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#1
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Autonomous Control
With the goal of making a robot fully autonomous:
How should the mechanisms be controlled? What sorts of control might you want over a mechanism? This thread may also be used to discuss the bobotics Autonomous Development Kit. |
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#2
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Re: Autonomous Control
Here's a summary of the Autonomous Development Kit:
Quote:
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#3
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Re: Autonomous Control
Here's how I've interpreted that for translation to LabVIEW:
Each mechanism has an event manager assigned to it, which handles the dequeuing of events for that mechanism, whether to override an event for a newer one, and informs the Planner whether each event succeeded, failed, or was aborted. The Planner is what actually determines what the robot should be doing. (Autonomous planning can be discussed here) |
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#4
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Re: Autonomous Control
First off I would like to thank Marshal (Kamocat) for starting this thread. It is definitely a good place to start.
Let me state it as simply as possible. There are two types of events in the system: MechanismEvents and ManeuverEvents. MechanismEvents will be used for mechanism-mechanism communications -these are one way and have not yet been implemented All Events are sent through a single EventManager. ManeuverEvents will be used for controller-mechanism communications. -these are two way, the AutonomousController sends an event to the mechanisms and waits for a reply Mechanisms are high level things like arms, shooters and drives. The developer will implement these, not the ADK. However we will provide basic templates Maneuvers are tasks to be completed by the robot. Each maneuver has a pass fail and time out. This is a collaborative initiative and we would like as many teams to get involved as they can, regardless of experience level. The idea is that it should be able to be used as a black box, but have many extension points. Follow the link above to join the first forge project. (Java, C++ repositories have been created, waiting on the lab view to be accepted.) |
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#5
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Re: Autonomous Control
Okay, good, were're mostly describing the same thing.
However, to keep the LabVIEW code as transparent as possible, I was thinking that I wouldn't call the mechanism functions by reference and use OOP, but instead use parallel dataflow and cluster (struct) typedefs. So the way it is working currently, each mechanism has its own task manager, and its own queue. There may have to be a dispatcher taking all the events and putting them in the appropriate queues, and getting the "pass/fail/timeout" back from the mechanism event managers, so that it's easily accessible by the planner. Currently the event datatype looks like this: cluster "Action" string "action name/#"The "override" here is very similar to timeout, but it doesn't time out until another event is sent. I tried to make this as flexible as possible, so people could do anything from "drive forward until you are 20in away from an obstacle" to "kick when the robot is done turning". |
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#6
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Re: Autonomous Control
Code:
while(gameRunning)
{
KickButt("Chuck Norris Style");
}
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#7
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Re: Autonomous Control
Quote:
As a maneuver changes it registers the maneuver with the robot. Each mechanisms just reference the robot for the current maneuver. This eliminates the need for different types of ManeuverEvents beyond pass fail and change. The EventManager also sends all maneuver change events to all mechanisms, all mechanism events to all of the mechanisms. This allows us to keep the event manager unchanged, simplifying to code for rookies. all a rookie team would have to implement: Robot Maneuver Factory (could take a template) Mechanisms example maneuver factory for a robot which drives straight, shoots, repeat. (draw out the state machine, its easier to picture it way) ..Maneuver(passManeuver,failManeuver,toManeuver); Code:
public class ManeuverFactory implements IManeuverFactory{
private static ManeuverFactory factory = new ManeuverFactory();
private static int mode = 0;
private ManeuverFactory(){}
public Maneuver get(String type){
Maneuver man = null;
if(type.equalsIgnoreCase(Maneuver.INIT)){
man = new Initialize();
man.setNext(ManeuverType.STRAIGHT, Maneuver.INIT, Maneuver.HALT);
}else if (type.equalsIgnoreCase(ManeuverType.STRAIGHT)){
man = new Maneuver(ManeuverType.STRAIGHT, ManeuverType.STRAIGHT_TO) {};
man.setNext(ManeuverType.SHOOT, Maneuver.HALT, Maneuver.HALT);
}else if (type.equalsIgnoreCase(ManeuverType.SHOOT)){
man = new Maneuver(ManeuverType.SHOOT, ManeuverType.SHOOT_TO) {};
man.setNext(ManeuverType.STRAIGHT, ManeuverType.SHOOT, Maneuver.HALT);
}else if (type.equalsIgnoreCase(Maneuver.OPERATOR)){
man = new Maneuver(Maneuver.OPERATOR, Maneuver.OPERATOR_TO) {};
man.setNext(Maneuver.OPERATOR, Maneuver.INIT, Maneuver.OPERATOR);
}
return man;
}
public static IManeuverFactory getInstance() {
return factory;
}
}
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#8
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Re: Autonomous Control
The only events I'm familiar with are user events (the user interacting with a GUI). However, you seem to be using "events" as a method of transferring data from one place to another.
How are you "registering" a maneuver? Is it all variable scope? Does each mechanism only perform one action? For example, is the Drive mechanism always in the form of Drive(Forward, Strafe, Turn); ? Are all the maneuvers "canned", so to speak? Can a mechanism be controlled without performing a maneuver? Last edited by kamocat : 08-04-2010 at 23:23. |
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#9
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Re: Autonomous Control
Quote:
If the current maneuver is changed the mechanisms should be notified. Here's some code from another teams robot which i converted to the ADK example robot code (registers on initialize): Code:
public class Wolv extends Robot
{
public synchronized void initialize() {
timer.reset();
timer.start();
getWatchdog().setExpiration(0.1);
controller.setFactory(ManeuverFactory.getInstance());
controller.addEventListener(ManeuverEvent.CHANGE, shooter);
controller.addEventListener(ManeuverEvent.CHANGE, drive);
controller.addEventListener(ManeuverEvent.CHANGE, roof);
}
}
Code:
public void actAutonomous() {
if(timer.get() > GYRO_TO){
gy.reset();
timer.stop();
timer.reset();
timer.start();
}
String type = Wolv.getInstance().getManeuver().getType();
if (type.equalsIgnoreCase(ManeuverType.NOT_STRAIGHT))
notStraight();
else if (type.equalsIgnoreCase(ManeuverType.ROTATE))
if(rotate())
this.respond(new MechanismEvent(MechanismEvent.PASS));
else if (type.equalsIgnoreCase(ManeuverType.STRAIGHT))
straight();
else if (type.equalsIgnoreCase(ManeuverType.STRAFE))
strafe();
else if (type.equalsIgnoreCase(Maneuver.OPERATOR))
actOperator();
else
halt();
}
public void actOperator() {
if(timer.get() > GYRO_TO){
gy.reset();
timer.stop();
timer.reset();
timer.start();
}
if(Wolv.getJoystick().getRawButton(DRIVE_STRAIGHT_BUTTON))
driveStraight();
else
drive(Wolv.getJoystick());
}
or it could only listen for events from a MechanismController which would send events through the form of a MechanismEvent also everything is extendable, beginner users wouldn't make custom maneuvers per se, but advanced users could. Here is a maneuver which needs to receive 3 passes from the mechanisms before it triggers a pass and gets the next maneuver. Code:
public class DriveForward extends Maneuver{
private static int BALLS_EXPECTED = 3;
private int ballCount = 0;
public DriveForward()
{
super(ManeuverType.DRIVE_F, ManeuverType.DF_TO);
}
public void pass()
{
ballCount++;
if(ballCount >= BALLS_EXPECTED)
{
Bob.getInstance().setManeuver(pass);
Bob.getInstance().getManeuver().start();
}
else
ballCount++;
}
Last edited by mwtidd : 09-04-2010 at 12:13. |
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#10
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Re: Autonomous Control
ADK architecture:
================= Robot ================== | (Brains)ManeuverFactory - EventManager - Controller(Auton,Operator) ================== | ================ Mechanism Everything above is extendable except the EventManager. All basic teams would need to implement is: ManeuverFactory - Robot - Mechanism everything else should be able to work as a black box if they want it to. I hope this helps... |
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#11
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Re: Autonomous Control
Okay, so I finally understand how the ADK works:
The "robot" consists of three components:
The maneuver factory can only perform one maneuver at a time (to prevent simultaniously sending two different values to a mechanism). When the maneuver is changed, the mechanisms don't necessarily stop whatever they were doing and accept the new command. Some actions require completion before a new one can be issued. (for example, you don't want a kicker to try to extend when it's already extended; it must retract for two seconds to avoid penalty.) How accurate is that? |
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#12
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Re: Autonomous Control
Here is one method of autonomous control for LabVIEW.
NOTE: it is *not* the autonomous development kit, but I *am* calling it an Autonomous Control Framework. Here's how it works: Quote:
I wanted to try making this in addition to the autonomous development kit described by Mike (lineskier). This Autonomous Control Framework is quite functional (except perhaps the value comparison being backwards of what is intuitive). So, now that this is public, I'm going to resume work on the autonomous development kit. |
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