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#1
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Fetcher/Strategy
How useful would being a fetcher be? Fetcher, being a robot being able to quickly get the tube to it's scoring zone, so that the other teammates could focus on simply getting the tube on the scoring pegs.
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#2
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Re: Fetcher/Strategy
It would probably be a lot better to have two very fast robots with arms scoring themselves, saves quite a few steps...
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#3
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Re: Fetcher/Strategy
Yeah, if the "fetcher" were able to place the tubes it had on the pegs I think the alliance (or pair of placer and fetcher) would be able to hang more pegs than not. They would cut out the time for the fetcher to drop the piece and the placer to pick it up. They would also cut out any time between the first tube being placed and the second one being dropped off and so on.
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#4
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Re: Fetcher/Strategy
If the other two were fast though this could be a very good Strategy,I think. That way they could get tubes up faster then having to go back and forth. I guess im trying to eliminate the need for all teams to be fast. This way if the teammates could pick up the tubes all they have to do it put them on the pegs. I just wondering could being a fetcher be utilized by teams who pick up tubes and put hang'em fast.
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#5
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Re: Fetcher/Strategy
If it had to place the tubes on though it eliminate the point of what I would think a fetcher would be. I was think just getting the tubes in scoring position for the Alliance. Maybe a gatherer would be a better name lol.
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#6
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Re: Fetcher/Strategy
I don't see the strategy solving much. With 573's luck, we know not to build a specialized robot. If we build a fetcher robot, we would probably get paired with teams who can't hang tubes on the third row. Also, the fetcher robot would have to drive most of the field, drop a tube in the safe zone, and drive back. Meanwhile, the scoring robot would have to pick up that tube and place it on the rack. Picking up tubes takes time and probably isn't worth adding the extra few steps.
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#7
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Re: Fetcher/Strategy
What if we can throw them (with accuracy) 20ft. Then when all tube we can get are in play we could place tubes or set up for minibot.
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#8
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Re: Fetcher/Strategy
Quote:
That idea requires accurately throwing three different shapes of tubes with variable sizes and inflation more than 20ft with consistent distance and aim, which scares me. To be effective, it also requires keeping the tubes way up high in the air the whole time so that they don't get intercepted by someone with a tall robot. But even assuming it's feasible from an engineering standpoint, it's a little shallow from a strategic perspective. 1) You're hurting yourself in qualifiers, when you're not likely to have amazing scoring robots, when with the engineering you did you probably could have built the best scorer at your competition. 2) Mass volume of tubes isn't really necessary. Once the top two layers are full, your time is better spent stopping the other team from doing what you just did or lining up for minibots. 3) You have to keep all of the tubes within the 7 foot by 19 foot home zone and leave room for someone to maneuver in there. Of course, now that I've typed this one of these bots will win worlds. I really like the idea of a feeder, but I think throwing tubes is a little out there.Last edited by ThirteenOfTwo : 18-01-2011 at 03:26. |
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#9
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Re: Fetcher/Strategy
Why bother fetching when you can kick the tubes across the field? Food for thought...
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#10
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Re: Fetcher/Strategy
The fetcher is probably the most desirable second pick possible at the regional level, IMO.
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#11
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Re: Fetcher/Strategy
Quote:
Unless, of course, your robot has utility in something else, such as defense (blocking) or scoring. |
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#12
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Re: Fetcher/Strategy
We could do the blocking if we needed to, But if we did this we would take time away from getting the tubes. I guess it just depend how fast we could do our task then switch to defense and still have enough time to set up for the minibot.
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#13
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Re: Fetcher/Strategy
Quote:
My personal thought is that if you can build a robot that can throw a tube from your human player area to the offensive zone reliably (i.e. you are impervious to defense), you will never miss elims. |
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#14
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Re: Fetcher/Strategy
Quote:
Note to all: If you build offensively, keep defense in mind always for defense will always keep you in mind. |
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#15
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Re: Fetcher/Strategy
Quote:
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