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Unread 24-01-2011, 15:51
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Iiko >:(

Is there a way to get this model moving with keyframes?
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Unread 24-01-2011, 17:55
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Re: Iiko >:(

Check the "Where is the iiko model?" thread.

From that thread:
Quote:
Originally Posted by Lesh_M View Post
At last! I did it!

1. Select one of the bones.
2. Click the 'Motion' Tab.
3. Expand the 'Layer Manager' rollout.
4. Click and hold the 'Add Layer' button (next to the 'X' button).
5. Point to the first option and release, a new 'Animation Layer' is added.
6. Click the 'Setup/Animation Mode Toggle' button.
7. Start creating keyframes for the spline helpers (like 'CTRL_Head').
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Last edited by Nerd_Skywalker : 24-01-2011 at 17:57.
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Unread 25-01-2011, 14:30
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Re: Iiko >:(

Quote:
Originally Posted by Nerd_Skywalker View Post
Check the "Where is the iiko model?" thread.

From that thread:
Thanks man. It can now move!
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Unread 25-01-2011, 14:35
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Re: Iiko >:(

That would be great! We have been dealing with it so far, but it would be great if we could animate it without having to go onto the motion toolbar.

Thanks again!
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Unread 26-01-2011, 18:02
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Re: Iiko >:(

We actually ended up using the suggestions above. It worked well. We really appreciate all the help!
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Unread 28-01-2011, 16:36
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Re: Iiko >:(

WE had the same problem but as the solution is already posted, I won't. I wonder why they made it so you have to do all that.
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Unread 28-01-2011, 22:58
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Re: Iiko >:(

Quote:
Originally Posted by Eagleeyedan View Post
WE had the same problem but as the solution is already posted, I won't. I wonder why they made it so you have to do all that.
Its because its Autodesk CAT
There are 3 bones systems in 3Ds Max..CAT, Bones System, and Biped
CAT's an old one, but very versatile
You can also use CAT Mocap to map your CAT bones to biped mocaps.
Its quite cool actually
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Unread 29-01-2011, 07:59
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Re: Iiko >:(

I was messing around with the kick mocap, it was pretty awesome to watch.
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Unread 12-02-2011, 10:59
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Re: Iiko >:(

What's a bone?
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Unread 14-02-2011, 19:37
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Re: Iiko >:(

Quote:
Originally Posted by suzumebachi View Post
What's a bone?
It's an object you can use to easily animate characters.
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Unread 14-02-2011, 19:36
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Re: Iiko >:(

Quote:
Originally Posted by robertsun View Post
Its because its Autodesk CAT
There are 3 bones systems in 3Ds Max..CAT, Bones System, and Biped
CAT's an old one, but very versatile
You can also use CAT Mocap to map your CAT bones to biped mocaps.
Its quite cool actually
I was wondering how they made those. i know how to use bones but I like this way better.
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Unread 21-02-2011, 17:40
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Re: Iiko >:(

Quote:
Originally Posted by Eagleeyedan View Post
I was wondering how they made those. i know how to use bones but I like this way better.
Yeah i wasn't really acquainted with CAT before this, but it actually seems pretty useful and fast.
No fumbling with biped stretches and random stuff
and no incorrect alignment with bones or its lack of presets

but then again
the hard part is skinning
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Unread 24-01-2011, 17:58
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Re: Iiko >:(

We are having the same problem.. Buddyb309 showed up at our bot shop today.. He is going to modify the rig so we can work with the keyframes.. When he is done, we will upload for everyone to use.
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