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#1
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Here something im sure some teams have already noticed. Visablity is going to be a major problem if there are a whole bunch of tubes hanging on the wall in front of you. Here are my questions:
1. Will cameras play a more important role in this years game? -I beleive so, as they were not a major factor in participation last year during Breakaway 2.Will height (of the driver) affect visablity when behind the wall? -I think so, because if you are too short, and there is a big circle ubertube in front of you, how are you spposed to drive? Get that person a stool? Please, feel free to ask anymore questions, the bell is about to ring, so im cutting this short I would like to know some opnions on this topic ![]() Thanks _Jake_ Team 1255 |
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#2
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Re: What? You cant see?
Also, any robot using a light source to identify the retroreflecting tape will be shining that light into the eyes of their alliance's drivers.
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#3
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Re: What? You cant see?
A) Could tube placement affect strategy? Not being able to see could make scoring difficult, but what about changing strategy?
b) <G55> |
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#4
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Re: What? You cant see?
I have a memory in 2008 of the Simbot drivers (1114) ducking, leaning, and otherwise striving to see what was happening on the field. Yet in 2008, there wasn't anything hanging on the wall.
I will say though, that sensors will probably help independently of how useful they were 'last year' in this type of context. I doubt the GDC designs games with that type of thing in mind. Once in the safe zone, I think the camera would help regardless of whether or not the view was slightly obstructed. Just be sure to stretch beforehand. Quote:
*Video. Last edited by JesseK : 11-01-2011 at 15:16. |
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#5
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Re: What? You cant see?
I know that we are using different equipment now but a few years back we used X-box controllers to drive and one of the nice features was the cord had a decent amount of reach to it. Oh there is a logo right in front of your drivers just move over into the middle station
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#6
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Re: What? You cant see?
exactly. <G55>. if you have a controller that can go with you, then you can move around
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#7
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Re: What? You cant see?
Quote:
![]() Last edited by Starke : 11-01-2011 at 21:02. |
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#8
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Re: What? You cant see?
Clever, I hadn't thought of that. Suddenly using those lights is a whole lot less attractive.
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#9
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Re: What? You cant see?
I haven't been able to look closely, but could a team just hook the light to a relay and only turn the light on when they need it???
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#10
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Re: What? You cant see?
Actually controlling when the light is on sounds like good thinking. Also, it may not take a very bright light -- no Q Beams, please.
Greg McKaskle |
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#11
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Re: What? You cant see?
My opinion?
It is more points to just score on the top instead of the middle row. Simple answer: Don't go for the middle row until the entire top row is full (and, score all ubertubes to the top row to maximize points) |
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