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#1
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Penalties - which ones are most common?
So to those who participated or watched first week matches, what penalties are most commonly issued? Are they mostly due to human error, inferior robot design or rather bad luck?
What I gathered so far from reading week 1 notes, ball protruding more than 3" into frame perimeter is most common. Is this mainly because of fault with basic robot design (frame not built with provisions to stop the ball from getting under the chassis) or is it rather an effect of game play (less obvious design flaws that may not have been discovered during testing? For example, should a driver of a robot with roller type ball magnet be concerned about approaching a ball pinned against wall or another robot? Will robot momentum and ball magnet roller have the unexpected effect of robot driving on top of the ball? How many balls are getting dropped and stuck above the bumper perimeter? Next frequently quoted penalty is for robot violating size restrictions if they start elevating before the finale period starts and have an unsuccessful attempt, try to reposition and loose contact with the tower. Also, kicking out of bounds and tipping other robots. What else? TBA and official FIRST site shows final match results and overall team ranking, but I can't find info on penalties assigned per match. Is that tracked anywhere? |
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#2
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Re: Penalties - which ones are most common?
In San Diego, the most frequent penalty was G46 (a ball more than 3" into the frame, most frequently getting trapped under the robot). This occurred approximately 65 times in 57 matches (though I don't remember the exact numbers). The next most frequent penalty was for stepping outside of the alliance station (G49 & G50 -- the stats I saw combined these) with approximately 30 calls in 57 matches. Mostly this was the human player with the trident stepping back outside of the box while trying to load the ball onto the ball return. Beyond that, the total number of times each penalty was called dropped off rapidly.
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#3
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Re: Penalties - which ones are most common?
How long does a ball have to get stuck before the ref calls it "trapped?" Does landing on a ball after driving over the bump, but getting off of it in a reasonable amount of time (like 2 seconds) count as a penalty?
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#4
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Re: Penalties - which ones are most common?
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Teams were trying to push the ball over the bump and at least 100+ times, teams were getting on top of the ball quickly, then jumping off. No penalties were being called. Shouldnt it be? |
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#5
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Re: Penalties - which ones are most common?
Was there a ruling on this? If it isn't intentional I hope the refs aren't calling it. Now if a team designs a robot where a ball can go under it on normal flat ground, that's a different issue and should be penalized.
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#6
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Re: Penalties - which ones are most common?
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How do you decide? |
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#7
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Re: Penalties - which ones are most common?
True, ruling can be very difficult. I don't know how I'd decide. I was just wondering if anyone has made a specific ruling about if landing on a ball while going over the bump is a penalty.
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#8
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Re: Penalties - which ones are most common?
I just cant believe how many teams were hitting/impeding/blocking other robots from doing the end game configuration and scoring in the last 20 seconds of the match, while getting red carded.
Havent they read the rules? ![]() |
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#9
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Re: Penalties - which ones are most common?
Yes I noticed that on Friday. The scariest one I saw was a team nearly breaking 1717's swerve drive as it ran into it.
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#10
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Re: Penalties - which ones are most common?
I didn't expect hanging to have so much potential for trouble with the possibility of getting carded for getting caught up in the ball return.
It's starting to become quite the risk/reward proposition. |
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#11
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Re: Penalties - which ones are most common?
At Bayou, the big penalty has been riding up on the balls. A couple of matches have been DOGMA'd into oblivion (30-some penalty points for not returning a ball). Contact with protected robots during the Finale is rarest, if only because very few teams at Bayou are even attempting to hang (I can think of about four or five teams out of 38 doing so).
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#12
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Re: Penalties - which ones are most common?
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#13
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Re: Penalties - which ones are most common?
STAY AWAY FROM THE OTHER TOWER IN FINALE!! The winning alliance at portland outscored their opponent 12-1 in the second match of finals and thought they had won the whole thing, Not so fast! one member had tapped the opponents tower and got the red card. luckily they also won the third match and the championship.
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#14
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Re: Penalties - which ones are most common?
G46 was definitely the most common in FLR. Early matches is was just poor design, but in later matches the ones I saw the most was an offensive robot trying to herd a ball into the goal and jumping on top of it when theyhit the bump ahead of the goal. The other bumps caused a few penalities
The 2nd most common here was actually G30 for early hangers. A few spring-loaded hangers have gotten big hits and gone up early, getting penalty and yellow card. A similar problem was found with ramp bots, getting hit a bit too much or just releasing early and breaking frame perimiter. Another G30 was caused a few times from robots touching the tower to do an early arm raise and being pushed around (quite entertaining when one flips off the bump). Usually it was a mecanum bot trying to hold on the tower but not having enough traction to stay in one place. Sometimes the bots that lift from the bump were too unstable and slipped off one side, breaking g30 by not touching the tower and occasionally flipping |
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#15
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Re: Penalties - which ones are most common?
Another common one at FLR was people kicking out of bounds. And, surprisingly, two peoples batteries fell out, giving them a penalty too!
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