|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||||
|
|||||
|
3 YEAR FRC CYCLE ? - The PRO's
The FIRST booklet in the Popular Mechanics magazine mentions going to a 3 year cycle, where the game would stay the same for 3 seasons, and then a new game announced. With ths cycle, all 4 year students would see 2 games, and most other students would see either 1 or 2 games depending on the cycle.
I can think of many positives and negatives to such a system - what do you think? This thread is for the POSITIVES ONLY! A separate thread is for the negatives. EDIT - THIS IS IN THE "RUMOR MILL" BECAUSE IT IS BREIFLY MENTIONED IN THE SUPPLEMENT TO THE PM MAGAZINE. I DO NOT KNOW WHERE THE IDEA CAME FROM OR EVEN IF IT IS BEING CONSIDERED AT FIRST. IT IS AN INTERESTING IDEA, SO I THOUGHT IT WOULD BE GOOD TO SEE WHAT THE CD COMMUNITY THOUGHT. Last edited by Chris Fultz : 14-04-2011 at 13:16. |
|
#2
|
|||
|
|||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
Positive:
More elaborate games Potentially less registration costs More events Insanely cool and complex robots Iteration to the max That's all I got for now. Thanks for making separate threads for positives and negatives! |
|
#3
|
|||||
|
|||||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
Positives -
Rookies could be more successful since they could review and learn from proven designs. Rookies could be more successful since veteran teams in the area could devote more time to them during the build season. Mentor burn-out could be reduced since the most hectic "new game" activities would only occur every three years. Veteran robots would get better and better, really pushing the capabilities of the students, mentors and machines. There could be significant cost savings with $10K+ robots being used for three seasons instead of one. |
|
#4
|
|||||
|
|||||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
I guess one could make the argument that this would be more realistic in terms of what happens in industry. Sure, you have a deadline for projects, but that usually will not be the final iteration of the product. If it were, cars would be the same every year and everyone would still be using big, clunky cell phones. It allows teams to take their robots and update them with new technologies (providing the rules allow this), just as you would do in a real setting.
It would also allow teams who can only afford one regional to have another shot at winning. Teams that attend 2-3 regional/district events each year usually make improvements between events in order to better compete at the next one. Heck, we even change things for off-season events! As I said, however, all teams are not afforded this opportunity. Implementing a 3 year cycle would give them this chance. |
|
#5
|
|||||
|
|||||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
PRO: The Vex Robotics Competition would experience an influx of excited teams and mentors.
|
|
#6
|
|||
|
|||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
This is best.
|
|
#7
|
||||
|
||||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
Probably including this team.
|
|
#8
|
||||
|
||||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
1. Attendance in Off-Season events will increase. The ability to use an Off Season event to test out and try new concepts on a robot would be a welcome tool. Why waste your time on a prototype that you aren't sure is going to work during a regional event? Test it out between years in off season events and get it working to perfection or drop it and try a new direction before the real competition returns.
and that's all I have. I find more cons to this than pros. Last edited by Tetraman : 14-04-2011 at 15:42. |
|
#9
|
|||
|
|||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
Kit costs could be reduced, significantly, perhaps with a corresponding decrease in registration fees. It would also reduce the FIRST's field cost, as relatively minor as that may be.
Likewise outlays for robot materials would average out much lower over the course of three years. |
|
#10
|
|||||
|
|||||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
Referee and inspector consistency should improve in years 2 and 3 of the cycle.
|
|
#11
|
||||
|
||||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
I would support it for all the reasons mentioned above....plus...
The level of competition would be greatly increased at the start of the season. More robots on the field doing the intended activities...not just driving about. Auton could possibly be longer and more complex as well. |
|
#12
|
||||
|
||||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
Some questions I have about the proposal:
Would the game be identical each year, or would there be a "base game" (Y1) followed by twists/additions to the "base game" (Y2, Y3)? How would this affect the build season as we know it? Would it change to a more VEX-like arrangement where teams have practically the full year to strategize and build, or would there be a hands-off policy for the not-build-or-competition season? How would the pre-fabricated components section of the rules be affected? Would the teams use the same robot for all three years, or would they redesign/rebuild each year? If this idea was paired with an expanded competition season and a more pervasive and complete district competition model, it may be something I could get behind. If FIRST truly wants to adapt the sports model, this would be a better analogue. |
|
#13
|
||||
|
||||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
if this were to happen the game would have to be one of the best FIRST games to date. i'd hate to be stuck playing Lunacy for 3 years
but if they slightly change the game year to year to improve game play or add/remove elements, that could be a really fun system. |
|
#14
|
||||||
|
||||||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
One of the main points brought up in the booklet article is the notion of leaving the game alone to promote spectator familiarity.
They don't completely reinvent the rules of popular televised American sports every year, and that is one of the main reasons such sports maintain the public's interest. A 3 year game cycle would help the public grow attached to and fully understand and appreciate a particular game for a year or two before reinventing it for the next cycle. |
|
#15
|
|||||
|
|||||
|
Re: 3 YEAR FRC CYCLE ? - The PRO's
I'm also going to post this in the cons thread...
But this isn't the first time this idea has come up. Back in 2005, the following thread proposed a replayed game: http://www.chiefdelphi.com/forums/sh...ad.php?t=37726 Of course, it did have a few other proposed tweaks, but we'll assume those are completely forgotten about. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|