|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Scoring Mechanism
Out of curiosity, what is everyone else planning to score with? A claw, elevator lift, or some other option? Our team is debating on the claw right now, and I have a feeling that's the design we will end up choosing. Oh and please, explain why you chose what you did.
|
|
#2
|
||||
|
||||
|
Re: Scoring Mechanism
Elevator-type lift. In a way. (could change tonight or tomorrow)
|
|
#3
|
|||||
|
|||||
|
Re: Scoring Mechanism
Elevator-type lift, but our drivetrain decision will probably change that to a rotating claw.
Last edited by synth3tk : 12-01-2011 at 13:49. Reason: 'lift', not 'life'. derp! |
|
#4
|
||||
|
||||
|
Re: Scoring Mechanism
Elevator w/claw.
|
|
#5
|
||||
|
||||
|
Re: Scoring Mechanism
We aren't going to have a scoring mechanism, we're just going to get our human players from the baseball team and have them throw the tubes onto the pegs
![]() |
|
#6
|
||||
|
||||
|
Re: Scoring Mechanism
Telescoping arm or scissor lift
Then the minibot will score us some points |
|
#7
|
||||
|
||||
|
Re: Scoring Mechanism
Thanks for the responses guys. So I'm seeing a pattern of Elevator based scoring here, any reasons behind this? I would imagine it would be very front-heavy. What are you using to counterbalance?
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|