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Unread 20-03-2011, 16:03
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Lessons learned in all weeks.

What have you learned in the past 3 weeks either from competing or watching competitions that could be useful for other teams to know?

Here's a few that I have.
Human players, throwing might be faster but you don't want to feed the other alliance by throwing weakly. Also, watch out for robots scoring on the pegs. I've seen lots of tubes hit a robot as it is scoring and the robot just picks the tube up and scores again.

Robots, if you can't pick up off the floor you are going to be left behind. It's faster to pick up off the ground and I've seen lots of cases where a tube is stuck in the lane and the robot can't reach the feeder station.

Programmers, autonomus is important! If you complete a logo with an uber tube it is worth 30 points (on top row)

Drivers, make sure the logo is in the right order! I've seen a few backward logos wich gain no advantage.

These are my thoughts. Post yours here!
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Unread 20-03-2011, 16:35
nighterfighter nighterfighter is offline
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Re: Lessons learned in all weeks.

Human players like to think they're playing defense by throwing a tube at a robot as it scores.

That doesn't work. If it bounces off and descores a tube, congrats, you get a Red Card.
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Unread 20-03-2011, 16:36
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Re: Lessons learned in all weeks.

Quote:
Originally Posted by nighterfighter View Post
Human players like to think they're playing defense by throwing a tube at a robot as it scores.

That doesn't work. If it bounces off and descores a tube, congrats, you get a Red Card.
Is that what they were thinking? I thought it looked deliberate sometimes.
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Unread 20-03-2011, 16:37
nighterfighter nighterfighter is offline
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Re: Lessons learned in all weeks.

They were deliberately trying to knock a tube OUT of the robots possession, which is 100% legal.

But it usually never worked, or gets you a red card.
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Unread 20-03-2011, 16:41
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Re: Lessons learned in all weeks.

Ahhhh. Yeah, most teams have made their robots so that they don't drop the tubes even when they get hit so hitting them with a tube does no good!
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Unread 20-03-2011, 16:46
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Re: Lessons learned in all weeks.

An accurate deployment system is better than a fast minibot. Well, at least until the elims and at St, Luis, then you need both!
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Unread 20-03-2011, 16:50
nighterfighter nighterfighter is offline
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Re: Lessons learned in all weeks.

Quote:
Originally Posted by Eagleeyedan View Post
Ahhhh. Yeah, most teams have made their robots so that they don't drop the tubes even when they get hit so hitting them with a tube does no good!
Here is our head ref calling the penalty on it-

http://www.youtube.com/watch?v=Lzc6AeoCi58

If you skip to 4:30 she talks about it.
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Unread 20-03-2011, 16:57
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Re: Lessons learned in all weeks.

Quote:
Originally Posted by nighterfighter View Post
Here is our head ref calling the penalty on it-

http://www.youtube.com/watch?v=Lzc6AeoCi58

If you skip to 4:30 she talks about it.
Yep. Good call. What regional is that?
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2014: Midwest Regional - Judges Award
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2011: Wisconsin Regional - Website Award 10,000 Lakes Regional - Innovation in Control, Safety Award
2010: World Championship - Archimedes Semi-Finalists -World Finalist for the Autodesk Award
10,000 Lakes Regional - Regional Champs, Entrepreneurship Award
Wisconsin Regional - Entrepreneurship Award, Industrial Safety Award
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Unread 20-03-2011, 17:02
nighterfighter nighterfighter is offline
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Re: Lessons learned in all weeks.

Peachtree
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Unread 20-03-2011, 17:08
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Re: Lessons learned in all weeks.

Floor-loading is the key to taking home the gold for the tube part of the game --- no exceptions. If you can reliably pick stuff up off the floor, you save tonnssssssssss of time compared to driving to the pocket. It's even nicer when you can grab tubes in mid-air as they're thrown by the opposing alliances human player.
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Unread 20-03-2011, 17:23
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Re: Lessons learned in all weeks.

Quote:
Originally Posted by theprgramerdude View Post
Floor-loading is the key to taking home the gold for the tube part of the game --- no exceptions.
I think two exceptions have been pointed out already: 1503 and 179.
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Unread 21-03-2011, 14:00
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Re: Lessons learned in all weeks.

Quote:
Originally Posted by EricH View Post
I think two exceptions have been pointed out already: 1503 and 179.
I believe 175 human loads as well...
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Unread 24-03-2011, 14:53
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Re: Lessons learned in all weeks.

Autonomous and MiniBot very important.

Autonomous that doesnt go backwards!!! LOL
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Unread 21-03-2011, 11:55
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Re: Lessons learned in all weeks.

Quote:
Originally Posted by theprgramerdude View Post
Floor-loading is the key to taking home the gold for the tube part of the game --- no exceptions. If you can reliably pick stuff up off the floor, you save tonnssssssssss of time compared to driving to the pocket. It's even nicer when you can grab tubes in mid-air as they're thrown by the opposing alliances human player.
The key is to be versatile. You will need to be able to pick from the floor and the feeder station. At Pittsburgh Simbotics was quick to make rows from floor loading in the mid field. During the elims, when we played them, we were able to stop their floor loading by getting to the tubes quicker, so they immediately switched to the feeder stations. Althought our strategy did not win us the round, we were able to keep their scores a little lower than others.
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Unread 24-03-2011, 20:53
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Re: Lessons learned in all weeks.

Quote:
Originally Posted by theprgramerdude View Post
Floor-loading is the key to taking home the gold for the tube part of the game --- no exceptions. If you can reliably pick stuff up off the floor, you save tonnssssssssss of time compared to driving to the pocket. It's even nicer when you can grab tubes in mid-air as they're thrown by the opposing alliances human player.
Grab tubes in mid-air? I've never seen a team do that. How would that be possible?
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2015: Wisconsin Regional- Champions, Industrial Safety Award
Midwest Regional - Champions, Industrial Safety Award, Industrial Controls Award
2014: Midwest Regional - Judges Award
2013: Lake Superior Regional - Champions
2012: World Championship - Industrial Safety Award, World Finalist for the Autodesk Award
2011: Wisconsin Regional - Website Award 10,000 Lakes Regional - Innovation in Control, Safety Award
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Wisconsin Regional - Entrepreneurship Award, Industrial Safety Award
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