. The ball will return that energy in the form of velocity, and distance, if it is still in contact with the kicker when decompressing, thus the need for follow through. Having more mass will enhance this process as it will the kicker to not decelerate as much when the kicker impacts the ball.
__________________
CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist

Last edited by billbo911 : 28-01-2010 at 17:28.
  #15   Spotlight this post!  
Unread 28-01-2010, 17:16
Kevin Sevcik's Avatar
Kevin Sevcik Kevin Sevcik is offline
(Insert witty comment here)
FRC #0057 (The Leopards)
Team Role: Mentor
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Houston, Texas
Posts: 3,659
Kevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond repute
Send a message via AIM to Kevin Sevcik Send a message via Yahoo to Kevin Sevcik
Re: Kicker Help?

Second Bill's suggestions. Once you have enough mass that the kicker isn't stopping upon impact with the ball, velocity is the primary driver of kicking distance. He didn't mention it, but mass is inversely proportional to kicking speed. More mass = less speed = less kicking distance. I'd recommend lightening your kicker until you start seeing diminishing returns in kicking distance.
__________________
The difficult we do today; the impossible we do tomorrow. Miracles by appointment only.

Lone Star Regional Troubleshooter
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
456 Kicker Video ChuckDickerson Robot Showcase 7 27-01-2010 00:58
Kicker Space Constraints Spirator Technical Discussion 3 24-01-2010 11:38
987 Kicker Destruction JM987 General Forum 29 23-01-2010 16:46
FRC114 Kicker Teaser James114 Robot Showcase 10 22-01-2010 16:56
Hybrid Kicker falconmaster General Forum 15 20-01-2010 14:27


All times are GMT -5. The time now is 14:46.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi