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#1
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Fixing Burnt Motors
Hey,
We kinda sorta burned out two of our motors for the minibot earlier this week, and we can't get any more of them because they're currently stuck in the Iowa snowstorm. Could we open up our motors and fix them, and still compete with them? [Team 2035] |
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#2
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Re: Fixing Burnt Motors
I don't think you could fix them,even if it was legal
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#3
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Re: Fixing Burnt Motors
For future reference, Team Update #5 specifically allowed teams to replace the 20A fuse that the Tetrix motors come with with an equivalent type of lower amperage. I guess there's a part that likes to fry at about 20A, so they're allowing that to be protected.
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#4
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Re: Fixing Burnt Motors
The Tetrix motors don't have a fuse - what are you talking about?
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#5
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Re: Fixing Burnt Motors
Quote:
Quote:
The motor has a part that lets the smoke out at about 20A. As such, teams are encouraged to replace the fuse on the battery pack or use the thermal protection wiring (allowed later in the rule as updated in TU#5). |
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#6
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Re: Fixing Burnt Motors
Quote:
Anyway - burnt out motors can't be repaired and remain competition legal, sorry. |
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#7
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Re: Fixing Burnt Motors
If burnt motor means the "magic smoke left it" then I don't think its fixable.
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#8
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Re: Fixing Burnt Motors
It's easy, just get some magic red smoke, and put it back in!
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#9
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Re: Fixing Burnt Motors
A little clarification-
No, you can't modify the motors and still compete with them. Additionally, you can't really fix a fried motor, at least not in the traditional sense. Whats burning is the insulating enamel on the wire coils of the armature. Once that coating is burnt off the wire starts to short against its self, decreasing the effective strength of the magnetic field it can generate. Torque decreases accordingly. The only way to 'fix' the motor is to either rewrap the coils with new wire (nigh impossible to do by hand) or replace the armature. For a small DC motor like this neither option makes any sense. Mark the fried motor and use it for R&D purposes that don't require full power, or toss it. You can buy new motors from Lego and Pitsco. $30 each and make sure you get the same part number! |
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#10
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Re: Fixing Burnt Motors
RED????? Since when does magic smoke, or at least the type found inside electronics, come in such a color? Also, once the magic smoke is let out, it cannot be put back in, so even if you can get some, it is useless.
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#11
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Re: Fixing Burnt Motors
Well, if the magic blue smoke comes out....it only makes sense to put the red stuff back in.......
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#12
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Re: Fixing Burnt Motors
He means the fuse that is on the battery, it comes with a 20Amp fuse but by lowering it you can fix the issue with the motors burning out, in response to the fixing question the issue is a 3.9 ohm resistor that burns out at about 20amps. The resistor can be replaced but it is illegal to compete with in such a state, also to remove it it cause significant damage to the motor housing in the form of destroying the tabs bent to hold in the actual components. However if you can solder a bridge in and solder in a replacement resistor to outside of the motor for easy access, the motor will perform identically to a normal one for testing, so that you don't risk new ones. I'd advise using those for testing and running at most 15Amp fuses to fix the issue. good luck !
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#13
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Re: Fixing Burnt Motors
Quote:
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#14
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Re: Fixing Burnt Motors
The rules basicly say no modifications. Repair therefore should be legal. I think if you realize what the spirit of the rule is and do not push these limits you will be OK. You can absolutely repair it for your developement and testing and you can hope your new ones show up before the regional. You may carry in your minibot.
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#15
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Re: Fixing Burnt Motors
We fixed our burnt out motors only for use in prototyping, the fix we used would not allow the motor to be legal in competition.
This thread shows what we did. http://www.chiefdelphi.com/forums/sh...ad.php?t=89848 |
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