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| View Poll Results: Do you think 2011 will be one of the most competitive FIRST competitions to date | |||
| Yes |
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81 | 84.38% |
| No |
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15 | 15.63% |
| Voters: 96. You may not vote on this poll | |||
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#1
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A lot of good loking robots
I know I am just looking at pictures but i am seeing a lot of good looking well built robots this year. I think capping tubes most teams in the payoffs will be able to go tit for tat with each other. The mini bot race will be the biggest factor, and having 3 robots cap in auto the second biggest factor. I think by week 4 (most teams will have recreated sud 2 sec mini bots)this will turn out to be the most competitive field of robots first has ever seen. Looking forward to the nail biting endings.
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#2
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Re: A lot of good loking robots
Shaun, there are a lot of good looking robots, but where is 25's...?
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#3
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Re: A lot of good loking robots
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With a mini bot lol |
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#4
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Re: A lot of good loking robots
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8WD coming back? Or you sticking with 6? |
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#5
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Re: A lot of good loking robots
I'm glad this game has a lot of quality tube scorers. The game is easier than 2010, which is a good thing as more matches will be competitive and exciting to watch.
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#6
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Re: A lot of good loking robots
I agree, this is going to be fun!
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#7
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Re: A lot of good loking robots
As much as I think there will be some amazing creations this year, I still think the most "competitive" year was the 2002 competition. Will this year be one of the most? I think so.
And I think the 2001 competition was one of the most interesting years for robot appearance and mechanisms (since you didn't have to worry much about biffing and banging) Back when the robot section of the rulebook was 6-8 pages long. 3-4 if they were double sided. ![]() |
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#8
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Re: A lot of good loking robots
This is by far the most "perfectly competitive" game that FIRST has created. Although I have been impressed by all of the videos and promos that have been posted so far, there isn't a team that I have seen yet that is light years beyond the others in terms of speed and ability. The range of skill between teams has drawn closer this year.
Another item to consider is the fact that the speed of the minibot has a limit, and I think a good deal of veteran teams have already met that limit. By nationals, a team that wants a minibot under 2 seconds will in fact have a minibot that goes up in that time (with a decent deployment as well). When this happens, the focus will shift back to how fast teams can put up tubes. The speed of how fast teams can put up tubes also has a very small and competitive range. I think people are going to be pleasantly surprised about how spectator friendly and exciting the matches will be, especially come elims and nationals. The only unfortunate thing about Logomotion is that there will be false starts with the minibots as the races begin to get more competitive. This could have been easily avoided if FIRST placed a 30" tall slip ring inside the base of the tower that would collapse at the 10 second mark to prevent false starts (think gates for motocross races). Logomotion is the game that FIRST set out to create back in 2009 with Lunacy. A game that has a glass ceiling that ultimately levels the playing field for a lot of the teams out there. (For anyone that didn't know, one of the goals of Lunacy was to "level the playing field for all teams". It's debatable as to whether or not it worked, I still saw the same teams on Einstein that year as all the other years, but I digress.) At the end of the day, this is a drivers game. |
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#9
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Re: A lot of good loking robots
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But when you have points dependent exactly on how good your partners are (minibot), it becomes basically a coin flip rather than a game of strategy and driving. |
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#10
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Re: A lot of good loking robots
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I thought this was an engineering challenge not a driver's challenge. I don't see a lot of separation between teams at the elite level. I guess we'll train our drivers like crazy and hope our opponents screw up at a critical moment. Of course we'll try to give them every edge possible with the robot via continuous improvement... but I'm not seeing that as providing any more than incremental gains. Very balanced indeed... Ugh. -John |
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#11
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Re: A lot of good loking robots
Last year was, IMO, the hardest technical challenge FIRST gave us (really controlling a ball that you can't really grab, kicking, traversing bumps, and hanging were all difficult enough that few teams did all of them effectively). As a result, spectators at many regionals did not get to watch a competitve, high-scoring game until the playoffs, if at all. I wonder if this fact influenced the GDC's thought process...
This year is, IMO, the simplest technical challenge FIRST has given us in a long time. Merely hanging a tube and getting a minibot to climb a pole on a flat field are much simpler bars of success compared to last year. On top of that, there are plenty of resources (videos, photos, even a book) leftover from 2007 that teams can use to help them design tube-manipulating mechanisms. The result is that even at early regionals or those with more high team numbers, you are far more likely to find competitive matches. To FIRST, I'm sure that is a "win". For the teams on the other end of the spectrum, we just need to work that much harder to set ourselves apart from the crowd - making incremental improvements, as John said. Last edited by Jared Russell : 24-02-2011 at 11:40. |
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#12
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Re: A lot of good loking robots
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The competition adds a bit more learning and more cultural change. In my opinion it is icing on the cake. To the OP, I think that this will be an exciting year and very competitive teams and regionals will blossom. Wish I could be at St. Louis to watch the fun this year. Einstein will be crazy to watch, even more fun if you're in it. Last edited by Dave Campbell : 24-02-2011 at 11:49. |
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#13
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Re: A lot of good loking robots
We have seen pictures and videos of many good looking and well performing robots. But what about the 1950-odd teams that haven't posted anything? I don't think that we have been looking at a representative cross section of the population. To be sure, some great robots remain to be seen, but I suspect that most of the teams that struggled the most are among the "missing" on CD.
I think this was a very difficult technical challenge. It really involves three completely independent functions (4 if you count the drive chassis) - Tube manipulator, Minibot deployment system, and Minibot. You can't ignore any of them. However, since there are some natural limits that may tend to normalize the high end of what can be achieved, strategy and teamwork will become a larger factor as the season wears on. That will be fun to watch. |
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#14
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Re: A lot of good loking robots
To add to alot of the comments here already. I think FIRST by creating the game this year that they have, eliminated the engineering thought process except for in the minibot deployment and building.
I think any team that was around for any reasonable time in 2007 will be right to do well and many of the robots that we saw win regionals and championships in 2007 will be copied. From everything I have seen here there are really on 4 robots to be built this year. 1 - 148/1902 style 4 bar linkage 2 - 233 style extending arm 3 - a single jointed arm 4 - 25/118 style multi stage elevator I think this year will be competitive, it will help some of the teams that have difficulties during build season, because they will be able to rely on past years learnings from other teams and see what works and what doesnt. But in the end it reduces the total amount of engineering ingenuity present in this community, because we are all still engineers and probably strongly believe "Dont try to reinvent the wheel" Hoping for a fun season ahead regardless ![]() Last edited by ks_mumupsi : 24-02-2011 at 12:43. |
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#15
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Re: A lot of good loking robots
I honestly love this years game, it is going to allow robots do what they were built for (score tubes without interference) but make the path to and from the scoring zone one heck of an experience.
I do have 2 problems with it, however. 1) the game pieces are too similar to 2007's game. This is causing a lot of similar bots to be built among the more experienced team, as some already know what it takes to pick up a tube with a bot while others just copied what seemed to work in 2007. Now this is more of a hinder on the creativity that goes into building a robot, more than it effects actual gameplay. 2) the minibot just seems like a bad idea to me. Now I could be wrong, but I feel that minibots will start to look more and more alike as the season move on and that a team that gives an absolutely amzing tube placing spectacular could still lose to a fast minibots. I would feel much better about it if the scores where 20 15 10 5 as opposed to 30 20 15 10, but maybe i should just have some faith in the GDC and assume those are the perfect scores to make the elims all gut wrenching games |
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