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#1
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Human players first move
Autonomous ends drivers take control of the robot and the human players...
no game prices on the field so this decision is very important. What tube do they reach for and how do they put it on the field and why? is this even something that will make a difference? I think it does... |
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#2
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Re: Human players first move
come up with some kind of system to communicate with human player and drivers!
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#3
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Re: Human players first move
I have been thinking about strategies for the distribution of tubes longer than have been thinking about robot ideas and let me tell you if you can't communicate you better due some very good planning!
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#4
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Re: Human players first move
Personally, I find this to be very simply answered. If you are a strong main scorer, than your human player should be across the field from you (not the analyst). Then this human player needs to have a strong knowledge of your strategy. For example, say in autonomous you place an ubertube over a circle peg. Then it would be most logical if the first tube he gave you was a circle because this would get the most points. Then if you go back and he sees that someone has already filled the square of that logo, or is already carrying a square, he would give you a triangle.
The problem arises when the human player is not paying attention to what the alliance as a whole is doing or does not understand the game. However, the analyst can remedy this thanks to one of the more recent team updates that allowed for non-powered communication devices for analyst to feeder communication. |
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#5
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Re: Human players first move
assuming a heavy offense strategy at least one human player should IMO throw a white circle onto the field. At the begging of the match the field will be in general the most clear and open so the circle will have a path to roll which when it does can make the full length of the field. One robot scores that while the other two get triangles and squares.
Definitely agree with loading the field up with tubes if the opposing alliance can't pick up off of the floor. Pit scouting to find out the opposing robot capabilities will be important this year. I understand each match will be different but I think that is not too early to discuss the technique of tube distribution in general. |
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#6
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Re: Human players first move
If I'm on an alliance where my robots can't pick tubes up off the floor and you start throwing your scoring pieces onto the field, I'm going to have my alliance busily pushing your scoring pieces into our safe zones where you can't get them.
But what do I know, I'm just an old, blind, slow-witted, feeble mentor ..... ![]() |
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#7
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Re: Human players first move
It will be a heavy debate in strategy (you're very lucky if you're a later regional, BAE/Granite State Regional is very stacked this year). We're working out a concrete base strategy.
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#8
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Re: Human players first move
How are tubes going to be stored?
Are they going to be in stacks next to the human player? |
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#9
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Re: Human players first move
From my understanding, pretty much. They have to be in the feeder station somehow; as long as they are over the line SOMEHOW, they're in the feeder station and that's where they stay unless you pick them up.
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#10
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Re: Human players first move
And not encroaching into the territory of the adjacent ALLIANCE STATION, which is not the FEEDER's property.
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#11
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Re: Human players first move
Correct, nice catch Gary.
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#12
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Re: Human players first move
Quote:
How are you going to get near your feeder slot with 3 tubes between you and the feeder slot? Or approach your rack if there are tubes between you and the rack? I thought that might actually be a viable strategy against you, especially in the loading zone and your robot needs to be close to the feeder slot to get your tubes. |
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#13
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Re: Human players first move
Remember, ur gonna have three coaches that can help with the communication process, and that u can always hold up the tubes and get a thumbs up
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#14
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Re: Human players first move
Quote:
my 2 cents |
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#15
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Re: Human players first move
Quote:
And don't discount tubes being an annoyance in your safe zones, in a game where speed of scoring will be everything, any sort of extra obstacle is going to slow you down. |
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