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#1
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This year our team is considering making a purely defensive robot that can clear tubes across the field with a similar kicker from last years design. We are wondering if anything is allowed to come up from under the bumpers and what rules are in regards to this? Does anyone know if its legal to have part of the robot outside the bumper perimeter like shields etc.
F = Frame B = Bumper K = Kicker W = Wheels Before Deployment -----K FFFFFFFKB W -- W After/During Clearing/Kicking ------K FFFFFKB W -- WKK Thanks, Team 2625. |
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#2
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Re: Clearing/Kicking Mechanisms?
The only relevant rule I can see is that the robot must remain within an 84" cylinder<R11>. There is also a mention that 'contact with mechanisms outside the bumpers are at their own risk' (Blue box after <G48>.
Of course, it couldn't be used to damage another robot, and probably will be looked at carefully for safety. |
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#3
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Re: Clearing/Kicking Mechanisms?
I see no reason that this wouldn't be allowed, as long as it starts entirely inside the frame perimiter, this should pass inspection!
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#4
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Re: Clearing/Kicking Mechanisms?
Also make sure you don't pop tubes!
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#5
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Re: Clearing/Kicking Mechanisms?
Neat idea! I'd be interested to see exactly how far (and accurate) it'd kick. Also, remember your bumper zone is at a different height than last year. And of course be safe, especially if you're going outside the bumper perimeter (unlike Breakaway).
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#6
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Re: Clearing/Kicking Mechanisms?
Im also working on a design for this, however mine comes over the top, and uses a servo to lower it down. Maybe we should share notes!
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#7
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Re: Clearing/Kicking Mechanisms?
Quote:
I think you will have a hard time in qualifications, but if you are a really good defensive robot you might become a solid pick in eliminations. I hope to see this on the field! ![]() |
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#8
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Re: Clearing/Kicking Mechanisms?
I know of at least one team who had an operational tube kicker on their robot in 2007, but I don't believe they used it much. Such a thing would be more useful this year.
Last edited by Travis Hoffman : 13-01-2011 at 04:47. |
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#9
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Re: Clearing/Kicking Mechanisms?
This idea will NOT function well unless you have a devise to hold the tube in place before kicking. Just like last year, holding was critical to playing well. A simple pneumatic hook would probably work.
Good Luck |
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#10
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Re: Clearing/Kicking Mechanisms?
We have a plan for this, though im curious, what do you mean by a pneumatic hook? Im thinking more long the lines of a motor (or two) connected to a "pecker" arm that has only one range of motion: Up and down.
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#11
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Re: Clearing/Kicking Mechanisms?
do you by any chance recall which team ?
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#12
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Re: Clearing/Kicking Mechanisms?
I think it was 79, but can't fully remember. The kicker that I remember was used to flip tubes up to the claw, and was featured in the Behind the Design book for that year.
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#13
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Re: Clearing/Kicking Mechanisms?
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#14
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Re: Clearing/Kicking Mechanisms?
I am glad other people are considering kicking
![]() I am assisting a team that is going with a similar idea. The concept is a box bot that will collect the tubes from the feeder and tip them vertically and then launch them across the field high in the air. Not with the direct intention of scoring but to get plenty of tubes for our alliances to hang in the safe zone. After the meeting tonight I will try to post diagrams, it is a difficult concept to visualize. |
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#15
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Re: Clearing/Kicking Mechanisms?
just to reiterate an important point Al made...
<R07> Quote:
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