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#1
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2007 in relation to 2011
The main part of this years game, picking up intertubes and placing them on pegs, is very similar to the game in 2007(I know there are minor differences but I do not want to discuss them in this thread). I think it would be useful to look back at 2007 for strategies for picking up and placing the intertubes that worked well back then. Because I was in 8th grade in 2007 and not involved in robotics, I was looking for advice from veterans on what did and didn't work in '07. Pictures and videos would also be great. Thanks so much!
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#2
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Re: 2007 in relation to 2011
There are several videos on YouTube. We watched during our design meeting today. As well as our personal videos.
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#3
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Re: 2007 in relation to 2011
The big difference is you have to fight for your right to place tubes on the rack which also shakes all over the place. This is a static goal with no defensive interference to keep you from placing tubes on the rack (you can stop them from getting there but the more effort you put into stopping the other teams from scoring the less you yourself score. It may not work).
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#4
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Re: 2007 in relation to 2011
Full wrap bumpers, the 60" cylinder rule and a 9.5" high goal make significant differences.
That all aside, a thorough review of 2007 video will be invaluable. |
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#5
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Re: 2007 in relation to 2011
This thread may be helpful for tracking down robots good at tube handling in '07:
http://www.chiefdelphi.com/forums/sh...ight=best+tube I'll second Josh's suggestion to be careful. Some teams saw similarities between '06 and '09 that led them to abandon floor loading which turned out to be a major part of the game. |
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#6
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Re: 2007 in relation to 2011
While learning from the similarities is all well and good, don't forget to pay attention to the differences either as you proceed with your design/build/engineering processes.
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#7
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Re: 2007 in relation to 2011
Very true. I think some of the grabbers are good platforms, but with three different objects to pick up, it will make it harder. I am using 2007 robots as platforms to explain designs/concepts to our students since they don't know many of the concepts we speak of.
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#8
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Re: 2007 in relation to 2011
maybe they ran out of ideas, so they just said, "hey lets just do this game again, wait we cant, well just make it use the logo for intertoobs, THATS BRILIANT!"
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#9
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Re: 2007 in relation to 2011
Mechanically, 2007 is a great source of inspiration. Strategically, there's a different game I'm looking at.
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#10
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Re: 2007 in relation to 2011
There's the other quick, but incredibly important difference, in that those teams who picked up tubes in 2007 (most) might find it significantly more challenging to find a quick fix to picking up these tubes. Different diameter and different thickness for the variety of tubes will make it a bit more challenging to find that "all-in-one" solution
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#11
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Re: 2007 in relation to 2011
in 07 most of the best robots went for the bottom and occasionally the middle wrung, rarely the top.
in 11 the top wrung is worth 3x the bottom wrung, also autonomous scoring has different values for each wrung. I expect to see many more top hangers this year. |
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#12
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Re: 2007 in relation to 2011
Offense is defense in this game. As you score more tubes, you block the other team's vision. Camera's could help but the camera that came in last year's kit of parts was too buggy.
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#13
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Re: 2007 in relation to 2011
You score in front of your own drivers station, blocking your own vision.
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#14
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Re: 2007 in relation to 2011
It kind of is a hard thing to think about. When you score, should you score on yourself, or in front of your alliance Who know you had to be graciously professional to your own teammates!
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#15
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Re: 2007 in relation to 2011
yes you do score in front of yourself. but if you score in the high positions, you do not block vision (especially if your drive team is short)...
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